list existing senseglove components under SenseGlove class group in ue editor

This commit is contained in:
Mamadou Babaei
2026-02-24 10:42:41 +01:00
parent 53ac3cb081
commit f316d93690
5 changed files with 5 additions and 4 deletions
@@ -44,7 +44,7 @@
class AActor;
UCLASS(Blueprintable, BlueprintType, meta=(BlueprintSpawnableComponent))
UCLASS(Blueprintable, BlueprintType, ClassGroup=(SenseGlove), meta=(BlueprintSpawnableComponent))
class SENSEGLOVE_API USGGrabComponent : public USceneComponent
{
GENERATED_UCLASS_BODY()
@@ -42,7 +42,7 @@
class AActor;
UCLASS(Blueprintable, BlueprintType, meta=(BlueprintSpawnableComponent))
UCLASS(Blueprintable, BlueprintType, ClassGroup=(SenseGlove), meta=(BlueprintSpawnableComponent))
class SENSEGLOVE_API USGTouchComponent : public USceneComponent
{
GENERATED_UCLASS_BODY()
@@ -59,7 +59,7 @@ class USkeletalMesh;
class USGHapticGlove;
class USGWristTrackerComponent;
UCLASS(Config=Engine, Blueprintable, ClassGroup=(Rendering, Common), hidecategories=(Object, "Mesh|SkeletalAsset"),
UCLASS(Config=Engine, Blueprintable, ClassGroup=(SenseGlove), hidecategories=(Object, "Mesh|SkeletalAsset"),
editinlinenew, meta=(BlueprintSpawnableComponent))
class SENSEGLOVE_API USGVirtualHandComponent : public USkeletalMeshComponent
{
@@ -48,7 +48,7 @@
#include "SGWristTrackerComponent.generated.h"
UCLASS(Blueprintable, ClassGroup = MotionController, meta = (BlueprintSpawnableComponent))
UCLASS(Blueprintable, ClassGroup=(SenseGlove), meta = (BlueprintSpawnableComponent))
class SENSEGLOVE_API USGWristTrackerComponent : public UMotionControllerComponent
{
GENERATED_UCLASS_BODY()