Commit Graph
534 Commits
Author SHA1 Message Date
Mamadou Babaei e00a4ce4d3 remove comments that probably pasted by mistake 2024-11-14 00:26:44 +01:00
Mamadou Babaei 0be660e411 revamp the way the plugin requests permisions on Android by showing a pop-up to the user rather than silently crashing if those permisions were not already given 2024-11-14 00:26:44 +01:00
Mamadou Babaei 360801b574 implement the android permissions singleton responsible for requesting android permissions and checking those 2024-11-14 00:26:44 +01:00
Mamadou Babaei 837739e8c8 re-order the required permissions alphabetically inside the android upl file 2024-11-14 00:26:44 +01:00
Mamadou Babaei 2177e41dea make the USGBackend constructor private 2024-11-14 00:26:44 +01:00
Mamadou Babaei cef4d58440 remove USGBackend class config specifier 2024-11-14 00:26:44 +01:00
Mamadou Babaei a6025cb793 fix a chain of glove and hand-tracking bugs that render the hand-tracking state invalid at certain times 2024-11-08 12:24:47 +01:00
Mamadou Babaei 292b746043 remove ue 5.5+ code that causes build failure and cannot be wrapped inside if/def/end preprocessors due to lack of its support in uht 2024-10-22 06:58:22 +02:00
Mamadou Babaei 563334317c include Runtime/Launch/Resources/Version.h only where it matters 2024-10-22 06:58:22 +02:00
Mamadou Babaei 9a808242b7 minor formatting fix 2024-10-22 06:58:22 +02:00
Mamadou Babaei ae6793166a migrate away from the deprecated FXRMotionControllerData in favor of FXRMotionControllerState and FXRHandTrackingState on UE 5.5+ 2024-10-22 06:57:58 +02:00
Mamadou Babaei 4866564edc silence another ue 5.5 deprecation warning with a temporary workaround for the time being 2024-10-11 12:31:27 +02:00
Mamadou Babaei 726984fe4c address a few ue 5.5 deprecation warnings 2024-10-11 12:31:27 +02:00
Mamadou Babaei 37820cac97 add a missing header 2024-10-11 12:31:27 +02:00
Mamadou Babaei 15cc08aeeb add support for epic native toolchain v23 2024-10-11 12:31:27 +02:00
Mamadou Babaei 825fa9d46c bump the senseglove libraries to v2.105.2-f2de4b89 2024-10-11 12:31:26 +02:00
Mamadou Babaei f6d1a65003 fix code formatting 2024-10-11 12:31:26 +02:00
Mamadou Babaei a33cc1b679 remove a redundant header 2024-10-11 12:31:26 +02:00
Mamadou Babaei 84d0e5f7dd fix a bug inside USGVirtualHandComponent::PostEditChangeProperty() where the get member name check happens against the wrong class and member names 2024-10-11 12:31:26 +02:00
Mamadou Babaei 67b2747632 fix a grammatical typo in a comment 2024-10-11 12:31:26 +02:00
Mamadou Babaei 30410ed00f fix a few virtual hand component visibility issues 2024-09-02 19:38:35 +02:00
Mamadou Babaei 2571b7e163 fix the non-existent default hand-mesh warnings polluting the logs when packaging the game 2024-09-02 19:38:35 +02:00
Mamadou Babaei a1be910d47 fix the wrong script name for USXRTrackerKismetLibrary 2024-09-02 19:38:35 +02:00
Mamadou Babaei c0e286ac44 fix the wrong script name for USGHMDTrackerKismetLibrary 2024-09-02 19:38:35 +02:00
Mamadou Babaei fbe29db4dc removed android ndk r25 armv7 and x86 dependencies brought back by mistake while merging v2.1.0 from the dev branch to the master branch 2024-08-18 00:55:33 +02:00
Mamadou Babaei 90cca59373 fix build issues caused by cherry-pick order between v2.0.x and v2.1.x releases; the dev branch already contains these fixes 2024-08-16 19:55:25 +02:00
