revert offloading senseglove glove data retrieval api calls to timers and restore calls from tickcomponent functions

This commit is contained in:
Mamadou Babaei
2025-11-18 03:23:25 +01:00
parent 88cc8411c0
commit fa0ff6704c
3 changed files with 106 additions and 152 deletions
-1
View File
@@ -46,7 +46,6 @@ This minor release focuses on delivering performance improvements, made possible
- As a result of SenseGlove libraries >= `v2.300.0` changing it's directory structure, the `ThirdParty` folder's directory structure has been revamped.
- Renamed third-party module `SGSerialThirdPartyLibs` to `SGWjwwoodSerialThirdPartyLibs` since SenseGlove libraries >= `v2.300.0` ships a new static library named `sgserial`. Thus, to avoid confusion and naming conflicts the third-party `serial` static library is now provided by the `SGWjwwoodSerialThirdPartyLibs` module and `sgserial` is provided by the `SGSerialThirdPartyLibs` module.
- `FSGGloveTrackingSettings::GloveConnectivityCheckInterval` settings have been renamed to `FSGGloveTrackingSettings::DataRetrievalRefreshRate` for adoption other than glove connectivity use cases.
- Glove data retrieval and related calculations have been moved from `USGVirtualHandComponent::TickComponent()` and `USGWristTrackerComponent::TickComponent()` into background timers, reducing the performance overhead of any SenseGlove API calls.
- `USGVirtualHandComponent::GetMotionControllerData()` signature has changed.
- `USGVirtualHandComponent::GetHandTrackingState()` signature has changed.
- `USGWristTrackerComponent::GetMotionControllerData()` signature has changed.
@@ -42,9 +42,7 @@
#include "Engine/EngineTypes.h"
#include "Engine/SkeletalMesh.h"
#include "InputCoreTypes.h"
#include "IXRTrackingSystem.h"
#include "Templates/UnrealTypeTraits.h"
#include "TimerManager.h"
#include "UObject/ConstructorHelpers.h"
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
@@ -92,13 +90,6 @@ struct USGVirtualHandComponent::FImpl
return GetPluginVirtualHandSettings().MeshSettings.DefaultRightHandMeshPathOnly;
}
FORCEINLINE static float GetXRDataRetrievalInterval()
{
const USGSettings* Settings{USGSettings::GetInstance()};
ensureAlwaysMsgf(Settings, TEXT("The settings subsystem has not been initialized!"));
return 1.0f / Settings->GetTrackingSettings().GloveTrackingSettings.DataRetrievalRefreshRate;
}
/************************
* Member variables
************************/
@@ -109,13 +100,14 @@ struct USGVirtualHandComponent::FImpl
ECollisionEnabled::Type CachedCollisionEnabled;
FCollisionResponseContainer CachedCollisionResponse;
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7
FXRMotionControllerData MotionControllerData;
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7 */
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
FXRMotionControllerState MotionControllerState;
FXRHandTrackingState HandTrackingState;
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
FTimerHandle XRDataRetrievalTimer;
/************************
* Owner object
************************/
@@ -158,6 +150,8 @@ struct USGVirtualHandComponent::FImpl
void DisableCollisionResponse();
void RestoreCollisionResponse() const;
void UpdateXRData();
void SetVisibility(const bool bInVisible);
void UpdateVisibility();
@@ -172,8 +166,6 @@ struct USGVirtualHandComponent::FImpl
void DrawDebugVirtualHand() const;
void TriggerHandVisibilityChangedEvent(bool bNewVisibility) const;
void StartXRDataRetrievalTimer();
};
FName USGVirtualHandComponent::FImpl::ParseVirtualHandSettingsOverridesPropertyName(const FName& PropertyName)
@@ -385,7 +377,7 @@ void USGVirtualHandComponent::InitializeComponent()
Pimpl->SetDefaultMesh();
}
Pimpl->StartXRDataRetrievalTimer();
Pimpl->UpdateXRData();
}
void USGVirtualHandComponent::UninitializeComponent()
@@ -404,6 +396,8 @@ void USGVirtualHandComponent::UninitializeComponent()
void USGVirtualHandComponent::BeginPlay()
{
Super::BeginPlay();
Pimpl->UpdateXRData();
}
void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
@@ -432,6 +426,8 @@ void USGVirtualHandComponent::TickComponent(
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
Pimpl->UpdateXRData();
if (Pimpl->ShouldDrawDebugVirtualHand())
{
Pimpl->DrawDebugVirtualHand();
@@ -453,6 +449,8 @@ void USGVirtualHandComponent::SetSkeletalMesh(USkeletalMesh* NewMesh, const bool
void USGVirtualHandComponent::EditorTick(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Pimpl->UpdateXRData();
if (Pimpl->ShouldDrawDebugVirtualHand())
{
Pimpl->DrawDebugVirtualHand();
@@ -747,6 +745,42 @@ void USGVirtualHandComponent::FImpl::RestoreCollisionResponse() const
Owner->SetCollisionResponseToChannels(CachedCollisionResponse);
