Commit Graph
600 Commits
Author SHA1 Message Date
Mamadou Babaei 557a4b2e01 temporarility change the way we calculate the wrist offset 2024-08-16 18:02:06 +02:00
Mamadou Babaei 64ce07c852 remove SGWristTrackerVisualizationComponent 2024-08-16 18:02:06 +02:00
Mamadou Babaei babfb21267 fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-08-16 18:02:06 +02:00
Mamadou Babaei 84f4ae270c pass outer as the worldcontextobject to glovetracker::getinstance 2024-08-16 18:02:06 +02:00
Mamadou Babaei ebe3302854 make USGGloveTracker::GetInstance as flexible as possible 2024-08-16 18:02:06 +02:00
Mamadou Babaei be24277db3 simplify getworld implementation 2024-08-16 18:02:06 +02:00
Mamadou Babaei b63fde7277 migrate the static getworld to sgengineutils 2024-08-16 18:02:06 +02:00
Mamadou Babaei c2844d0f9a safer in-editor getworld without the polluting logs 2024-08-16 18:02:06 +02:00
Mamadou Babaei d255d61319 fix the you are not the main thread and the editor is currently in a play mode errors 2024-08-16 18:02:06 +02:00
Mamadou Babaei c3bde75b1a fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-08-16 18:02:06 +02:00
Mamadou Babaei 276c1f98aa introduce bValidateIfDefaultClassesAreSGCompliant 2024-08-16 18:02:06 +02:00
Mamadou Babaei b499a720c2 fix the blueprint category naming to adhere to the rest of the settings system 2024-08-16 18:02:06 +02:00
Mamadou Babaei a0dd5c1de9 move hardware benchmarking settings to its own class 2024-08-16 18:02:06 +02:00
Mamadou Babaei 9dac4cb81c disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 18:02:06 +02:00
Mamadou Babaei 437e427f38 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 18:02:05 +02:00
Mamadou Babaei 7efbf9265b add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 18:02:05 +02:00
Mamadou Babaei ced8af2a98 try to disable collision alltogether when the hand mesh is not visible 2024-08-16 18:02:05 +02:00
Mamadou Babaei 7db4ff67ed update the changelog 2024-08-16 18:02:05 +02:00
Mamadou Babaei d9a1fbf3db improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 18:02:05 +02:00
Mamadou Babaei ce7a74ebac implement the game user settings system 2024-08-16 18:02:05 +02:00
Mamadou Babaei 04b780a3f6 minor formatting fix 2024-08-16 18:02:05 +02:00
Mamadou Babaei 654ca4b9d9 minor formatting fix 2024-08-16 18:02:05 +02:00
Mamadou Babaei 2e691c96c9 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 18:02:05 +02:00
Mamadou Babaei 246c78ff2f add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-08-16 18:02:05 +02:00
Mamadou Babaei a355dc9668 fix vive pro detection issues by introducing additional device identifier 2024-08-16 18:02:05 +02:00
Mamadou Babaei 46ec0b816e removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 18:02:05 +02:00
Mamadou Babaei 4e56d4b5ca fix android build issues 2024-08-16 18:02:05 +02:00
Mamadou Babaei e596063cc4 update the changelog 2024-08-16 18:02:05 +02:00
Mamadou Babaei 72b3eb24b7 remove minor ue 5.1 comments and hints 2024-08-16 18:02:05 +02:00
Mamadou Babaei c4afafb277 update the changelog 2024-08-16 18:02:05 +02:00
Mamadou Babaei 288daeb844 implement bHandTrackingVisualizationAllowed 2024-08-16 18:02:05 +02:00
Mamadou Babaei df06e26e12 improve the wrist tracking code when using motion controllers 2024-08-16 18:02:05 +02:00
Mamadou Babaei 11dc86e86e refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-08-16 18:02:05 +02:00
Mamadou Babaei 96d480b303 minor fixes, mostrly formatting 2024-08-16 18:02:05 +02:00
Mamadou Babaei 25066a04da remove unused pimpl method 2024-08-16 18:02:05 +02:00
Mamadou Babaei 6bb4535d75 remove dead code 2024-08-16 18:02:05 +02:00
Mamadou Babaei 4881c88dc3 even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-08-16 18:02:05 +02:00
Mamadou Babaei 714307e92c document more unreleased changes 2024-08-16 18:02:04 +02:00
Mamadou Babaei 085d28dbfd fix the wrong palm bone names on the allbreaker virtual hand models 2024-08-16 18:02:04 +02:00
Mamadou Babaei 23dff3d8a9 somewhat unfinished refactored sg bone calculations 2024-08-16 18:02:04 +02:00
Mamadou Babaei 332b930e45 increase the default finger distal phalanges length 2024-08-16 18:02:04 +02:00
Mamadou Babaei 55257efde1 add the senseglove debug kismet module 2024-08-16 18:02:04 +02:00
Mamadou Babaei 72ed8df442 unfinished improvements based on the last commit 2024-08-16 18:02:04 +02:00
Mamadou Babaei 751b9118da attempt at calculating a hand model and feeding it to get hand pose 2024-08-16 18:02:04 +02:00
Mamadou Babaei 27caa547d9 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-08-16 18:02:04 +02:00
Mamadou Babaei 27f92daeeb add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-08-16 18:02:04 +02:00
Mamadou Babaei 58b4e3438f openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-08-16 18:02:04 +02:00
Mamadou Babaei b239747463 fix more UE 5.4 RunUAT build issues 2024-08-16 18:02:04 +02:00
Mamadou Babaei bfc1e60091 refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-08-16 18:02:04 +02:00
Mamadou Babaei 4e00a867cc update the readme 2024-08-16 18:02:04 +02:00