fix a bug where the sgpawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at cdo initialization time

This commit is contained in:
Mamadou Babaei
2024-07-15 22:15:23 +02:00
parent 1db86d9778
commit e21d92a3ca
@@ -468,7 +468,7 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
RightThumbFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("RightThumbFingertipGrabCollider"));
RightThumbFingertipGrabCollider->SetRelativeScale3D(HandLeft->GetDefaultFingertipsGrabColliderSize());
RightThumbFingertipGrabCollider->SetRelativeScale3D(HandRight->GetDefaultFingertipsGrabColliderSize());
RightThumbFingertipGrabCollider->SetupAttachment(HandRight, HandRight->GetThumbFingertipGrabSocketName());
RightThumbFingertipGrabCollider->SetCastShadow(false);
RightThumbFingertipGrabCollider->bCastDynamicShadow = false;
@@ -488,7 +488,7 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
RightIndexFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("RightIndexFingertipGrabCollider"));
RightIndexFingertipGrabCollider->SetRelativeScale3D(HandLeft->GetDefaultFingertipsGrabColliderSize());
RightIndexFingertipGrabCollider->SetRelativeScale3D(HandRight->GetDefaultFingertipsGrabColliderSize());
RightIndexFingertipGrabCollider->SetupAttachment(HandRight, HandRight->GetIndexFingertipGrabSocketName());
RightIndexFingertipGrabCollider->SetCastShadow(false);
RightIndexFingertipGrabCollider->bCastDynamicShadow = false;
@@ -508,7 +508,7 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
RightMiddleFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("RightMiddleFingertipGrabCollider"));
RightMiddleFingertipGrabCollider->SetRelativeScale3D(HandLeft->GetDefaultFingertipsGrabColliderSize());
RightMiddleFingertipGrabCollider->SetRelativeScale3D(HandRight->GetDefaultFingertipsGrabColliderSize());
RightMiddleFingertipGrabCollider->SetupAttachment(HandRight, HandRight->GetMiddleFingertipGrabSocketName());
RightMiddleFingertipGrabCollider->SetCastShadow(false);
RightMiddleFingertipGrabCollider->bCastDynamicShadow = false;