}
void USGVirtualHandComponent::FImpl::UpdateXRData()
{
const EControllerHand Hand = Owner->IsRight() ? EControllerHand::Right : EControllerHand::Left;
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7
{
FXRMotionControllerData Data;
Data.bValid = false;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
const bool bGotMotionControllerData =
FSGXRTracker::GetMotionControllerData(Owner, Hand, Data);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
(void)
bGotMotionControllerData;
MotionControllerData = MoveTemp(Data);
}
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7 */
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
{
FXRHandTrackingState State;
State.bValid = false;
const bool bGotHandTrackingState =
FSGXRTracker::GetHandTrackingState(
Owner, EXRSpaceType::UnrealWorldSpace, Hand, State);
(void) bGotHandTrackingState;
HandTrackingState = MoveTemp(State);
}
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
}
void USGVirtualHandComponent::FImpl::SetVisibility(const bool bInVisible)
{
Owner->SetHiddenInGame(!bInVisible, false);
@@ -856,74 +890,6 @@ void USGVirtualHandComponent::FImpl::TriggerHandVisibilityChangedEvent(const boo
Owner->OnHandVisibilityChanged(bNewVisibility);
}
void USGVirtualHandComponent::FImpl::StartXRDataRetrievalTimer()
{
const UWorld* World{Owner->GetWorld()};
if (!ensureAlwaysMsgf(World, TEXT("Invalid world!")))
{
SGLOG_ERROR("The SGVirtualHandComponent's XRDataRetrievalTimer has failed to start!");
return;
}
SGLOG("Starting SGVirtualHandComponent's XRDataRetrievalTimer...");
FTimerDelegate Handler;
Handler.BindLambda([= SG_CAPTURE_THIS]()-> void
{
const EControllerHand Hand = Owner->IsRight() ? EControllerHand::Right : EControllerHand::Left;
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7
{
FXRMotionControllerData Data;
Data.bValid = false;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
const bool bGotMotionControllerData =
FSGXRTracker::GetMotionControllerData(Owner, Hand, Data);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
(void) bGotMotionControllerData;
MotionControllerData = MoveTemp(Data);
}
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7 */
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
{
FXRHandTrackingState State;
State.bValid = false;
const bool bGotHandTrackingState =
FSGXRTracker::GetHandTrackingState(
Owner, EXRSpaceType::UnrealWorldSpace, Hand, State);
(void) bGotHandTrackingState;
HandTrackingState = MoveTemp(State);
}
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
// Perform all other updates for the next tick!
UpdateVisibility();
});
const float Interval = GetXRDataRetrievalInterval();
FTimerManager& TimerManager = World->GetTimerManager();
TimerManager.SetTimer(
XRDataRetrievalTimer, Handler, Interval,
true, -1.0f);
if (ensureAlwaysMsgf(TimerManager.IsTimerActive(XRDataRetrievalTimer),
TEXT("XRDataRetrievalTimer is not active")))
{
SGLOG("The SGVirtualHandComponent's XRDataRetrievalTimer has been started successfully!");
SGLOG("The SGVirtualHandComponent's XRDataRetrievalTimer interval is: ", Interval);
}
else
{
SGLOG_ERROR("The SGVirtualHandComponent's XRDataRetrievalTimer has failed to start!");
}
}
void USGVirtualHandComponent::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
@@ -36,8 +36,6 @@
#include "SenseGlove/Components/SGWristTrackerComponent.h"
#include "IXRTrackingSystem.h"
#include "MotionDelayBuffer.h"
#include "TimerManager.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGDebug/SGDebugGizmo.h"
@@ -53,26 +51,20 @@ struct USGWristTrackerComponent::FImpl
static FName ParseWristTrackingSettingsOverridesPropertyName(const FName& PropertyName);
FORCEINLINE static float GetXRDataRetrievalInterval()
{
const USGSettings* Settings{USGSettings::GetInstance()};
ensureAlwaysMsgf(Settings, TEXT("The settings subsystem has not been initialized!"));
return 1.0f / Settings->GetTrackingSettings().GloveTrackingSettings.DataRetrievalRefreshRate;
}
/************************
* Member variables
************************/
bool bOverridePluginSettingsPropertyAlreadyModified;
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7
FXRMotionControllerData MotionControllerData;
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7 */
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
FXRMotionControllerState MotionControllerState;
FXRHandTrackingState HandTrackingState;
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
FTimerHandle XRDataRetrievalTimer;
/************************
* Owner object
************************/
@@ -102,10 +94,10 @@ struct USGWristTrackerComponent::FImpl
void OverridePluginSettingsPropertyChanged();
void UpdateMotionSource() const;
