Commit Graph
63 Commits
Author SHA1 Message Date
Mamadou Babaei cfad1ea643 migrate the documentation changelogs for the next unreleased version to its own section 2025-02-14 12:09:11 +01:00
Mamadou Babaei af6a0bc986 bump the mdbook-alerts crate to v0.7.x 2025-02-14 12:09:11 +01:00
Mamadou Babaei 57710a40fa bump the SenseGlove libraries to v2.105.3-97ea18cb 2025-02-14 12:09:11 +01:00
Mamadou Babaei 84334b1556 update the changelog with unreleased changes 2025-02-14 12:09:10 +01:00
Mamadou Babaei 4c84cf9f71 bump the SenseGlove Unreal Engine Marketplace Packager v0.4.1-e39a4f4 2025-02-14 12:09:10 +01:00
Mamadou Babaei 2f409c2476 fix the changelog formatting 2025-02-14 12:09:10 +01:00
Mamadou Babaei 64fcbdbed9 clarify htc vive stand-alone support status in the platform support matrix 2025-02-14 12:09:10 +01:00
Mamadou Babaei 883c721512 bump the plugin version to v2.3.2 2025-01-28 14:55:48 +01:00
Mamadou Babaei b2a7f06a02 fix a critical issue where HandStates->GetTransform(KeyPoint) was incorrectly resolving to (&HandStates[0])->GetTransform(KeyPoint), causing both hands to use the left hand's wrist transform under specific conditions 2025-01-28 14:55:48 +01:00
Mamadou Babaei c298bad535 bump the plugin version to v2.3.1 2024-11-27 10:11:49 +01:00
Mamadou Babaei 2f0a0debc7 calculate the bone ref transforms using the current mesh rather than the reference mesh 2024-11-27 10:11:48 +01:00
Mamadou Babaei aa08c7eb05 bump the plugin version to v2.3.0 2024-11-14 00:31:11 +01:00
Mamadou Babaei a00a7bf3db apply a minor formatting fix to the changelog 2024-11-14 00:26:39 +01:00
Mamadou Babaei cf79de740e bump the plugin version to v2.2.2 2024-11-08 12:24:40 +01:00
Mamadou Babaei cf7fb79586 fix a chain of glove and hand-tracking bugs that render the hand-tracking state invalid at certain times 2024-11-08 12:24:40 +01:00
Mamadou Babaei a80d16a7b3 bump the plugin version to v2.2.1 2024-10-23 14:50:23 +02:00
Mamadou Babaei 18261383b0 revise documentation to point to fab instead of ue marketplace 2024-10-23 14:50:23 +02:00
Mamadou Babaei 99173bf55c bump the plugin version to v2.2.0 2024-10-22 06:55:52 +02:00
Mamadou Babaei 2e169fea25 add the documentation on consuming the FXRHandTrackingState struct in both Blueprint and C++ 2024-10-22 06:55:52 +02:00
Mamadou Babaei 3752272cc2 migrate away from the deprecated FXRMotionControllerData in favor of FXRMotionControllerState and FXRHandTrackingState on UE 5.5+ 2024-10-22 06:55:45 +02:00
Mamadou Babaei 9023ecf4f1 bump the plugin version to v2.1.4 2024-10-22 05:30:14 +02:00
Mamadou Babaei 8b1472a9c4 add the missing release title to the v2.1.3 changelog entry 2024-10-22 05:30:14 +02:00
Mamadou Babaei f3d6c2af2b update the documentation on consuming the FXRMotionControllerData struct 2024-10-22 05:30:14 +02:00
Mamadou Babaei c8801a48fa bump the plugin version to v2.1.3 2024-10-11 12:30:22 +02:00
Mamadou Babaei 1d9ca12cf8 address a few ue 5.5 deprecation warnings 2024-10-11 12:30:22 +02:00
Mamadou Babaei 843c528fe1 add support for epic native toolchain v23 2024-10-11 12:30:22 +02:00
Mamadou Babaei 33a0bc10b8 bump the senseglove libraries to v2.105.2-f2de4b89 2024-10-11 12:30:21 +02:00
Mamadou Babaei cfa01f1b97 fix a bug inside USGVirtualHandComponent::PostEditChangeProperty() where the get member name check happens against the wrong class and member names 2024-10-11 12:30:21 +02:00
Mamadou Babaei ab72a893e5 fix a grammatical typo in a comment 2024-10-11 12:30:21 +02:00
Mamadou Babaei 5c902276e9 bump the plugin version to v2.1.2 2024-09-02 19:38:01 +02:00
Mamadou Babaei 63ff7ba433 update the changelog 2024-09-02 19:38:01 +02:00
Mamadou Babaei 4ee17604dd update the changelog 2024-09-02 19:38:01 +02:00
Mamadou Babaei 937b298d83 fix a few virtual hand component visibility issues 2024-09-02 19:38:01 +02:00
Mamadou Babaei 5c33917333 fix the non-existent default hand-mesh warnings polluting the logs when packaging the game 2024-09-02 19:38:01 +02:00
Mamadou Babaei 6d2103bb9b update the changelog 2024-09-02 19:38:01 +02:00
Mamadou Babaei 0b30940ee7 fix the wrong script name for USXRTrackerKismetLibrary 2024-09-02 19:38:01 +02:00
Mamadou Babaei ba92e4313d fix the wrong script name for USGHMDTrackerKismetLibrary 2024-09-02 19:38:01 +02:00
Mamadou Babaei c9e8e24ee0 expand the clickable area on the handbook index page revision buttons 2024-09-02 19:38:01 +02:00
Mamadou Babaei f19f76d439 an overview title fix to match the summary file 2024-09-02 19:38:00 +02:00
Mamadou Babaei 3ddef7fe40 bump the SenseGlove Unreal Engine Plugin to v2.1.1 2024-08-18 01:46:19 +02:00
Mamadou Babaei 978883d19b fix the messed up changelog file caused by cherry-picking merge conflicts between the dev branch and the master branch 2024-08-18 00:05:25 +02:00
Mamadou Babaei afc2c75b85 bump the plugin version to v2.1.0 2024-08-16 19:53:26 +02:00
Mamadou Babaei f6878e7ae1 clarify the note about how the separation of the real and virtual hand rendering is broken 2024-08-16 16:44:34 +02:00
Mamadou Babaei 89af27ac7d mark the separation of the real and virtual hand rendering as broken and a note to the known issues section 2024-08-16 16:44:34 +02:00
Mamadou Babaei 6b0d87cad5 replace SGPawn::FImpl::EnableActorPhysics() and SGPawn::FImpl::DisableActorPhysics() with USGGrabComponent::SimulatePhysics() 2024-08-16 16:44:34 +02:00
Mamadou Babaei 058bc5a87c enable bGravityEnabled, bSimulatePhysics, and call WakeRigidBody on grab component's owning actor at BeginPlay() if bAffectPhysicsState is enabled 2024-08-16 16:44:34 +02:00
Mamadou Babaei f6784a04ad use the value of GrabAttachPointSocketName from the plugin settings as default for USGGrabComponent's AttachmentSocketName uproperty 2024-08-16 16:44:34 +02:00
Mamadou Babaei 0720dff14a fix the display name for various overloads of the Blueprint-exposed function Queue Command Vibro Level to expose sensible display names. 2024-08-16 16:44:33 +02:00
Mamadou Babaei 2e63b956d4 a changelog fix 2024-08-16 16:44:33 +02:00
Mamadou Babaei 931c626669 add a note in regards to meta xr and vive openxr plugins incompatibility 2024-08-16 16:44:33 +02:00