update documentation, add changelog, and prepare for v1.0.0 release

This commit is contained in:
Mamadou Babaei
2022-11-24 17:09:41 +01:00
parent 18b0ea9eea
commit ce1a342b28
2 changed files with 8 additions and 8 deletions
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@@ -4,4 +4,8 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [1.0.0] - 2022-11-24
### Added
- Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.
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# The SenseGlove Unreal Engine Plugin
## ⚠️ DISCLAIMER: Experimental Release
This is an initial experimental release for public evaluation and may not be considered *production ready*, yet. This repository is under active development and there might be known or unknown bugs lurking around. Use it at your own risk.
## How to Download
This repository relies on Git LFS for storing binary blobs (e.g. third-party libraries). Sadly, there is a known issue with Microsoft Azure public LFS repositories that requires credential for LFS checkouts on https (LFS ssh checkouts are not supported at all). Unless, you are part of SenseGlove organization on Microsoft Azure there is no easy way to fully clone this repository using Git. Thus, the best way to download this repository is to use the 'kebab' (three vertical dots) menu next to the clone button, in order to download the whole repository including LFS objects as a unified zip file.
@@ -38,7 +34,7 @@ We maintain [a detailed changelog for this project](CHANGELOG.md) as well. Pleas
## Documentation
The Blueprints documentation will be coming soon.
[The Blueprints documentation is hosted on SenseGlove Docs](https://senseglove.gitlab.io/unreal-blueprint-docs/).
For the C++ documentation, since this plugin builds on top of [SGConnect](https://senseglove.gitlab.io/SenseGloveDocs/native/core-api-intro.html#sgconnect) and [SGCoreCpp](https://senseglove.gitlab.io/SenseGloveDocs/native/core-api-intro.html#sgcorecpp) third-party C++ libraries, please refer to [the upstream documentation](https://senseglove.gitlab.io/SenseGloveDocs/native/cpp-reference.html).
@@ -139,7 +135,7 @@ Source
│ │ │
│ │ └── release
│ │
│ └── v20 (UE 5.0 Linux dependencies)
│ └── v20 (UE 5.0 and 5.1 Linux dependencies)
│ │
│ ├── debug
│ │
@@ -174,4 +170,4 @@ The SenseGlove plug-in for Unreal Engine is licensed under the terms of the [MIT
### Third-Party Licenses
Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.
Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.