initial attempt at implementing android calibration

This commit is contained in:
Mamadou Babaei
2023-03-28 10:37:52 +02:00
parent 1f957a056b
commit c665b65512
9 changed files with 89 additions and 6 deletions
@@ -38,6 +38,7 @@
#include "Animation/Skeleton.h"
#include "Components/SkeletalMeshComponent.h"
#include "Engine/SkeletalMesh.h"
#include "Kismet/GameplayStatics.h"
#include "UObject/ConstructorHelpers.h"
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
@@ -337,7 +338,13 @@ USGHandPose* USGVirtualHandComponent::GetHandPose()
if (IsValid(Glove))
{
#if ! PLATFORM_ANDROID
Glove->GetHandPose(this, HandPose);
#else /* ! PLATFORM_ANDROID */
const UWorld* World{GetWorld()};
const float DeltaTime = UGameplayStatics::GetWorldDeltaSeconds(World);
Glove->GetHandPose(this, DeltaTime, HandPose);
#endif /* ! PLATFORM_ANDROID */
}
return HandPose;
@@ -310,6 +310,23 @@ bool USGHapticGlove::GetHandPose(UObject* Outer, USGHandPose*& OutHandPose)
return bResult;
}
#if PLATFORM_ANDROID
bool USGHapticGlove::GetHandPose(UObject* Outer, const float DeltaTime, USGHandPose*& OutHandPose)
{
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGHandPoseImpl OutHandPoseContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveImpl_GetHandPose_DeltaTime_OutHandPose(
&InstanceContainer, DeltaTime, &OutHandPoseContainer);
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
}
return bResult;
}
#endif /* PLATFORM_ANDROID */
void USGHapticGlove::StopHaptics()
{
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
@@ -217,6 +217,10 @@ public:
*/
virtual bool GetHandPose(UObject* Outer, USGHandPose*& OutHandPose);
#if PLATFORM_ANDROID
virtual bool GetHandPose(UObject* Outer, float DeltaTime, USGHandPose*& OutHandPose);
#endif /* PLATFORM_ANDROID */
public:
/**
* Stops all Haptic effects if any are currently playing. Useful at the end of simulations or when resetting.
@@ -325,4 +329,4 @@ public:
virtual void GetGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FRotator& OutGloveRotation) const;
};
};
@@ -2352,6 +2352,18 @@ bool SGCoreImpl_FSGHapticGloveImpl_GetHandPose_OutHandPose(
StaticCast<FSGIC_FSGHandPoseImpl*>(OutHandPose)->HandPoseImpl);
}
#if PLATFORM_ANDROID
bool SGCoreImpl_FSGHapticGloveImpl_GetHandPose_DeltaTime_OutHandPose(
void* Instance,
const float DeltaTime,
void* OutHandPose)
{
return StaticCast<FSGIC_TSharedPtr_FSGHapticGloveImpl*>(Instance)->Ptr->GetHandPose(
DeltaTime,
StaticCast<FSGIC_FSGHandPoseImpl*>(OutHandPose)->HandPoseImpl);
}
#endif /* PLATFORM_ANDROID */
void SGCoreImpl_FSGHapticGloveImpl_StopHaptics(
void* Instance)
{
@@ -205,7 +205,7 @@ bool FSGHapticGloveImpl::GetImuRotation(FQuat& OutImu)
{
FSGQuatImpl::FQuatType Imu;
const bool bResult = ToHapticGlovePtrChecked()->GetImuRotation(Imu);
OutImu = FSGQuatImpl(MoveTemp(Imu)).ToFQuat();
OutImu = FSGQuatImpl{MoveTemp(Imu)}.ToFQuat();
return bResult;
}
@@ -215,7 +215,7 @@ bool FSGHapticGloveImpl::GetHandPose(const FSGBasicHandModelImpl& HandGeometry,
FSGHandPoseImpl::FHandPoseType HandPose;
const bool bResult = ToHapticGlovePtrChecked()->GetHandPose(HandGeometry.ToBasicHandModel(),
HandProfile.ToHandProfile(), HandPose);
OutHandPose = FSGHandPoseImpl(MoveTemp(HandPose));
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
return bResult;
}
@@ -223,7 +223,7 @@ bool FSGHapticGloveImpl::GetHandPose(const FSGHandProfileImpl& HandProfile, FSGH
{
FSGHandPoseImpl::FHandPoseType HandPose;
const bool bResult = ToHapticGlovePtrChecked()->GetHandPose(HandProfile.ToHandProfile(), HandPose);
OutHandPose = FSGHandPoseImpl(MoveTemp(HandPose));
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
return bResult;
}
@@ -231,7 +231,7 @@ bool FSGHapticGloveImpl::GetHandPose(const FSGBasicHandModelImpl& HandGeometry,
{
FSGHandPoseImpl::FHandPoseType HandPose;
const bool bResult = ToHapticGlovePtrChecked()->GetHandPose(HandGeometry.ToBasicHandModel(), HandPose);
OutHandPose = FSGHandPoseImpl(MoveTemp(HandPose));
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
return bResult;
}
@@ -239,10 +239,20 @@ bool FSGHapticGloveImpl::GetHandPose(FSGHandPoseImpl& OutHandPose)
{
FSGHandPoseImpl::FHandPoseType HandPose;
const bool bResult = ToHapticGlovePtrChecked()->GetHandPose(HandPose);
OutHandPose = FSGHandPoseImpl(MoveTemp(HandPose));
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
return bResult;
}
#if PLATFORM_ANDROID
bool FSGHapticGloveImpl::GetHandPose(const float DeltaTime, FSGHandPoseImpl& OutHandPose)
{
FSGHandPoseImpl::FHandPoseType HandPose;
const bool bResult = ToHapticGlovePtrChecked()->GetHandPose(DeltaTime, HandPose);
OutHandPose = FSGHandPoseImpl{MoveTemp(HandPose)};
return bResult;
}
#endif /* PLATFORM_ANDROID */
void FSGHapticGloveImpl::StopHaptics()
{
ToHapticGlovePtrChecked()->StopHaptics();
@@ -1185,6 +1185,13 @@ SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_GetHandPose_Out
void* Instance,
void* OutHandPose);
#if PLATFORM_ANDROID
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGHapticGloveImpl_GetHandPose_DeltaTime_OutHandPose(
void* Instance,
float DeltaTime,
void* OutHandPose);
#endif /* PLATFORM_ANDROID */
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGHapticGloveImpl_StopHaptics(
void* Instance);
@@ -163,6 +163,10 @@ public:
virtual bool GetHandPose(FSGHandPoseImpl& OutHandPose);
#if PLATFORM_ANDROID
virtual bool GetHandPose(float DeltaTime, FSGHandPoseImpl& OutHandPose);
#endif /* PLATFORM_ANDROID */
public:
virtual void StopHaptics();
@@ -126,6 +126,17 @@ bool USGHapticGloveKismetLibrary::GetHandPose_OutHP(
return HapticGlove->GetHandPose(WorldContextObject, OutHandPose);
}
bool USGHapticGloveKismetLibrary::GetHandPose_OutHTP(
UObject* WorldContextObject, USGHapticGlove* HapticGlove, const float DeltaTime, USGHandPose*& OutHandPose)
{
#if PLATFORM_ANDROID
return HapticGlove->GetHandPose(WorldContextObject, DeltaTime, OutHandPose);
#else /* PLATFORM_ANDROID */
ensureAlwaysMsgf(false, TEXT("This is an Android only method! Do not call it on other platforms!"));
return false;
#endif /* PLATFORM_ANDROID */
}
void USGHapticGloveKismetLibrary::StopHaptics(USGHapticGlove* HapticGlove)
{
return HapticGlove->StopHaptics();
@@ -167,6 +167,17 @@ public:
UPARAM(ref) USGHapticGlove* HapticGlove,
USGHandPose*& OutHandPose);
/**
* [ Android Only! Asserts on other platforms! ]
* Retrieve a HandPose based on the latest profile and default hand Geometry.
*/
UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | Haptic Glove",
meta=(WorldContext="WorldContextObject"))
static bool GetHandPose_OutHTP(UObject* WorldContextObject,
UPARAM(ref) USGHapticGlove* HapticGlove,
float DeltaTime,
USGHandPose*& OutHandPose);
/**
* Stops all Haptic effects if any are currently playing. Useful at the end of simulations or when resetting.
*/