Commit Graph
535 Commits
Author SHA1 Message Date
Mamadou Babaei ef837f7453 remove comments that probably pasted by mistake 2024-11-14 00:26:41 +01:00
Mamadou Babaei 4f8d3005a1 revamp the way the plugin requests permisions on Android by showing a pop-up to the user rather than silently crashing if those permisions were not already given 2024-11-14 00:26:41 +01:00
Mamadou Babaei c47f35039d implement the android permissions singleton responsible for requesting android permissions and checking those 2024-11-14 00:26:41 +01:00
Mamadou Babaei fdfed91611 re-order the required permissions alphabetically inside the android upl file 2024-11-14 00:26:41 +01:00
Mamadou Babaei 6f0cb6f333 make the USGBackend constructor private 2024-11-14 00:26:41 +01:00
Mamadou Babaei acc9fec267 remove USGBackend class config specifier 2024-11-14 00:26:40 +01:00
Mamadou Babaei 2fac04f00d fix a chain of glove and hand-tracking bugs that render the hand-tracking state invalid at certain times 2024-11-08 12:24:42 +01:00
Mamadou Babaei 8e599900dc remove ue 5.5+ code that causes build failure and cannot be wrapped inside if/def/end preprocessors due to lack of its support in uht 2024-10-22 06:56:42 +02:00
Mamadou Babaei d4fb9c1c7a include Runtime/Launch/Resources/Version.h only where it matters 2024-10-22 06:56:42 +02:00
Mamadou Babaei 986f6eb4fc minor formatting fix 2024-10-22 06:56:42 +02:00
Mamadou Babaei d1743d3c1a migrate away from the deprecated FXRMotionControllerData in favor of FXRMotionControllerState and FXRHandTrackingState on UE 5.5+ 2024-10-22 06:56:34 +02:00
Mamadou Babaei fe7b203490 silence another ue 5.5 deprecation warning with a temporary workaround for the time being 2024-10-11 12:31:20 +02:00
Mamadou Babaei 71ee5eeb57 address a few ue 5.5 deprecation warnings 2024-10-11 12:31:20 +02:00
Mamadou Babaei ab3827334c add a missing header 2024-10-11 12:31:20 +02:00
Mamadou Babaei 391f7f0c63 add support for epic native toolchain v23 2024-10-11 12:31:20 +02:00
Mamadou Babaei 07da3fbeaa bump the senseglove libraries to v2.105.2-f2de4b89 2024-10-11 12:31:19 +02:00
Mamadou Babaei 534e8cc49c fix code formatting 2024-10-11 12:31:19 +02:00
Mamadou Babaei 7def08f734 remove a redundant header 2024-10-11 12:31:19 +02:00
Mamadou Babaei e1d109e2af fix a bug inside USGVirtualHandComponent::PostEditChangeProperty() where the get member name check happens against the wrong class and member names 2024-10-11 12:31:19 +02:00
Mamadou Babaei 38baaecbd8 fix a grammatical typo in a comment 2024-10-11 12:31:19 +02:00
Mamadou Babaei d4fce1b131 fix a few virtual hand component visibility issues 2024-09-02 19:38:32 +02:00
Mamadou Babaei 06bd28d5b1 fix the non-existent default hand-mesh warnings polluting the logs when packaging the game 2024-09-02 19:38:32 +02:00
Mamadou Babaei ebe50bab8c fix the wrong script name for USXRTrackerKismetLibrary 2024-09-02 19:38:31 +02:00
Mamadou Babaei 3c30a36d5e fix the wrong script name for USGHMDTrackerKismetLibrary 2024-09-02 19:38:31 +02:00
Mamadou Babaei 3be9ab5a2b removed android ndk r25 armv7 and x86 dependencies brought back by mistake while merging v2.1.0 from the dev branch to the master branch 2024-08-18 00:55:30 +02:00
Mamadou Babaei c742956045 fix build issues caused by cherry-pick order between v2.0.x and v2.1.x releases; the dev branch already contains these fixes 2024-08-16 19:55:23 +02:00