Mamadou Babaei 798bc8a234 fix ue 5.4 runuat build issues inside the sggrabcomponent caused by missing headers 2024-08-16 18:02:20 +02:00
Mamadou Babaei 0240e62b84 remove troublesome inline keywords added by jetbrains rider 2024-08-16 18:02:19 +02:00
Mamadou Babaei 41b4de7d55 fix a few bugs that does affect the real hand collision events because of SetVisibility and redundant checking against grabbed actor 2024-08-16 18:02:19 +02:00
Mamadou Babaei 9a76aa7d01 replace SGPawn::FImpl::EnableActorPhysics() and SGPawn::FImpl::DisableActorPhysics() with USGGrabComponent::SimulatePhysics() 2024-08-16 18:02:19 +02:00
Mamadou Babaei 6dbc6542c5 enable bGravityEnabled, bSimulatePhysics, and call WakeRigidBody on grab component's owning actor at BeginPlay() if bAffectPhysicsState is enabled 2024-08-16 18:02:19 +02:00
Mamadou Babaei db2c11079c use the value of GrabAttachPointSocketName from the plugin settings as default for USGGrabComponent's AttachmentSocketName uproperty 2024-08-16 18:02:19 +02:00
Mamadou Babaei 1db97c3904 fix the display name for various overloads of the Blueprint-exposed function Queue Command Vibro Level to expose sensible display names. 2024-08-16 18:02:18 +02:00
Mamadou Babaei da2c0b3f34 fix a build issue on ue 5.2 2024-08-16 18:02:17 +02:00
Mamadou Babaei b6d80c4959 add the console commands SG_GetEngineScalabilitySettings and SG_SetEngineScalabilitySettings 2024-08-16 18:02:17 +02:00
Mamadou Babaei 3ba1b1d7b8 complete the plugin configuration, settings, and overrides, sections 2024-08-16 18:02:16 +02:00
Mamadou Babaei ad42f44799 bring on par the SGSettings blueprint api with the cpp api 2024-08-16 18:02:16 +02:00
Mamadou Babaei 08c3921430 Revert "move bFallbackToHandTrackingIfNoGloveDetected from tracking settings to glove tracking settings"
This reverts commit e16c1d216f.
2024-08-16 18:02:15 +02:00
Mamadou Babaei 20ef0424ed move bFallbackToHandTrackingIfNoGloveDetected from tracking settings to glove tracking settings 2024-08-16 18:02:15 +02:00
Mamadou Babaei 62389247d1 replace all bitfield uproperties with booleans 2024-08-16 18:02:13 +02:00
Mamadou Babaei 4a7d6c55a8 set the default value of bValidateIfDefaultClassesAreSGCompliant to false 2024-08-16 18:02:13 +02:00
Mamadou Babaei 11cea35d5c fix a bug where tracking status not being set when the hand data is valid 2024-08-16 18:02:12 +02:00
Mamadou Babaei e2388561b3 replace c++ standard int type definitions with the ones from unreal 2024-08-16 18:02:11 +02:00
Mamadou Babaei 0e8134d4cd bump senseglove libraries to v2.104.1-55fddbd2 2024-08-16 18:02:10 +02:00
Mamadou Babaei 59aa43ef10 add FSGDebugCube 2024-08-16 18:02:10 +02:00
Mamadou Babaei 3684896091 rename SGGameUserSettingSettings to SGGameUserSettingsSettings 2024-08-16 18:02:10 +02:00
Mamadou Babaei 134c26b51d rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings 2024-08-16 18:02:09 +02:00
Mamadou Babaei db0a86abfb apply the plugin settings when the user overrides the settings for the first time 2024-08-16 18:02:09 +02:00
Mamadou Babaei 09ccb5b561 do not ensure as it's possible to get a nullpointer during component uninitialization 2024-08-16 18:02:09 +02:00
Mamadou Babaei a2eccb3de8 re-implement the virtual hand settings overrides; and apply plenty of other improvements and bug fixes to the settings system; and introduce sgdebugcubesettings 2024-08-16 18:02:09 +02:00