update the changelog

This commit is contained in:
Mamadou Babaei
2024-08-16 16:34:10 +02:00
parent 52c713ed51
commit daa0181540
+1 -4
View File
@@ -44,11 +44,8 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
- Dropped support for Unreal Engine 5.1 and Epic Native Toolchain v20 (used to build UE 5.0 and 5.1 Linux dependencies).
- Removed ASGVirtualHandActor as it was experimental and we no longer maintain it and haven't been doing so for a long time.
- Removed FSGVirtualHandAnimInstanceProxy::GetBonesRotations().
- Removed USGVirtualHandComponent::GetFingerBoneName().
- Removed USGVirtualHandComponent::GetFingerBoneRefTransform().
- Removed USGVirtualHandComponent::GetFingerBoneRefRotation().
- Removed USGVirtualHandComponent::GetFingerBoneRefRotation().
- Removed USGVirtualHandComponent::GetHandPose() and it's no longer possible to get the hand pose data from USGVirtualHandComponent as GetHandPose() has been removed. If you need it, you could always use the SenseGlove low-level API to retrieve it from the glove.
- Removed also GetFingerBoneName(), GetFingerBoneRefTransform(), GetFingerBoneRefRotation() and GetFingerBoneRefRotation() from USGVirtualHandComponent.
## [2.0.2] - 2024-04-25