Mamadou Babaei abb2b3cb23 fix ue 5.4 runuat build issues inside the sggrabcomponent caused by missing headers 2024-08-16 18:01:09 +02:00
Mamadou Babaei 76de50c2a9 remove troublesome inline keywords added by jetbrains rider 2024-08-16 18:01:08 +02:00
Mamadou Babaei 7da14e0cc3 fix a few bugs that does affect the real hand collision events because of SetVisibility and redundant checking against grabbed actor 2024-08-16 18:01:08 +02:00
Mamadou Babaei 3974c8ac6f replace SGPawn::FImpl::EnableActorPhysics() and SGPawn::FImpl::DisableActorPhysics() with USGGrabComponent::SimulatePhysics() 2024-08-16 18:01:08 +02:00
Mamadou Babaei 5f81430677 enable bGravityEnabled, bSimulatePhysics, and call WakeRigidBody on grab component's owning actor at BeginPlay() if bAffectPhysicsState is enabled 2024-08-16 18:01:08 +02:00
Mamadou Babaei b2e442087a use the value of GrabAttachPointSocketName from the plugin settings as default for USGGrabComponent's AttachmentSocketName uproperty 2024-08-16 18:01:08 +02:00
Mamadou Babaei ceace2ebac fix the display name for various overloads of the Blueprint-exposed function Queue Command Vibro Level to expose sensible display names. 2024-08-16 18:01:08 +02:00
Mamadou Babaei 26b8e4b6f8 fix a build issue on ue 5.2 2024-08-16 18:01:06 +02:00
Mamadou Babaei bfbdd17afa add the console commands SG_GetEngineScalabilitySettings and SG_SetEngineScalabilitySettings 2024-08-16 18:01:06 +02:00
Mamadou Babaei 26ee4bad2f complete the plugin configuration, settings, and overrides, sections 2024-08-16 18:01:05 +02:00
Mamadou Babaei 7b23442d92 bring on par the SGSettings blueprint api with the cpp api 2024-08-16 18:01:05 +02:00
Mamadou Babaei 7172172656 Revert "move bFallbackToHandTrackingIfNoGloveDetected from tracking settings to glove tracking settings"
This reverts commit e16c1d216f.
2024-08-16 18:01:05 +02:00
Mamadou Babaei 0ac67ec791 move bFallbackToHandTrackingIfNoGloveDetected from tracking settings to glove tracking settings 2024-08-16 18:01:04 +02:00
Mamadou Babaei 97fcb0a5f8 replace all bitfield uproperties with booleans 2024-08-16 18:01:03 +02:00
Mamadou Babaei 6fe2119ff1 set the default value of bValidateIfDefaultClassesAreSGCompliant to false 2024-08-16 18:01:01 +02:00
Mamadou Babaei ce969cc955 fix a bug where tracking status not being set when the hand data is valid 2024-08-16 18:01:00 +02:00
Mamadou Babaei d254817a54 replace c++ standard int type definitions with the ones from unreal 2024-08-16 18:00:59 +02:00
Mamadou Babaei 57888519f8 bump senseglove libraries to v2.104.1-55fddbd2 2024-08-16 18:00:58 +02:00
Mamadou Babaei 14677d8b5e add FSGDebugCube 2024-08-16 18:00:57 +02:00
Mamadou Babaei 6b3ba97b94 rename SGGameUserSettingSettings to SGGameUserSettingsSettings 2024-08-16 18:00:57 +02:00
Mamadou Babaei 3349f2ea09 rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings 2024-08-16 18:00:57 +02:00
Mamadou Babaei 9ead63b06a apply the plugin settings when the user overrides the settings for the first time 2024-08-16 18:00:57 +02:00
Mamadou Babaei 351a1ccfe4 do not ensure as it's possible to get a nullpointer during component uninitialization 2024-08-16 18:00:57 +02:00
Mamadou Babaei 3470af3e39 re-implement the virtual hand settings overrides; and apply plenty of other improvements and bug fixes to the settings system; and introduce sgdebugcubesettings 2024-08-16 18:00:57 +02:00