void UpdateXRData();
void UpdateWristTrackingData() const;
void DrawDebugWristTracker() const;
void StartXRDataRetrievalTimer();
void DrawDebugWristTracker() const;
};
USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& ObjectInitializer)
@@ -220,9 +212,9 @@ void USGWristTrackerComponent::InitializeComponent()
{
Super::InitializeComponent();
Pimpl->StartXRDataRetrievalTimer();
Pimpl->UpdateMotionSource();
Pimpl->UpdateXRData();
Pimpl->UpdateWristTrackingData();
}
void USGWristTrackerComponent::BeginPlay()
@@ -230,6 +222,8 @@ void USGWristTrackerComponent::BeginPlay()
Super::BeginPlay();
Pimpl->UpdateMotionSource();
Pimpl->UpdateXRData();
Pimpl->UpdateWristTrackingData();
}
void USGWristTrackerComponent::TickComponent(
@@ -245,6 +239,9 @@ void USGWristTrackerComponent::TickComponent(
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
Pimpl->UpdateXRData();
Pimpl->UpdateWristTrackingData();
if (GetWristTrackingSettings().DebuggingSettings.bDrawDebugWristTracker)
{
Pimpl->DrawDebugWristTracker();
@@ -254,8 +251,17 @@ void USGWristTrackerComponent::TickComponent(
void USGWristTrackerComponent::EditorTick(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Pimpl->UpdateXRData();
Pimpl->UpdateWristTrackingData();
}
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7
const FXRMotionControllerData& USGWristTrackerComponent::GetMotionControllerData() const
{
return Pimpl->MotionControllerData;
}
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7 */
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
const FXRHandTrackingState& USGWristTrackerComponent::GetHandTrackingState() const
{
@@ -321,6 +327,41 @@ void USGWristTrackerComponent::FImpl::UpdateMotionSource() const
Owner->SetTrackingMotionSource(TrackingMotionSource);
}
void USGWristTrackerComponent::FImpl::UpdateXRData()
{
const EControllerHand Hand = Owner->IsRight() ? EControllerHand::Right : EControllerHand::Left;
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7
{
FXRMotionControllerData Data;
Data.bValid = false;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
const bool bGotMotionControllerData =
FSGXRTracker::GetMotionControllerData(Owner, Hand, Data);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
(void)
bGotMotionControllerData;
MotionControllerData = MoveTemp(Data);
}
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION < 7 */
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
{
FXRHandTrackingState State;
State.bValid = false;
const bool bGotHandTrackingState =
FSGXRTracker::GetHandTrackingState(
Owner, EXRSpaceType::UnrealWorldSpace, Hand, State);
(void) bGotHandTrackingState;
HandTrackingState = MoveTemp(State);
}
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
}
void USGWristTrackerComponent::FImpl::UpdateWristTrackingData() const
{
FVector NewWristLocation{Owner->GetComponentLocation()};
@@ -363,58 +404,6 @@ void USGWristTrackerComponent::FImpl::DrawDebugWristTracker() const
FSGDebugGizmo::Draw(World, Owner->WristLocation, Owner->WristRotation, DebuggingSettings.DebugWristTrackerSettings);
}
void USGWristTrackerComponent::FImpl::StartXRDataRetrievalTimer()
{
const UWorld* World{Owner->GetWorld()};
if (!ensureAlwaysMsgf(World, TEXT("Invalid world!")))
{
SGLOG_ERROR("The SGWristTrackerComponent's XRDataRetrievalTimer has failed to start!");
return;
}
SGLOG("Starting SGWristTrackerComponent's XRDataRetrievalTimer...");
FTimerDelegate Handler;
Handler.BindLambda([= SG_CAPTURE_THIS]()-> void
{
const EControllerHand Hand = Owner->IsRight() ? EControllerHand::Right : EControllerHand::Left;
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
{
FXRHandTrackingState State;
State.bValid = false;
const bool bGotHandTrackingState =
FSGXRTracker::GetHandTrackingState(
Owner, EXRSpaceType::UnrealWorldSpace, Hand, State);
(void) bGotHandTrackingState;
HandTrackingState = MoveTemp(State);
}
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
// Perform all other updates for the next tick!
UpdateWristTrackingData();
});
const float Interval = GetXRDataRetrievalInterval();
FTimerManager& TimerManager = World->GetTimerManager();
TimerManager.SetTimer(
XRDataRetrievalTimer, Handler, Interval,
true, -1.0f);
if (ensureAlwaysMsgf(TimerManager.IsTimerActive(XRDataRetrievalTimer),
TEXT("XRDataRetrievalTimer is not active")))
{
SGLOG("The SGWristTrackerComponent's XRDataRetrievalTimer has been started successfully!");
SGLOG("The SGWristTrackerComponent's XRDataRetrievalTimer interval is: ", Interval);
}
else
{
SGLOG_ERROR("The SGWristTrackerComponent's XRDataRetrievalTimer has failed to start!");
}
}
void USGWristTrackerComponent::FImplDeleter::operator()(const FImpl* P) const
{
delete P;