add a vr optimization third-party tutorial
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@@ -68,6 +68,7 @@ Welcom to the SenseGlove Unreal Engine Handbook!
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- [Third-Party Tutorials](misc/android-standalone-deployment/third-party-tutorials/README.md)
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- [Upgrade Guide](misc/upgrade-guide/README.md)
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- [Optimizing for Higher FPS](misc/optimize-higher-fps/README.md)
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- [Third-Party Tutorials](misc/optimize-higher-fps/third-party-tutorials/README.md)
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# 🛠️ Advanced Topics
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@@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Documentation
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- Added [a third-party tutorial to the Optimizing Your Project for Higher FPS](../misc/optimize-higher-fps/third-party-tutorials/) section.
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## [2.6.1] - 2025-06-05
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This patch release addresses several critical build and linking issues.
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@@ -43,3 +43,7 @@ There are various resources available for older versions of the SenseGlove Unrea
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- [Build & Deploy Unreal Engine 5.5 Projects APK to Android & Meta Quest 3S/3/Pro/2 in Standalone Mode](https://youtu.be/EClbEbNcl4k)
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- [Unreal Engine OpenXR Hand-Tracking on Android with Meta XR (Quest 3S/3/Pro/2) and HTC VIVE OpenXR (Focus Vision/XR Elite/Focus 3) Plugins](https://youtu.be/BWd3MwtfTJE)
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### VR Optimization
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- [Optimizing Unreal Engine VR Projects for Higher Framerates (Meta Quest, HTC VIVE, FFR, ETFR, NVIDIA DLSS, AMD FSR, and Intel XeSS Tips Included!)](https://youtu.be/67CZqMrAOns)
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@@ -0,0 +1,20 @@
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# Third-Party Tutorials: Optimizing Your Project for Higher FPS
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## Optimizing Unreal Engine VR Projects for Higher Framerates (Meta Quest, HTC VIVE, FFR, ETFR, NVIDIA DLSS, AMD FSR, and Intel XeSS Tips Included!)
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This beginner-friendly tutorial, covers how to significantly boost the performance of your Unreal Engine VR projects, whether you're building for standalone (mobile) or PCVR (desktop) on devices such as Meta Quest, HTC VIVE, Varjo, or Valve Index.
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It covers step-by-step how to:
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- Convert a regular project into a VR-ready experience.
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- Optimize for both standalone (Android) and PCVR (Windows) platforms.
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- Tweak key rendering, lighting, and texture settings for smoother gameplay.
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- Configure Meta XR and HTC VIVE OpenXR plugins to fine-tune settings for the best performance possible.
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- Utilize and fine-tune engine scalability settings.
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- Explore powerful optimization features like DLSS, FSR, XeSS, and Foveated Rendering
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Even if you’re new to VR development, this guide breaks it down with visuals, clear examples, and actionable tips to take your framerate from sluggish to silky smooth.
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<div style="margin: 0 auto; width: 560px;">
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<iframe width="560" height="315" src="https://www.youtube.com/embed/67CZqMrAOns" frameborder="0" allowfullscreen></iframe>
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</div>
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@@ -68,6 +68,7 @@ Toipcs that do not fall under any specific category:
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- [Third-Party Tutorials](../misc/android-standalone-deployment/third-party-tutorials/)
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- [Upgrade Guide](../misc/upgrade-guide/)
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- [Optimizing for Higher FPS](../misc/optimize-higher-fps/)
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- [Third-Party Tutorials](../misc/optimize-higher-fps/third-party-tutorials/)
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## 🛠️ Advanced Topics
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