add a missing blueprint ufunction specifier
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@@ -92,7 +92,7 @@ bool UHapticsComponentKismetLibrary::SupportsCustomWaveform(
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return HapticsComponent->SupportsCustomWaveform(AtLocation);
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}
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bool UHapticsComponentKismetLibrary::SendCustomWaveform(
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bool UHapticsComponentKismetLibrary::SendCustomWaveform_OutWaveform_Location(
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USGHapticsComponent* HapticsComponent,
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USGCustomWaveform* OutWaveform, const ESGHapticLocation Location)
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{
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@@ -102,8 +102,11 @@ public:
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* @param OutWaveform
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* @param Location
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*/
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static bool SendCustomWaveform(UPARAM(ref) USGHapticsComponent* HapticsComponent,
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USGCustomWaveform* OutWaveform, ESGHapticLocation Location);
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UFUNCTION(BlueprintCallable, DisplayName="Send Custom Waveform",
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Category="SenseGlove | Components | Haptics Component")
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static bool SendCustomWaveform_OutWaveform_Location(
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UPARAM(ref) USGHapticsComponent* HapticsComponent,
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USGCustomWaveform* OutWaveform, ESGHapticLocation Location);
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/**
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* Sends a custom waveform to the location specified, provided that the glove has a motor there, and can support
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