fix the changelog typos and errors
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@@ -16,16 +16,16 @@ This is a hotfix release addressing a few critical issues.
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## [v1.4.1] - 2023-05-29
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## [v1.4.1] - 2023-05-29
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This is a bugfix release with focus Android build issues.
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This is a bugfix release with a focus on Android build issues.
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### Fixed
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### Fixed
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- Fix an Android Gradle build issue which happens when the games package name won't start with com.senseglove.*.
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- Fix an Android Gradle build issue that happens when the game's package name won't start with com.senseglove.*.
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- Suppress a grade warning for non-arm64 architectures when the build target is android.
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- Suppress a grade warning for non-arm64 architectures when the build target is Android.
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### Removed
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### Removed
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- Remove dead Gradle code from the android module.
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- Remove dead Gradle code from the Android module.
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## [v1.4.0] - 2023-05-19
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## [v1.4.0] - 2023-05-19
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@@ -36,7 +36,7 @@ This release breaks ABI/API compatibility with the previous versions.
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- Added support for the stable release of Unreal Engine 5.2 (the preview release has been supported since v1.2.0).
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- Added support for the stable release of Unreal Engine 5.2 (the preview release has been supported since v1.2.0).
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- Added Linux AArch64 platform support.
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- Added Linux AArch64 platform support.
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- Added a new Grab component that can turn any actor into a grabbable object.
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- Added a new Grab component that can turn any actor into a grabbable object.
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- Added a new Touch component that enables haptic feedbacks such as Buzz and Force-Feedback commands.
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- Added a new Touch component that enables haptic feedback such as Buzz and Force-Feedback commands.
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- Added an optional feature in order to automatically stop all haptics on the EndPlay event, wherever the virtual hand component is used. By default, it's enabled.
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- Added an optional feature in order to automatically stop all haptics on the EndPlay event, wherever the virtual hand component is used. By default, it's enabled.
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### Fixed
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### Fixed
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@@ -74,7 +74,7 @@ This release breaks ABI/API compatibility with the previous versions in addition
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### Fixed
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### Fixed
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- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might needs fixing as well, in that case future releases will address that).
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- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might need fixing as well, in that case, future releases will address that).
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- Minor code improvement and fixes.
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- Minor code improvement and fixes.
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- Minor documentation fixes.
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- Minor documentation fixes.
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@@ -114,7 +114,7 @@ This release breaks ABI/API compatibility with the previous versions.
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### Removed
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### Removed
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- Removed a few thousands lines of archaic pre-public-release dead code.
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- Removed a few thousand lines of archaic pre-public-release dead code.
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- Dropped Android NDK r21b binaries used by the older engine versions.
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- Dropped Android NDK r21b binaries used by the older engine versions.
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- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
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- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
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- Removed redundant SGConnectImpl/SGPlatform.
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- Removed redundant SGConnectImpl/SGPlatform.
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@@ -146,7 +146,7 @@ This release breaks ABI/API compatibility with the previous versions.
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- Whitelist Android as a target platform.
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- Whitelist Android as a target platform.
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- Introduce Android support.
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- Introduce Android support.
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- Add third-pary library SGConnect for Android v1.1.0.
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- Add third-party library SGConnect for Android v1.1.0.
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### Fixed
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### Fixed
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@@ -188,7 +188,7 @@ This is a minor release focusing on adherence to the Unreal Engine Marketplace G
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### Added
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### Added
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- Added the newly acquired Unreal Engine Market Place Offer ID to the .uplugin file.
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- Added the newly acquired Unreal Engine Market Place Offer ID to the .uplugin file.
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- List the dot files inside FilterPlugin.ini file as well.
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- List the dotfiles inside the FilterPlugin.ini file as well.
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- Add the copyright notice to the source files missing it.
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- Add the copyright notice to the source files missing it.
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- Add the SenseGlove SDK license to the third-party license file.
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- Add the SenseGlove SDK license to the third-party license file.
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