Commit Graph
769 Commits
Author SHA1 Message Date
Mamadou Babaei 72e6782ad3 formatting fix 2024-06-16 13:05:54 +02:00
Mamadou Babaei 2f5307e858 update the changelog 2024-06-16 11:57:22 +02:00
Mamadou Babaei f1fb05e28d whitespace fix 2024-06-16 11:57:03 +02:00
Mamadou Babaei 966476cfb3 add missing header that contains engine version definitions 2024-06-16 09:37:52 +02:00
Mamadou Babaei e170c5e67b drop the minimal api specifier 2024-06-16 09:31:00 +02:00
Mamadou Babaei 005e2be183 remove redundant headers 2024-06-16 09:17:02 +02:00
Mamadou Babaei 8c38614ac3 remove unnecessary initialization 2024-06-16 09:15:38 +02:00
Mamadou Babaei f4bea93dd5 whitespace fix 2024-06-16 09:13:57 +02:00
Mamadou Babaei c022477f82 fix wrong kismet script names and class exports 2024-06-16 08:55:22 +02:00
Mamadou Babaei b31c046e3e remove the experimental bHandTrackingVisualizationAllowed feature 2024-06-14 09:40:08 +02:00
Mamadou Babaei ed38c2a6aa remove SetWristTrackingSettings from the FSGWristTrackerComponent's header file since it does not have any implementation 2024-06-14 09:36:32 +02:00
Mamadou Babaei f32d932627 perform a ensure before dereferencing 2024-06-14 08:57:15 +02:00
Mamadou Babaei e86c32255a formatting fix 2024-06-14 08:56:58 +02:00
Mamadou Babaei 5411669082 revamp the GetControllerOrientationAndPosition and GetWristTransform to use the same caluclations and get rid of bMotionSourceHandTracking in senseglove joint calculations 2024-06-14 05:51:30 +02:00
Mamadou Babaei 0bda89497d check if motioncontrollerdata is valid 2024-06-14 05:49:19 +02:00
Mamadou Babaei 3c64b977b7 remove the ability to override wrist tracking settings from the wrist tracker component 2024-06-12 19:46:38 +02:00
Mamadou Babaei aec016fb1d fix the how we determine the motion source inside the GetControllerOrientationAndPosition and GetControllerTrackingStatus for ue versions earlier than 5.3 2024-06-12 19:46:15 +02:00
Mamadou Babaei 921d9d6a98 add htc vive stand-alone support status to the platform support matrix 2024-06-12 19:44:15 +02:00
Mamadou Babaei 6d14166e01 fix ue 5.2 and 5.3 build issues 2024-06-12 18:57:12 +02:00
Mamadou Babaei 769ac398ac update the changelog and the readme 2024-06-12 00:09:19 +02:00
Mamadou Babaei 69dc023ba2 update the changelog 2024-06-12 00:00:25 +02:00
Mamadou Babaei 52a71a8fa5 add the editor user interface for adding the senseglove sockets 2024-06-11 23:53:21 +02:00
Mamadou Babaei d8a1afebd7 temporarility change the way we calculate the wrist offset 2024-06-11 21:56:24 +02:00
Mamadou Babaei 2bfcc474b0 remove SGWristTrackerVisualizationComponent 2024-06-07 19:53:33 +02:00
Mamadou Babaei eca75f94bd fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-06-07 19:40:50 +02:00
Mamadou Babaei 7a3a943f5e pass outer as the worldcontextobject to glovetracker::getinstance 2024-06-07 14:14:21 +02:00
Mamadou Babaei 4001f014d9 make USGGloveTracker::GetInstance as flexible as possible 2024-06-07 14:10:05 +02:00
Mamadou Babaei 0c71ab9ab8 simplify getworld implementation 2024-06-07 13:39:32 +02:00
Mamadou Babaei f956c8d5ce migrate the static getworld to sgengineutils 2024-06-07 13:25:09 +02:00
Mamadou Babaei 868c993ce9 safer in-editor getworld without the polluting logs 2024-06-07 05:10:29 +02:00
Mamadou Babaei 1daeb8dbd7 fix the you are not the main thread and the editor is currently in a play mode errors 2024-06-07 04:56:02 +02:00
Mamadou Babaei 16f520e54c fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-06-07 04:55:15 +02:00
Mamadou Babaei da513b653b introduce bValidateIfDefaultClassesAreSGCompliant 2024-06-07 00:08:31 +02:00
Mamadou Babaei 308a70eddf fix the blueprint category naming to adhere to the rest of the settings system 2024-06-07 00:07:21 +02:00
Mamadou Babaei 7487cea79c move hardware benchmarking settings to its own class 2024-06-07 00:06:38 +02:00
Mamadou Babaei b80a88b99a disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-06-06 23:31:01 +02:00
Mamadou Babaei c0e4aabd8e fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-06-06 17:27:10 +02:00
Mamadou Babaei dfff2f469d add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-06-06 17:25:48 +02:00
Mamadou Babaei 1114270bb8 try to disable collision alltogether when the hand mesh is not visible 2024-06-06 16:31:11 +02:00
Mamadou Babaei b6fc7299fb update the changelog 2024-06-06 15:58:11 +02:00
Mamadou Babaei 6c7b7e9304 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-06-06 15:51:51 +02:00
Mamadou Babaei ee951e74bc implement the game user settings system 2024-06-06 14:30:02 +02:00
Mamadou Babaei 006c9af1ad minor formatting fix 2024-06-06 14:29:21 +02:00
Mamadou Babaei e5909dca96 minor formatting fix 2024-06-06 14:28:52 +02:00
Mamadou Babaei 238effa949 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-06-04 17:25:07 +02:00
Mamadou Babaei b7f9bb9eef add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-06-04 12:54:57 +02:00
Mamadou Babaei f4dcbe4d32 fix vive pro detection issues by introducing additional device identifier 2024-06-04 12:53:37 +02:00
Mamadou Babaei d0a838b263 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-06-04 12:52:17 +02:00
Mamadou Babaei 304a18169c fix android build issues 2024-05-29 14:03:26 +02:00
Mamadou Babaei 8413f9488f bump the plugin version to v2.0.7 2024-05-29 12:38:55 +02:00