add log template specialization for ftransform

This commit is contained in:
Mamadou Babaei
2023-03-28 10:39:59 +02:00
parent e8d0c57d9a
commit ca05584f21
+19
View File
@@ -45,6 +45,7 @@
#include "GameFramework/Actor.h"
#include "Logging/LogVerbosity.h"
#include "Math/Rotator.h"
#include "Math/Transform.h"
#include "Math/Vector.h"
#include "Templates/UnrealTemplate.h"
@@ -302,6 +303,24 @@ struct TFSGLogString<FString>
}
};
template<>
struct TFSGLogString<const FTransform>
{
static void Format(const FTransform& Value, FString& OutString)
{
OutString = FString::Printf(TEXT("%s"), Value.ToString().GetCharArray().GetData());
}
};
template<>
struct TFSGLogString<FTransform>
{
static void Format(const FTransform& Value, FString& OutString)
{
OutString = FString::Printf(TEXT("%s"), Value.ToString().GetCharArray().GetData());
}
};
template<>
struct TFSGLogString<const FVector>
{