add support for epic native toolchain v23
This commit is contained in:
@@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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### Added
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- Added support for Epic Native Toolchain `v23`.
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### Fixed
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- Fix a bug inside `USGVirtualHandComponent::PostEditChangeProperty()` where the get member name check happens against the wrong class and member names.
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@@ -113,7 +113,9 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_3_OR_LATER
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#if UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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@@ -128,7 +130,9 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_3_OR_LATER
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#if UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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@@ -233,7 +237,9 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_3_OR_LATER
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#if UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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@@ -248,7 +254,9 @@ public class SenseGloveConnectImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_3_OR_LATER
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#if UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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@@ -112,7 +112,9 @@ public class SenseGloveCoreImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_3_OR_LATER
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#if UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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@@ -127,7 +129,9 @@ public class SenseGloveCoreImpl : ModuleRules
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_3_OR_LATER
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#if UE_5_5_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v23"));
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#elif UE_5_3_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
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#elif UE_5_2_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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