Commit Graph
394 Commits
Author SHA1 Message Date
Mamadou Babaei 33b0e8a167 remove unused pimpl method 2024-08-16 18:01:37 +02:00
Mamadou Babaei 852f19eb92 remove dead code 2024-08-16 18:01:37 +02:00
Mamadou Babaei 19d6badb66 even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-08-16 18:01:37 +02:00
Mamadou Babaei 0f9039fa86 somewhat unfinished refactored sg bone calculations 2024-08-16 18:01:36 +02:00
Mamadou Babaei 6a20cf3464 increase the default finger distal phalanges length 2024-08-16 18:01:36 +02:00
Mamadou Babaei 89ec8efe79 add the senseglove debug kismet module 2024-08-16 18:01:36 +02:00
Mamadou Babaei ec7eb93ed7 unfinished improvements based on the last commit 2024-08-16 18:01:36 +02:00
Mamadou Babaei b68faeeb7e attempt at calculating a hand model and feeding it to get hand pose 2024-08-16 18:01:36 +02:00
Mamadou Babaei c744a27a08 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-08-16 18:01:36 +02:00
Mamadou Babaei fa9d45b3d5 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0242b63817 openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-08-16 18:01:36 +02:00
Mamadou Babaei 27aad3f005 fix more UE 5.4 RunUAT build issues 2024-08-16 18:01:36 +02:00
Mamadou Babaei e78adbab69 refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-08-16 18:01:36 +02:00
Mamadou Babaei 10a8b3e793 implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-08-16 18:01:36 +02:00
Mamadou Babaei 3a2a50fd4b rename sgheadmountdisplay to sgheadmounteddisplay 2024-08-16 18:01:36 +02:00
Mamadou Babaei c7df5d7287 add extra null checks 2024-08-16 18:01:36 +02:00
Mamadou Babaei 71847e84f4 add vive xr elite hmd auto-detection checkes and other vive headset detection bug fixes and improvements 2024-08-16 18:01:36 +02:00
Mamadou Babaei 9fb69e1e22 remove ASGVirtualHandActor 2024-08-16 18:01:36 +02:00
Mamadou Babaei 1e77d973d7 make the sgsettings constructor private 2024-08-16 18:01:36 +02:00
Mamadou Babaei 9238109b6f bump senseglove libraries to v2.102.0-4a8bd81d and drop support for ue 5.1 and epic native toolchain v20 2024-08-16 18:01:35 +02:00
Mamadou Babaei 8d9ef757a7 remove debug logs from FSGHeadMountDisplay::GetDeviceType() 2024-08-16 18:01:35 +02:00
Mamadou Babaei 113cd4edde check hmd auto-detection against various identifiers as the names returns from the engine is not reliable 2024-08-16 18:01:35 +02:00
Mamadou Babaei 252b78af22 improve vive pro and vive focus 3 detection by utilizing optic resolution to distinguish them 2024-08-16 18:01:35 +02:00
Mamadou Babaei 1440489dc3 implement hmd and wrist tracker hardware auto-detection fallback when it's not set explicitly 2024-08-16 18:01:35 +02:00
Mamadou Babaei f354904290 fix a bug where the sgpawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at cdo initialization time 2024-07-16 00:30:16 +02:00
Mamadou Babaei 0c785c1ffd fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:43:49 +02:00
Mamadou Babaei b43f06fa7a improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:43:48 +02:00
Mamadou Babaei deb7778aed fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:43:47 +02:00
Mamadou Babaei dc4412e3fd do not call FSGHandLayer::ResetCalibration on every backend initialization 2024-04-15 15:09:01 +02:00
Mamadou Babaei c201da4f33 only instantiate the connected glove once instead of recreating and destroying it every frame 2024-04-15 15:09:00 +02:00
Mamadou Babaei e3053fee04 bump senseglove libraries to v2.102.0-35d4de3f 2024-04-15 15:09:00 +02:00
Mamadou Babaei 53caea650d fix the wrong header file description sections for the header files 2024-04-15 15:08:58 +02:00
Mamadou Babaei a1d820b688 fix other build issues with non-unity builds 2024-03-22 20:59:52 +01:00
Mamadou Babaei 8921c2676a add the missing string header that causes build issues in non-unity builds 2024-03-22 20:59:52 +01:00
Mamadou Babaei cc5dd956cc remove the platform dependant build hacks inside FSGArrayUtils::FromStdVector as msvc is not able to deduce TArray<T>::SizeType 2024-03-22 20:59:51 +01:00
Mamadou Babaei de6fec33cf bump the senseglove libraries to v2.101.12-62b1be11 2024-03-22 20:59:51 +01:00
Mamadou Babaei 44cd706daa fix android build issue inside FSGArrayUtils::FromStdVector introduced by 0cdc7e03ac 2024-03-22 20:59:51 +01:00
Mamadou Babaei e3f28ce1a7 Revert "try to init/uninit the backend module at the module start/shutdown"
This reverts commit c45bcaf618.
2024-03-22 20:59:51 +01:00
Mamadou Babaei 19818746bd fix a build issue inside FSGArrayUtils::FromStdVector introduced by newer msvc updates due to stricter implicit uint64 to int32 conversions 2024-03-22 20:59:51 +01:00
Mamadou Babaei 58b863257e bump the senseglove backend libraries to v2.101.11-2d6fe9ce 2024-03-22 20:59:50 +01:00
Mamadou Babaei deeb71d119 correct the module logs grammars 2024-03-22 20:59:50 +01:00
Mamadou Babaei 273a10bf3c try to init/uninit the backend module at the module start/shutdown 2024-03-22 20:59:50 +01:00
Mamadou Babaei 41aad88a28 allow the c++ compiler the opportunity to perform rvo/nrvo if applicable 2024-03-22 20:59:50 +01:00
Mamadou Babaei 63466786fe bump senseglove libraries to v2.101.10-7e515114 2024-03-22 20:59:49 +01:00
Mamadou Babaei c78fb20eef integrate the virtual hand mesh from allbreaker 2024-03-22 20:59:47 +01:00
Mamadou Babaei 11a6e6ed63 remove redundant headers 2024-03-22 20:59:24 +01:00
Mamadou Babaei 06966042d1 expose as little as dependencies as possible 2024-03-22 20:59:23 +01:00
Mamadou Babaei 079990b2c5 correct the hand mesh yaw rotation inside the sgpawn after the squat/sgvect3d changes 2024-03-22 20:59:23 +01:00
Mamadou Babaei 7db37a4fa6 clean up unsed unreal version headers 2024-03-22 20:59:23 +01:00
Mamadou Babaei e5cfcb3405 utilize UXRDeviceVisualizationComponent to display meshes on UE 5.2 onwards 2024-03-22 20:59:23 +01:00