minor fix: move temp a variable
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@@ -421,7 +421,7 @@ FString ASGVirtualHand::FImpl::GetDefaultMeshPath() const
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SkeletalMeshPath = GetDefaultLeftHandMeshPath();
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}
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return SkeletalMeshPath;
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return MoveTemp(SkeletalMeshPath);
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}
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bool ASGVirtualHand::FImpl::IsUsingUserMesh() const
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