fix a build issue on ue 5.2

This commit is contained in:
Mamadou Babaei
2024-08-16 16:44:32 +02:00
parent fd0749314c
commit e04a66935e
@@ -1412,7 +1412,7 @@ bool FSGXRTracker::GetControllerOrientationAndPosition(const int32 ControllerInd
}
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2
const FName& MotionSource{FImpl::GetEControllerHandEnumName(DeviceHand)};
const FName& MotionSource{FImpl::GetControllerHandEnumName(DeviceHand)};
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2 */
FTransform ControllerTransform;
@@ -1440,7 +1440,7 @@ ETrackingStatus FSGXRTracker::GetControllerTrackingStatus(const int32 Controller
}
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2
const FName& MotionSource{FImpl::GetEControllerHandEnumName(DeviceHand)};
const FName& MotionSource{FImpl::GetControllerHandEnumName(DeviceHand)};
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 2 */
const FImpl::FSGMotionSourceInfo* KeyPointInfoPtr{Pimpl->MotionSourceToKeypointMap.Find(MotionSource)};
@@ -2451,4 +2451,4 @@ bool FSGXRTracker::FImpl::UpdateSGHandState(const bool bRight, FSGXRHandState& O
void FSGXRTracker::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
}