Commit Graph
507 Commits
Author SHA1 Message Date
Mamadou Babaei 2a5e36629d make the virtual hand anim instance proxy safer 2024-08-16 18:02:08 +02:00
Mamadou Babaei 853eb4356d minor fix: get object by reference 2024-08-16 18:02:08 +02:00
Mamadou Babaei a9c1a15d03 add the DebugVirtualHandSettings to the Debugging category 2024-08-16 18:02:08 +02:00
Mamadou Babaei c3226d4ba6 rename SGVirtualHandTrackingSettings to SGVirtualHandSettings 2024-08-16 18:02:08 +02:00
Mamadou Babaei f014f5db72 remove the deperecated jcenter repository from the android upl file 2024-08-16 18:02:08 +02:00
Mamadou Babaei 4fd52ce616 mark the x86 and armeabi-v7a platforms as unsupported inside the android upl file 2024-08-16 18:02:08 +02:00
Mamadou Babaei 06aa37d101 fix a critical Android crash that happens where the default development hand meshes could not be found 2024-08-16 18:02:08 +02:00
Mamadou Babaei b53b2afa1a remove the hardcoded SG_HAND_MESH_YAW_CORRECTION_OFFSET and rely on FVirtualHandTrackingSettings::RootBoneRotationCorrection 2024-08-16 18:02:07 +02:00
Mamadou Babaei d11b4aea01 fix runuat build issues for ue 5.4 caused by missing headers 2024-08-16 18:02:07 +02:00
Mamadou Babaei bbe97ba76b remove redundant header files 2024-08-16 18:02:07 +02:00
Mamadou Babaei aabd059034 fix more runuat issues due to missing headers 2024-08-16 18:02:07 +02:00
Mamadou Babaei f69c08cbfb fix runuat build issues for ue 5.2 2024-08-16 18:02:07 +02:00
Mamadou Babaei 6ed9ef525d fix a crash when the wrist-tracker hardware set to auto-detection 2024-08-16 18:02:07 +02:00
Mamadou Babaei 73498f874c fix a few build issues 2024-08-16 18:02:07 +02:00
Mamadou Babaei f7bd1296f9 fix the wrong kismet library class name 2024-08-16 18:02:07 +02:00
Mamadou Babaei 7c939fc4a3 formatting fix 2024-08-16 18:02:07 +02:00
Mamadou Babaei 40691ad496 whitespace fix 2024-08-16 18:02:07 +02:00
Mamadou Babaei 633f6f1803 add missing header that contains engine version definitions 2024-08-16 18:02:07 +02:00
Mamadou Babaei 834323d5bf drop the minimal api specifier 2024-08-16 18:02:07 +02:00
Mamadou Babaei 76ecc994c4 remove redundant headers 2024-08-16 18:02:07 +02:00
Mamadou Babaei 1aaae5eeba remove unnecessary initialization 2024-08-16 18:02:07 +02:00
Mamadou Babaei c6dc352cf7 whitespace fix 2024-08-16 18:02:07 +02:00
Mamadou Babaei 1cb42eb846 fix wrong kismet script names and class exports 2024-08-16 18:02:07 +02:00
Mamadou Babaei 3fa1173458 remove the experimental bHandTrackingVisualizationAllowed feature 2024-08-16 18:02:07 +02:00
Mamadou Babaei 3ad52b020a remove SetWristTrackingSettings from the FSGWristTrackerComponent's header file since it does not have any implementation 2024-08-16 18:02:07 +02:00
Mamadou Babaei f79a55dac0 perform a ensure before dereferencing 2024-08-16 18:02:07 +02:00
Mamadou Babaei 989f5010d0 formatting fix 2024-08-16 18:02:07 +02:00
Mamadou Babaei a627aaa136 revamp the GetControllerOrientationAndPosition and GetWristTransform to use the same caluclations and get rid of bMotionSourceHandTracking in senseglove joint calculations 2024-08-16 18:02:06 +02:00
Mamadou Babaei 82355b2415 check if motioncontrollerdata is valid 2024-08-16 18:02:06 +02:00
Mamadou Babaei a7e6e419b8 remove the ability to override wrist tracking settings from the wrist tracker component 2024-08-16 18:02:06 +02:00
Mamadou Babaei f75e6f16a5 fix the how we determine the motion source inside the GetControllerOrientationAndPosition and GetControllerTrackingStatus for ue versions earlier than 5.3 2024-08-16 18:02:06 +02:00
Mamadou Babaei 0bcaec2c09 fix ue 5.2 and 5.3 build issues 2024-08-16 18:02:06 +02:00
Mamadou Babaei 5808a05dd2 add the editor user interface for adding the senseglove sockets 2024-08-16 18:02:06 +02:00
Mamadou Babaei 557a4b2e01 temporarility change the way we calculate the wrist offset 2024-08-16 18:02:06 +02:00
Mamadou Babaei 64ce07c852 remove SGWristTrackerVisualizationComponent 2024-08-16 18:02:06 +02:00
Mamadou Babaei babfb21267 fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-08-16 18:02:06 +02:00
Mamadou Babaei 84f4ae270c pass outer as the worldcontextobject to glovetracker::getinstance 2024-08-16 18:02:06 +02:00
Mamadou Babaei ebe3302854 make USGGloveTracker::GetInstance as flexible as possible 2024-08-16 18:02:06 +02:00
Mamadou Babaei be24277db3 simplify getworld implementation 2024-08-16 18:02:06 +02:00
Mamadou Babaei b63fde7277 migrate the static getworld to sgengineutils 2024-08-16 18:02:06 +02:00
Mamadou Babaei c2844d0f9a safer in-editor getworld without the polluting logs 2024-08-16 18:02:06 +02:00
Mamadou Babaei d255d61319 fix the you are not the main thread and the editor is currently in a play mode errors 2024-08-16 18:02:06 +02:00
Mamadou Babaei c3bde75b1a fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-08-16 18:02:06 +02:00
Mamadou Babaei 276c1f98aa introduce bValidateIfDefaultClassesAreSGCompliant 2024-08-16 18:02:06 +02:00
Mamadou Babaei b499a720c2 fix the blueprint category naming to adhere to the rest of the settings system 2024-08-16 18:02:06 +02:00
Mamadou Babaei a0dd5c1de9 move hardware benchmarking settings to its own class 2024-08-16 18:02:06 +02:00
Mamadou Babaei 9dac4cb81c disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 18:02:06 +02:00
Mamadou Babaei 437e427f38 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 18:02:05 +02:00
Mamadou Babaei 7efbf9265b add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 18:02:05 +02:00
Mamadou Babaei ced8af2a98 try to disable collision alltogether when the hand mesh is not visible 2024-08-16 18:02:05 +02:00