Commit Graph
681 Commits
Author SHA1 Message Date
Mamadou Babaei c0a1ec4497 minor changelog fix 2024-08-16 18:02:10 +02:00
Mamadou Babaei 59aa43ef10 add FSGDebugCube 2024-08-16 18:02:10 +02:00
Mamadou Babaei 2a4831d5a0 reorganize the handbook structure and add new sections 2024-08-16 18:02:10 +02:00
Mamadou Babaei 3684896091 rename SGGameUserSettingSettings to SGGameUserSettingsSettings 2024-08-16 18:02:10 +02:00
Mamadou Babaei 134c26b51d rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings 2024-08-16 18:02:09 +02:00
Mamadou Babaei db0a86abfb apply the plugin settings when the user overrides the settings for the first time 2024-08-16 18:02:09 +02:00
Mamadou Babaei 09ccb5b561 do not ensure as it's possible to get a nullpointer during component uninitialization 2024-08-16 18:02:09 +02:00
Mamadou Babaei a2eccb3de8 re-implement the virtual hand settings overrides; and apply plenty of other improvements and bug fixes to the settings system; and introduce sgdebugcubesettings 2024-08-16 18:02:09 +02:00
Mamadou Babaei 16b4603f7f rename verify-build-type target to verify-handbook-revision 2024-08-16 18:02:09 +02:00
Mamadou Babaei 6ff5f014ff rename verify-build-type target to verify-build-revision 2024-08-16 18:02:09 +02:00
Mamadou Babaei 4f69156d77 remove the motion source wrist tracking overrides from the wrist tracker component due to the fact that it's utilized only inside the underlying tracking module and overriding it has no effects 2024-08-16 18:02:09 +02:00
Mamadou Babaei 87519b9fa1 re-implement the wrist tracking settings overrides 2024-08-16 18:02:09 +02:00
Mamadou Babaei d4d51e8e0e rename bInIsVisibleWhenHandDataUnavailable to bInVisibleWhenHandDataUnavailable 2024-08-16 18:02:09 +02:00
Mamadou Babaei d0c932444a apply some sgxrtracker enum parsing improvements 2024-08-16 18:02:09 +02:00
Mamadou Babaei a12a7099e8 rename bIsVirtualHandVisible to bVirtualHandVisible 2024-08-16 18:02:09 +02:00
Mamadou Babaei d9c684ab67 delete the engine utils default constructor and destructor 2024-08-16 18:02:09 +02:00
Mamadou Babaei 433e832d17 add the editor utils class 2024-08-16 18:02:09 +02:00
Mamadou Babaei c27a5a1fef fix the debug virtual hand settings and logic 2024-08-16 18:02:09 +02:00
Mamadou Babaei 50568a7007 fix a comment 2024-08-16 18:02:09 +02:00
Mamadou Babaei 6c18b55e3c introduce the senseglove unreal engine handbook 2024-08-16 18:02:09 +02:00
Mamadou Babaei 6f0b0abde7 a const correctness fix 2024-08-16 18:02:09 +02:00
Mamadou Babaei 6c35c3993f make FSGXRTracker::GetMotionControllerData() behave the same as 5.4 on both 5.2 and 5.3 2024-08-16 18:02:09 +02:00
Mamadou Babaei 901770d39b minor fix 2024-08-16 18:02:09 +02:00
Mamadou Babaei e62b87ffd2 update the changelog and clarify what happens when other openxr hand tracking provider's are enabled and the possible workarounds 2024-08-16 18:02:09 +02:00
Mamadou Babaei 142a91d3a0 workaround the runuat 5.2/5.3 build issue due to missing IOpenXRHMD.h from epic public headers 2024-08-16 18:02:09 +02:00
Mamadou Babaei c13a09be49 fix various runuat buiild issues 2024-08-16 18:02:09 +02:00
Mamadou Babaei 45c67aa8c2 break a circular dependency 2024-08-16 18:02:09 +02:00
Mamadou Babaei a6574d5f10 do not reigger OnGrabStateUpdated and OnTouchStateUpdated at all when the hand mesh is not valid or visible and also some other extra measures to make sure even if they are triggered they won't affect anything 2024-08-16 18:02:08 +02:00
Mamadou Babaei 9929bca5b7 take into account the device visual type when updating the hand visibility 2024-08-16 18:02:08 +02:00
Mamadou Babaei 1c077188d3 clarify the meta xr and vive openxr plugins incompatibility 2024-08-16 18:02:08 +02:00
Mamadou Babaei ca9c8caf39 rename variable 2024-08-16 18:02:08 +02:00
Mamadou Babaei dfdf279612 seprate the engine and senseglove module dependency lists 2024-08-16 18:02:08 +02:00
Mamadou Babaei adc7c08a27 implement our own GetMotionControllerData instead of using the one from the XRTrackingSystem as it only picks up the first hand tracking plugin in order to make sure at least internally we use the hand-tracking data from senseglove 2024-08-16 18:02:08 +02:00
Mamadou Babaei da5b3e4bd8 minor fixes 2024-08-16 18:02:08 +02:00
Mamadou Babaei 35a71fccaa mark the SenseGlove settings as DefaultConfig 2024-08-16 18:02:08 +02:00
Mamadou Babaei e91cd02e14 add more bluetooth permissions to be able to request access for nearby devices on android api level 32 in addition to 29 2024-08-16 18:02:08 +02:00
Mamadou Babaei 23169ef328 add the gradle deprecation warnings 2024-08-16 18:02:08 +02:00
Mamadou Babaei be69a27313 never extend the content browser context menu if any skeletal mesh or skeltons selected at the same time 2024-08-16 18:02:08 +02:00
Mamadou Babaei ecc6c2282b clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor 2024-08-16 18:02:08 +02:00
Mamadou Babaei 7e24921a9b implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-08-16 18:02:08 +02:00
Mamadou Babaei dfca3603fb update the implemented features list 2024-08-16 18:02:08 +02:00
Mamadou Babaei 08c5ab9df7 revamp the whole settings system in order to unify the settings across various systems, modules, and api layers 2024-08-16 18:02:08 +02:00
Mamadou Babaei 2a5e36629d make the virtual hand anim instance proxy safer 2024-08-16 18:02:08 +02:00
Mamadou Babaei 853eb4356d minor fix: get object by reference 2024-08-16 18:02:08 +02:00
Mamadou Babaei a9c1a15d03 add the DebugVirtualHandSettings to the Debugging category 2024-08-16 18:02:08 +02:00
Mamadou Babaei c3226d4ba6 rename SGVirtualHandTrackingSettings to SGVirtualHandSettings 2024-08-16 18:02:08 +02:00
Mamadou Babaei f014f5db72 remove the deperecated jcenter repository from the android upl file 2024-08-16 18:02:08 +02:00
Mamadou Babaei 4fd52ce616 mark the x86 and armeabi-v7a platforms as unsupported inside the android upl file 2024-08-16 18:02:08 +02:00
Mamadou Babaei 06aa37d101 fix a critical Android crash that happens where the default development hand meshes could not be found 2024-08-16 18:02:08 +02:00
Mamadou Babaei b53b2afa1a remove the hardcoded SG_HAND_MESH_YAW_CORRECTION_OFFSET and rely on FVirtualHandTrackingSettings::RootBoneRotationCorrection 2024-08-16 18:02:07 +02:00