add the missing unreal header that defines ENGINE_*_VERSION macros in order to pass epic store builds for ue 5.3
This commit is contained in:
@@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
### Fixed
|
||||
|
||||
- Add the missing Unreal Engine C++ header to files that rely on the ENGINE\_\*\_VERSION macros in order to fix the Epic Store build failures on UE 5.3.
|
||||
|
||||
## [1.9.0] - 2023-10-10
|
||||
|
||||
### Changed
|
||||
|
||||
@@ -44,9 +44,9 @@
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy()
|
||||
: FAnimInstanceProxy()
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
#include "Components/PrimitiveComponent.h"
|
||||
#include "Components/SphereComponent.h"
|
||||
#include "Kismet/KismetMathLibrary.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "UObject/UObjectGlobals.h"
|
||||
|
||||
#include "SenseGlove/Components/SGGrabComponent.h"
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
#include "SenseGlove/GameFramework/SGPlayerController.h"
|
||||
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
|
||||
#if ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 )
|
||||
#include "Engine/TimerHandle.h"
|
||||
#else /* ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 ) */
|
||||
|
||||
Reference in New Issue
Block a user