fix the changelog typos and errors
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@@ -13,7 +13,7 @@ This release is breaking ABI/API compatibility with the previous versions.
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- Introduced the animated Virtual Hand Model (a component and an actor) with in-editor animation availability.
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- Introduced the animated Virtual Hand Model (a component and an actor) with in-editor animation availability.
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- Introduce SGPawn, SGPlayerController, SGGameModeBase, etc classes.
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- Introduce SGPawn, SGPlayerController, SGGameModeBase, etc classes.
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- Add an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules.
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- Added an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules.
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- Segregated Android binaries for NDK r21e (UE 4.27 and 5.0) and r25b (UE 5.1, 5.2).
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- Segregated Android binaries for NDK r21e (UE 4.27 and 5.0) and r25b (UE 5.1, 5.2).
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- Fully functional and stable Linux development support.
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- Fully functional and stable Linux development support.
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- Fully functional and stable Unreal Engine 5.2 preview support has been added.
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- Fully functional and stable Unreal Engine 5.2 preview support has been added.
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@@ -29,7 +29,7 @@ This release is breaking ABI/API compatibility with the previous versions.
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- Removed ~4000 archaic lines of pre-public-release dead code.
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- Removed ~4000 archaic lines of pre-public-release dead code.
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- Dropped Android NDK r21b binaries used by the older engine versions.
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- Dropped Android NDK r21b binaries used by the older engine versions.
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- Purging the dead for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
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- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
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- Removed redundant SGConnectImpl/SGPlatform.
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- Removed redundant SGConnectImpl/SGPlatform.
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- Removed redundant SGTypes/SGConnectTypes.
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- Removed redundant SGTypes/SGConnectTypes.
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