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38 Commits
Author SHA1 Message Date
Mamadou Babaei 702fdf19fa bump the plugin version to v1.8.0 2023-10-10 16:12:51 +02:00
Mamadou Babaei 0364f67ae2 This single commit inroduces the following changes:
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.

- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
2023-10-10 16:12:50 +02:00
Mamadou Babaei 0efd382edb bump the plugin version to v1.7.0 2023-09-14 18:50:05 +02:00
Mamadou Babaei 28b88a5a72 bump senseglove headers and libraries for linux and android to v2.12.0-19c9854 2023-09-14 18:50:05 +02:00
Mamadou Babaei eab9892a5d bump senseglove libraries for windows to v2.12.0-19c9854 2023-09-14 18:50:04 +02:00
Mamadou Babaei da3449b7df move SGCoreImpl/SGPlatform to SGBuildHacks/SGPlatform and introduce SG_CPP20 and SG_CAPTURE_THIS 2023-09-14 18:50:04 +02:00
Mamadou Babaei 25e0d49eea update the changelog 2023-09-14 18:50:04 +02:00
Mamadou Babaei 01fe621704 update the changelog with unreleased changes 2023-09-14 18:50:04 +02:00
Mamadou Babaei ce325f1219 introduce senseglove backend and backend kismet modules in order to properly initialize the backend in order to avoid a bug where sgcoonect::init gets called every frame 2023-09-14 18:50:04 +02:00
Mamadou Babaei 8ce4caadc9 update the changelog with unreleased changes 2023-09-14 18:50:04 +02:00
Mamadou Babaei 2588eade1f remove a duplicate log 2023-09-14 18:50:04 +02:00
Mamadou Babaei 98921356cd add sggameinstance for future use 2023-09-14 18:50:04 +02:00
Mamadou Babaei 7a35364713 remove a duplicated slash in a header's path 2023-09-14 18:50:04 +02:00
Mamadou Babaei 1cac3a70e3 bump the plugin version to v1.6.1 2023-08-14 21:22:20 +02:00
Mamadou Babaei 083a1690e8 fix the platform support matrix 2023-08-14 21:22:19 +02:00
Mamadou Babaei c2244c8ff8 add a missing header that causes build issues on ue 5.0 2023-08-14 21:22:19 +02:00
Mamadou Babaei 8b7bcdd8b8 bump the plugin version to v1.6.0 2023-08-14 17:25:59 +02:00
Mamadou Babaei f0d67ce035 update the changelog 2023-08-14 17:25:59 +02:00
Mamadou Babaei 49bcfbc2d4 update the changelog 2023-08-14 17:25:58 +02:00
Mamadou Babaei 9ed0015db0 do not cache grabbed actors as overlapped actors 2023-08-14 17:25:58 +02:00
Mamadou Babaei 5951ac9c33 inline some pimpl methods in order to improve function call performance for regularly called methods 2023-08-14 17:25:57 +02:00
Mamadou Babaei be3647e310 cache all overlapped actors with the real/virtual hands 2023-08-14 17:25:57 +02:00
Mamadou Babaei 3e35246b39 initial working implementation of the separated virtual/real hand rendering 2023-08-14 17:25:56 +02:00
Mamadou Babaei 8087719bbb fix the wrong default gizmo colors when initialized using the default constructor. 2023-08-14 17:25:56 +02:00
Mamadou Babaei 5ca1da7730 fix ue 5.3 build issues 2023-08-14 17:25:55 +02:00
Mamadou Babaei 41196d69c1 add support for the upcoming unreal engine 5.3 and native toolchain v22 libs to the build system 2023-08-14 17:25:55 +02:00
Mamadou Babaei ead76bb4f5 bump senseglove libraries for windows to v2.11.0-b775a05 2023-08-14 17:25:54 +02:00
Mamadou Babaei 529e751e07 update the changelog 2023-08-14 17:25:53 +02:00
Mamadou Babaei 1b2300d18c remove any mention of msvc 2017 and ue 4.27 third-party libs from the readme file 2023-08-14 17:25:53 +02:00
Mamadou Babaei dbabec4583 bump senseglove headers and libraries for linux and android to v2.11.0-b775a05 2023-08-14 17:25:51 +02:00
Mamadou Babaei e1fea5d60b initial attempt at separating the hand rendering from the real hand 2023-08-14 17:25:50 +02:00
Mamadou Babaei 43bdec8601 alternative velocity calculation for released actors based on the hand's cached position history 2023-08-14 17:25:49 +02:00
Mamadou Babaei a5a8e7149f alternative velocity calculation for released actors based on a cached position history 2023-08-14 17:25:49 +02:00
Mamadou Babaei bb63748644 apply the hand's velocity to the grabbed actor after release 2023-08-14 17:25:48 +02:00
Mamadou Babaei d4e92546e3 bump the plugin version to v1.5.3 2023-07-19 18:22:49 +02:00
Mamadou Babaei daa4031e6b bump senseglove libraries for windows to v2.10.1-3b0e7c9 2023-07-19 18:22:48 +02:00
Mamadou Babaei bc39905bc6 a minor changelog fix 2023-07-19 18:22:47 +02:00
Mamadou Babaei 1fdb94d5c9 bump senseglove libraries for linux and android to v2.10.1-3b0e7c9 2023-07-19 18:22:47 +02:00
150 changed files with 2271 additions and 562 deletions
+68 -1
View File
@@ -5,6 +5,73 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.8.0] - 2023-10-10
### Added
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.
### