fix unreal engine 5.6 string conversion build issues on linux
This commit is contained in:
@@ -556,7 +556,7 @@ struct TFSGLogString<const wchar_t[L]>
|
||||
{
|
||||
static void Format(const wchar_t* Value, FString& OutString)
|
||||
{
|
||||
OutString = FString::Printf(TEXT("%s"), Value);
|
||||
OutString = FString(StringCast<WIDECHAR>(Value).Get());
|
||||
}
|
||||
};
|
||||
|
||||
@@ -565,7 +565,7 @@ struct TFSGLogString<wchar_t[L]>
|
||||
{
|
||||
static void Format(const wchar_t* Value, FString& OutString)
|
||||
{
|
||||
OutString = FString::Printf(TEXT("%s"), Value);
|
||||
OutString = FString(StringCast<WIDECHAR>(Value).Get());
|
||||
}
|
||||
};
|
||||
|
||||
@@ -574,7 +574,7 @@ struct TFSGLogString<const wchar_t*>
|
||||
{
|
||||
static void Format(const wchar_t* Value, FString& OutString)
|
||||
{
|
||||
OutString = FString::Printf(TEXT("%s"), Value);
|
||||
OutString = FString(StringCast<WIDECHAR>(Value).Get());
|
||||
}
|
||||
};
|
||||
|
||||
@@ -583,7 +583,7 @@ struct TFSGLogString<wchar_t*>
|
||||
{
|
||||
static void Format(const wchar_t* Value, FString& OutString)
|
||||
{
|
||||
OutString = FString::Printf(TEXT("%s"), Value);
|
||||
OutString = FString(StringCast<WIDECHAR>(Value).Get());
|
||||
}
|
||||
};
|
||||
|
||||
@@ -592,7 +592,7 @@ struct TFSGLogString<const std::wstring>
|
||||
{
|
||||
static void Format(const std::wstring& Value, FString& OutString)
|
||||
{
|
||||
OutString = FString::Printf(TEXT("%s"), Value.c_str());
|
||||
OutString = FString(StringCast<WIDECHAR>(Value.c_str()).Get());
|
||||
}
|
||||
};
|
||||
|
||||
@@ -601,7 +601,7 @@ struct TFSGLogString<std::wstring>
|
||||
{
|
||||
static void Format(const std::wstring& Value, FString& OutString)
|
||||
{
|
||||
OutString = FString::Printf(TEXT("%s"), Value.c_str());
|
||||
OutString = FString(StringCast<WIDECHAR>(Value.c_str()).Get());
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user