adjust senseglove/unreal coordinate system conversions according to changes in the recent sgcore release

This commit is contained in:
Mamadou Babaei
2023-04-28 01:20:51 +02:00
parent 7e99b4688a
commit fd853d65c4
3 changed files with 5 additions and 4 deletions
+1
View File
@@ -21,6 +21,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Changed
- Breaking API/ABI changes in the Settings and the main SenseGlove module due to some settings refactoring.
- Breaking changes in the SenseGlove/Unreal coordinates systems conversions due to underlying changes in the SenseGlove Core Libraries.
## [v1.2.1] - 2023-03-30
@@ -154,7 +154,7 @@ FSGQuatImpl::FSGQuatImpl(const FQuat& Quat)
/// Forward X
/// Right Y
/// Up Z
Pimpl->Quat = FQuatType(-Quat.X, Quat.Y, -Quat.Z, Quat.W);
Pimpl->Quat = FQuatType(-Quat.Y, -Quat.X, -Quat.Z, Quat.W);
}
FSGQuatImpl::FSGQuatImpl(const FSGQuatImpl& Rhs)
@@ -192,7 +192,7 @@ FQuat FSGQuatImpl::ToFQuat() const
/// Forward X
/// Left Y
/// Up Z
return FQuat(-Pimpl->Quat.GetX(), Pimpl->Quat.GetY(), -Pimpl->Quat.GetZ(), Pimpl->Quat.GetW());
return FQuat(-Pimpl->Quat.GetY(), -Pimpl->Quat.GetX(), -Pimpl->Quat.GetZ(), Pimpl->Quat.GetW());
}
FSGQuatImpl FSGQuatImpl::operator*(const FSGQuatImpl& QuatImpl) const
@@ -113,7 +113,7 @@ FSGVect3DImpl::FSGVect3DImpl(const FVector& Vector)
/// Right Y
/// Up Z
FVect3DType Vect3D(Vector.X, -Vector.Y, Vector.Z);
FVect3DType Vect3D(Vector.Y, Vector.X, Vector.Z);
Pimpl->Vect3D = MoveTemp(Vect3D);
}
@@ -153,7 +153,7 @@ FVector FSGVect3DImpl::ToFVector() const
/// Right Y
/// Up Z
FVector Vector(Pimpl->Vect3D.GetX(), -Pimpl->Vect3D.GetY(), Pimpl->Vect3D.GetZ());
FVector Vector(Pimpl->Vect3D.GetY(), Pimpl->Vect3D.GetX(), Pimpl->Vect3D.GetZ());
return MoveTemp(Vector);
}