list existing senseglove components under SenseGlove class group in ue editor
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@@ -13,6 +13,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Changed
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- List existing SenseGlove components under `SenseGlove` `ClassGroup` inside Unreal's Blueprint Editor. This chagnes `ClassGroup` for `USGGrabComponent`, `USGTouchComponent`, `USGVirtualHandComponent`, and `USGWristTrackerComponent`.
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- Bumped the SenseGlove Unreal Engine Marketplace Packager to `v0.6.1-85c5a6e`.
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- Bumped the copyright years.
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@@ -44,7 +44,7 @@
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class AActor;
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UCLASS(Blueprintable, BlueprintType, meta=(BlueprintSpawnableComponent))
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UCLASS(Blueprintable, BlueprintType, ClassGroup=(SenseGlove), meta=(BlueprintSpawnableComponent))
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class SENSEGLOVE_API USGGrabComponent : public USceneComponent
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{
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GENERATED_UCLASS_BODY()
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@@ -42,7 +42,7 @@
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class AActor;
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UCLASS(Blueprintable, BlueprintType, meta=(BlueprintSpawnableComponent))
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UCLASS(Blueprintable, BlueprintType, ClassGroup=(SenseGlove), meta=(BlueprintSpawnableComponent))
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class SENSEGLOVE_API USGTouchComponent : public USceneComponent
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{
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GENERATED_UCLASS_BODY()
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@@ -59,7 +59,7 @@ class USkeletalMesh;
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class USGHapticGlove;
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class USGWristTrackerComponent;
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UCLASS(Config=Engine, Blueprintable, ClassGroup=(Rendering, Common), hidecategories=(Object, "Mesh|SkeletalAsset"),
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UCLASS(Config=Engine, Blueprintable, ClassGroup=(SenseGlove), hidecategories=(Object, "Mesh|SkeletalAsset"),
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editinlinenew, meta=(BlueprintSpawnableComponent))
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class SENSEGLOVE_API USGVirtualHandComponent : public USkeletalMeshComponent
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{
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@@ -48,7 +48,7 @@
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#include "SGWristTrackerComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup = MotionController, meta = (BlueprintSpawnableComponent))
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UCLASS(Blueprintable, ClassGroup=(SenseGlove), meta = (BlueprintSpawnableComponent))
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class SENSEGLOVE_API USGWristTrackerComponent : public UMotionControllerComponent
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{
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GENERATED_UCLASS_BODY()
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