Commit Graph
826 Commits
Author SHA1 Message Date
Mamadou Babaei 926f10ad9a remove minor ue 5.1 comments and hints 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2666191634 update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 5a917afa27 implement bHandTrackingVisualizationAllowed 2024-08-16 18:01:37 +02:00
Mamadou Babaei d8248bfaec improve the wrist tracking code when using motion controllers 2024-08-16 18:01:37 +02:00
Mamadou Babaei b54067945a refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2d495b0f6b minor fixes, mostrly formatting 2024-08-16 18:01:37 +02:00
Mamadou Babaei 33b0e8a167 remove unused pimpl method 2024-08-16 18:01:37 +02:00
Mamadou Babaei 852f19eb92 remove dead code 2024-08-16 18:01:37 +02:00
Mamadou Babaei 19d6badb66 even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-08-16 18:01:37 +02:00
Mamadou Babaei ce20af5c31 document more unreleased changes 2024-08-16 18:01:36 +02:00
Mamadou Babaei ce7dd27505 fix the wrong palm bone names on the allbreaker virtual hand models 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0f9039fa86 somewhat unfinished refactored sg bone calculations 2024-08-16 18:01:36 +02:00
Mamadou Babaei 6a20cf3464 increase the default finger distal phalanges length 2024-08-16 18:01:36 +02:00
Mamadou Babaei 89ec8efe79 add the senseglove debug kismet module 2024-08-16 18:01:36 +02:00
Mamadou Babaei ec7eb93ed7 unfinished improvements based on the last commit 2024-08-16 18:01:36 +02:00
Mamadou Babaei b68faeeb7e attempt at calculating a hand model and feeding it to get hand pose 2024-08-16 18:01:36 +02:00
Mamadou Babaei c744a27a08 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-08-16 18:01:36 +02:00
Mamadou Babaei fa9d45b3d5 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0242b63817 openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-08-16 18:01:36 +02:00
Mamadou Babaei 27aad3f005 fix more UE 5.4 RunUAT build issues 2024-08-16 18:01:36 +02:00
Mamadou Babaei e78adbab69 refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0f6e16b863 update the readme 2024-08-16 18:01:36 +02:00
Mamadou Babaei 10a8b3e793 implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-08-16 18:01:36 +02:00
Mamadou Babaei 3a2a50fd4b rename sgheadmountdisplay to sgheadmounteddisplay 2024-08-16 18:01:36 +02:00
Mamadou Babaei c7df5d7287 add extra null checks 2024-08-16 18:01:36 +02:00
Mamadou Babaei 71847e84f4 add vive xr elite hmd auto-detection checkes and other vive headset detection bug fixes and improvements 2024-08-16 18:01:36 +02:00
Mamadou Babaei 9fb69e1e22 remove ASGVirtualHandActor 2024-08-16 18:01:36 +02:00
Mamadou Babaei 1e77d973d7 make the sgsettings constructor private 2024-08-16 18:01:36 +02:00
Mamadou Babaei 9238109b6f bump senseglove libraries to v2.102.0-4a8bd81d and drop support for ue 5.1 and epic native toolchain v20 2024-08-16 18:01:35 +02:00
Mamadou Babaei 8d9ef757a7 remove debug logs from FSGHeadMountDisplay::GetDeviceType() 2024-08-16 18:01:35 +02:00
Mamadou Babaei 113cd4edde check hmd auto-detection against various identifiers as the names returns from the engine is not reliable 2024-08-16 18:01:35 +02:00
Mamadou Babaei 252b78af22 improve vive pro and vive focus 3 detection by utilizing optic resolution to distinguish them 2024-08-16 18:01:35 +02:00
Mamadou Babaei 1440489dc3 implement hmd and wrist tracker hardware auto-detection fallback when it's not set explicitly 2024-08-16 18:01:35 +02:00
Mamadou Babaei 1bbe19074b bump the plugin version to v2.0.8 2024-07-16 00:30:16 +02:00
Mamadou Babaei f354904290 fix a bug where the sgpawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at cdo initialization time 2024-07-16 00:30:16 +02:00
Mamadou Babaei f95242abdf bump the plugin version to v2.0.7 2024-05-29 12:48:31 +02:00
Mamadou Babaei 9e06a76183 make the allbreaker assets compatible with ue 5.1+ again 2024-05-29 12:48:31 +02:00
Mamadou Babaei 99b0a7a624 bump the plugin version to v2.0.6 2024-05-29 11:40:44 +02:00
Mamadou Babaei 35ade3c676 remove dev/test virtual hand models that leaked into the 5.3 branch 2024-05-29 11:34:24 +02:00
Mamadou Babaei 722c5fe7d8 bump the plugin version to v2.0.5 2024-05-22 17:33:53 +02:00
Mamadou Babaei 34559c81cd fix the wrong palm bone names on the allbreaker virtual hand models 2024-05-22 17:33:52 +02:00
Mamadou Babaei c76ae5ad59 bump the plugin version to v2.0.4 2024-05-17 11:41:09 +02:00
Mamadou Babaei 4f31b7a8d1 bump the plugin version to v2.0.3 2024-05-16 20:01:59 +02:00
Mamadou Babaei 0c785c1ffd fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:43:49 +02:00
Mamadou Babaei b43f06fa7a improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:43:48 +02:00
Mamadou Babaei deb7778aed fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:43:47 +02:00
Mamadou Babaei e88533db1d bump the plugin version to v2.0.2 2024-04-25 12:56:51 +02:00
Mamadou Babaei f57c57d93b bump the plugin version to v2.0.1 2024-04-15 15:09:02 +02:00
Mamadou Babaei dc4412e3fd do not call FSGHandLayer::ResetCalibration on every backend initialization 2024-04-15 15:09:01 +02:00
Mamadou Babaei c201da4f33 only instantiate the connected glove once instead of recreating and destroying it every frame 2024-04-15 15:09:00 +02:00