Commit Graph
81 Commits
Author SHA1 Message Date
Mamadou Babaei 3b53c2936b fix runuat build issues 2026-07-13 20:21:46 +02:00
Mamadou Babaei b096cf3b23 make the plugin build with the upcoming ue 5.8, msvc 2026, and upcoming senseglove libraries v2.400.x 2026-07-13 20:21:29 +02:00
Mamadou Babaei 6953a9a5a8 replace all mentions of FXRMotionControllerData with FXRHandTrackingState in code comments 2026-02-24 13:16:35 +01:00
Mamadou Babaei 5181d6d0de drop support for unreal engine 5.4 2026-02-24 13:16:35 +01:00
Mamadou Babaei bd94448456 bump the copyright years 2026-02-24 13:16:32 +01:00
Mamadou Babaei cb80213e4a work around a ue 5.5 regression (UE-212224) while sensecom is running and gloves are connected 2025-12-09 13:27:02 +01:00
Mamadou Babaei 53a22b4b89 keep removed 5.7 changes inside SGXRTracker implementation file conditionally, in order to reduce maintenance burden 2025-11-18 03:19:00 +01:00
Mamadou Babaei 3e0506a37e remove support for FXRMotionControllerData on UE 5.7 as it has been obliterated by the upstream and apply necessary changes to make XR_EXT_hand_tracking work again on 5.7 2025-11-18 03:19:00 +01:00
Mamadou Babaei aa9c5b206f rename FSGGloveTrackingSettings::GloveConnectivityCheckInterval to FSGGloveTrackingSettings::DataRetrievalRefreshRate 2025-11-18 03:18:47 +01:00
Mamadou Babaei 3d2bcc9612 drop ue 5.3 and msvc 2019 support and bump the senseglove libraries to v2.205.1-cb26979ed 2025-11-18 03:18:44 +01:00
Mamadou Babaei 09a99c3975 remove remnants of the long-removed Unreal Engine 5.2 from various *.Build.cs files 2025-11-18 03:18:42 +01:00
Mamadou Babaei 385ab9b0d4 remove remnants of the long-removed Unreal Engine 5.2 from SenseGloveTracking module 2025-11-18 03:18:42 +01:00
Mamadou Babaei 9f2b6b7b5e remove remnants of long removed unreal 5.2 from third-party modules *.Build.cs files 2025-11-18 03:18:42 +01:00
Mamadou Babaei 7e68cf4c41 fix a runuat build issue due to a missing header providing engine version macros 2025-06-04 02:35:19 +02:00
Mamadou Babaei d4e6a1d28c fix a closing #endif directive comment 2025-06-04 02:26:03 +02:00
Mamadou Babaei 089f020f59 fix critical deadlock between render and game threads in UE 5.6 when invoking IHeadMountedDisplay::GetHMDMonitorInfo() 2025-06-04 02:26:03 +02:00
Mamadou Babaei bab2a786fe fix a critical deadlock issue (UE-212224) in UE 5.5/5.6 during PipelinedFrameState acquisition 2025-05-09 16:35:12 +02:00
Mamadou Babaei 3d01b9d185 Revert "experiment with a hacky approach to make metaxr work"
This reverts commit f3bc6502e4.
2025-02-14 12:09:51 +01:00
Mamadou Babaei d0a9e872d5 Revert "add SetupMetaXRAvailability during the build time to define WITH_METAXR"
This reverts commit e2c50e9c77.
2025-02-14 12:09:50 +01:00
Mamadou Babaei efa4cc3b92 experiment with a hacky approach to make metaxr work 2025-02-14 12:09:15 +01:00
Mamadou Babaei 298b161b0f add SetupMetaXRAvailability during the build time to define WITH_METAXR 2025-02-14 12:09:14 +01:00
Mamadou Babaei aebb3ea2e2 clear up debug logs 2025-02-14 12:09:14 +01:00
Mamadou Babaei 668437363b add support for htc vive wrist trackers on android 2025-02-14 12:09:14 +01:00
Mamadou Babaei 69ffb62e74 add support for htc vive focus vision hmd auto-detection and various htc hmds auto-detection support on android 2025-02-14 12:09:14 +01:00
Mamadou Babaei 2548729693 use fixed-width integers 2025-02-14 12:09:13 +01:00
Mamadou Babaei a1546c1849 minor comment fixes 2025-02-14 12:09:13 +01:00
Mamadou Babaei 3c3a51a9be remove redundant sgxrtracker code 2025-02-14 12:09:13 +01:00
Mamadou Babaei 96c14b0225 refactor the way we populate and utilize motion sources for viveopenxr compatibility 2025-02-14 12:09:13 +01:00
Mamadou Babaei 96bcc9a850 bump the copyright years 2025-02-14 12:09:10 +01:00
Mamadou Babaei b2a7f06a02 fix a critical issue where HandStates->GetTransform(KeyPoint) was incorrectly resolving to (&HandStates[0])->GetTransform(KeyPoint), causing both hands to use the left hand's wrist transform under specific conditions 2025-01-28 14:55:48 +01:00
Mamadou Babaei cf7fb79586 fix a chain of glove and hand-tracking bugs that render the hand-tracking state invalid at certain times 2024-11-08 12:24:40 +01:00
Mamadou Babaei d38a5bc961 minor formatting fix 2024-10-22 06:55:52 +02:00
Mamadou Babaei 3752272cc2 migrate away from the deprecated FXRMotionControllerData in favor of FXRMotionControllerState and FXRHandTrackingState on UE 5.5+ 2024-10-22 06:55:45 +02:00
Mamadou Babaei dfdb6017dc silence another ue 5.5 deprecation warning with a temporary workaround for the time being 2024-10-11 12:30:22 +02:00
Mamadou Babaei bae22c36f5 remove a redundant header 2024-10-11 12:30:21 +02:00
Mamadou Babaei e04a66935e fix a build issue on ue 5.2 2024-08-16 16:44:32 +02:00
Mamadou Babaei e8317c31b2 Revert "move bFallbackToHandTrackingIfNoGloveDetected from tracking settings to glove tracking settings"
This reverts commit e16c1d216f.
2024-08-16 16:44:30 +02:00
Mamadou Babaei fac9e0e7ce move bFallbackToHandTrackingIfNoGloveDetected from tracking settings to glove tracking settings 2024-08-16 16:44:30 +02:00
Mamadou Babaei 8ed1746a09 replace all bitfield uproperties with booleans 2024-08-16 16:44:27 +02:00
Mamadou Babaei 7660388dae fix a bug where tracking status not being set when the hand data is valid 2024-08-16 16:44:25 +02:00
Mamadou Babaei 798927f0a8 replace c++ standard int type definitions with the ones from unreal 2024-08-16 16:44:24 +02:00
Mamadou Babaei 580fc4200a apply some sgxrtracker enum parsing improvements 2024-08-16 16:37:28 +02:00
Mamadou Babaei a3c7ab41b8 a const correctness fix 2024-08-16 16:37:27 +02:00
Mamadou Babaei 3e35a655b1 make FSGXRTracker::GetMotionControllerData() behave the same as 5.4 on both 5.2 and 5.3 2024-08-16 16:37:27 +02:00
Mamadou Babaei 2132e70648 workaround the runuat 5.2/5.3 build issue due to missing IOpenXRHMD.h from epic public headers 2024-08-16 16:37:27 +02:00
Mamadou Babaei 8cfeb76a2f seprate the engine and senseglove module dependency lists 2024-08-16 16:37:27 +02:00
Mamadou Babaei 342fa15b9f implement our own GetMotionControllerData instead of using the one from the XRTrackingSystem as it only picks up the first hand tracking plugin in order to make sure at least internally we use the hand-tracking data from senseglove 2024-08-16 16:37:27 +02:00
Mamadou Babaei 506999f690 implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-08-16 16:37:26 +02:00
Mamadou Babaei ae2207e34c revamp the whole settings system in order to unify the settings across various systems, modules, and api layers 2024-08-16 16:37:26 +02:00
Mamadou Babaei 8ae2bc686e minor fix: get object by reference 2024-08-16 16:37:26 +02:00