force the wrist tracker to track the right hand on init/begin/construct
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@@ -141,6 +141,14 @@ void ASGPawn::BeginPlay()
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});
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}
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void ASGPawn::PreInitializeComponents()
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{
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Super::PreInitializeComponents();
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WristTrackerLeft->SetRight(HandLeft->IsRight());
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WristTrackerRight->SetRight(HandRight->IsRight());
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}
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ASGPawn::FImpl::FImpl(ASGPawn* InOwner)
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: Owner(InOwner)
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{
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@@ -151,4 +159,4 @@ ASGPawn::FImpl::~FImpl() = default;
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void ASGPawn::FImplDeleter::operator()(const FImpl* P) const
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{
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delete P;
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}
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}
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@@ -87,6 +87,8 @@ ASGVirtualHandActor::ASGVirtualHandActor(const FObjectInitializer& ObjectInitial
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WristTracker = CreateDefaultSubobject<USGWristTrackerComponent>(TEXT("WristTracker"));
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WristTracker->SetupAttachment(RootComponent);
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WristTracker->SetRight(VirtualHand->IsRight());
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}
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void ASGVirtualHandActor::BeginPlay()
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@@ -142,9 +144,18 @@ bool ASGVirtualHandActor::ShouldTickIfViewportsOnly() const
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return false;
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}
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void ASGVirtualHandActor::PreInitializeComponents()
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{
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Super::PreInitializeComponents();
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WristTracker->SetRight(VirtualHand->IsRight());
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}
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void ASGVirtualHandActor::OnConstruction(const FTransform& Transform)
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{
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Super::OnConstruction(Transform);
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WristTracker->SetRight(VirtualHand->IsRight());
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}
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void ASGVirtualHandActor::EditorTick(float DeltaSeconds)
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@@ -108,4 +108,5 @@ public:
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public:
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virtual void BeginPlay() override;
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};
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virtual void PreInitializeComponents() override;
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};
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@@ -101,6 +101,8 @@ public:
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virtual bool ShouldTickIfViewportsOnly() const override;
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virtual void PreInitializeComponents() override;
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virtual void OnConstruction(const FTransform& Transform) override;
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protected:
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