Commit Graph
669 Commits
Author SHA1 Message Date
Mamadou Babaei d4d51e8e0e rename bInIsVisibleWhenHandDataUnavailable to bInVisibleWhenHandDataUnavailable 2024-08-16 18:02:09 +02:00
Mamadou Babaei d0c932444a apply some sgxrtracker enum parsing improvements 2024-08-16 18:02:09 +02:00
Mamadou Babaei a12a7099e8 rename bIsVirtualHandVisible to bVirtualHandVisible 2024-08-16 18:02:09 +02:00
Mamadou Babaei d9c684ab67 delete the engine utils default constructor and destructor 2024-08-16 18:02:09 +02:00
Mamadou Babaei 433e832d17 add the editor utils class 2024-08-16 18:02:09 +02:00
Mamadou Babaei c27a5a1fef fix the debug virtual hand settings and logic 2024-08-16 18:02:09 +02:00
Mamadou Babaei 50568a7007 fix a comment 2024-08-16 18:02:09 +02:00
Mamadou Babaei 6c18b55e3c introduce the senseglove unreal engine handbook 2024-08-16 18:02:09 +02:00
Mamadou Babaei 6f0b0abde7 a const correctness fix 2024-08-16 18:02:09 +02:00
Mamadou Babaei 6c35c3993f make FSGXRTracker::GetMotionControllerData() behave the same as 5.4 on both 5.2 and 5.3 2024-08-16 18:02:09 +02:00
Mamadou Babaei 901770d39b minor fix 2024-08-16 18:02:09 +02:00
Mamadou Babaei e62b87ffd2 update the changelog and clarify what happens when other openxr hand tracking provider's are enabled and the possible workarounds 2024-08-16 18:02:09 +02:00
Mamadou Babaei 142a91d3a0 workaround the runuat 5.2/5.3 build issue due to missing IOpenXRHMD.h from epic public headers 2024-08-16 18:02:09 +02:00
Mamadou Babaei c13a09be49 fix various runuat buiild issues 2024-08-16 18:02:09 +02:00
Mamadou Babaei 45c67aa8c2 break a circular dependency 2024-08-16 18:02:09 +02:00
Mamadou Babaei a6574d5f10 do not reigger OnGrabStateUpdated and OnTouchStateUpdated at all when the hand mesh is not valid or visible and also some other extra measures to make sure even if they are triggered they won't affect anything 2024-08-16 18:02:08 +02:00
Mamadou Babaei 9929bca5b7 take into account the device visual type when updating the hand visibility 2024-08-16 18:02:08 +02:00
Mamadou Babaei 1c077188d3 clarify the meta xr and vive openxr plugins incompatibility 2024-08-16 18:02:08 +02:00
Mamadou Babaei ca9c8caf39 rename variable 2024-08-16 18:02:08 +02:00
Mamadou Babaei dfdf279612 seprate the engine and senseglove module dependency lists 2024-08-16 18:02:08 +02:00
Mamadou Babaei adc7c08a27 implement our own GetMotionControllerData instead of using the one from the XRTrackingSystem as it only picks up the first hand tracking plugin in order to make sure at least internally we use the hand-tracking data from senseglove 2024-08-16 18:02:08 +02:00
Mamadou Babaei da5b3e4bd8 minor fixes 2024-08-16 18:02:08 +02:00
Mamadou Babaei 35a71fccaa mark the SenseGlove settings as DefaultConfig 2024-08-16 18:02:08 +02:00
Mamadou Babaei e91cd02e14 add more bluetooth permissions to be able to request access for nearby devices on android api level 32 in addition to 29 2024-08-16 18:02:08 +02:00
Mamadou Babaei 23169ef328 add the gradle deprecation warnings 2024-08-16 18:02:08 +02:00
Mamadou Babaei be69a27313 never extend the content browser context menu if any skeletal mesh or skeltons selected at the same time 2024-08-16 18:02:08 +02:00
Mamadou Babaei ecc6c2282b clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor 2024-08-16 18:02:08 +02:00
Mamadou Babaei 7e24921a9b implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-08-16 18:02:08 +02:00
Mamadou Babaei dfca3603fb update the implemented features list 2024-08-16 18:02:08 +02:00
Mamadou Babaei 08c5ab9df7 revamp the whole settings system in order to unify the settings across various systems, modules, and api layers 2024-08-16 18:02:08 +02:00
Mamadou Babaei 2a5e36629d make the virtual hand anim instance proxy safer 2024-08-16 18:02:08 +02:00
Mamadou Babaei 853eb4356d minor fix: get object by reference 2024-08-16 18:02:08 +02:00
Mamadou Babaei a9c1a15d03 add the DebugVirtualHandSettings to the Debugging category 2024-08-16 18:02:08 +02:00
Mamadou Babaei c3226d4ba6 rename SGVirtualHandTrackingSettings to SGVirtualHandSettings 2024-08-16 18:02:08 +02:00
Mamadou Babaei f014f5db72 remove the deperecated jcenter repository from the android upl file 2024-08-16 18:02:08 +02:00
Mamadou Babaei 4fd52ce616 mark the x86 and armeabi-v7a platforms as unsupported inside the android upl file 2024-08-16 18:02:08 +02:00
Mamadou Babaei 06aa37d101 fix a critical Android crash that happens where the default development hand meshes could not be found 2024-08-16 18:02:08 +02:00
Mamadou Babaei b53b2afa1a remove the hardcoded SG_HAND_MESH_YAW_CORRECTION_OFFSET and rely on FVirtualHandTrackingSettings::RootBoneRotationCorrection 2024-08-16 18:02:07 +02:00
Mamadou Babaei 88e82ba276 update the changelog 2024-08-16 18:02:07 +02:00
Mamadou Babaei 34cdd8df55 mention the wrist tracking hardware visualization bug as a known issue with the new openxr system 2024-08-16 18:02:07 +02:00
Mamadou Babaei d11b4aea01 fix runuat build issues for ue 5.4 caused by missing headers 2024-08-16 18:02:07 +02:00
Mamadou Babaei bbe97ba76b remove redundant header files 2024-08-16 18:02:07 +02:00
Mamadou Babaei aabd059034 fix more runuat issues due to missing headers 2024-08-16 18:02:07 +02:00
Mamadou Babaei f69c08cbfb fix runuat build issues for ue 5.2 2024-08-16 18:02:07 +02:00
Mamadou Babaei 6ed9ef525d fix a crash when the wrist-tracker hardware set to auto-detection 2024-08-16 18:02:07 +02:00
Mamadou Babaei 73498f874c fix a few build issues 2024-08-16 18:02:07 +02:00
Mamadou Babaei f7bd1296f9 fix the wrong kismet library class name 2024-08-16 18:02:07 +02:00
Mamadou Babaei 7c939fc4a3 formatting fix 2024-08-16 18:02:07 +02:00
Mamadou Babaei 1569541f7d update the changelog 2024-08-16 18:02:07 +02:00
Mamadou Babaei 40691ad496 whitespace fix 2024-08-16 18:02:07 +02:00