fix the changelog typos and errors

This commit is contained in:
Mamadou Babaei
2023-03-28 10:39:10 +02:00
parent 33b2b37cfb
commit f8f091fb28
+2 -2
View File
@@ -13,7 +13,7 @@ This release is breaking ABI/API compatibility with the previous versions.
- Introduced the animated Virtual Hand Model (a component and an actor) with in-editor animation availability.
- Introduce SGPawn, SGPlayerController, SGGameModeBase, etc classes.
- Add an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules.
- Added an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules.
- Segregated Android binaries for NDK r21e (UE 4.27 and 5.0) and r25b (UE 5.1, 5.2).
- Fully functional and stable Linux development support.
- Fully functional and stable Unreal Engine 5.2 preview support has been added.
@@ -29,7 +29,7 @@ This release is breaking ABI/API compatibility with the previous versions.
- Removed ~4000 archaic lines of pre-public-release dead code.
- Dropped Android NDK r21b binaries used by the older engine versions.
- Purging the dead for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
- Removed redundant SGConnectImpl/SGPlatform.
- Removed redundant SGTypes/SGConnectTypes.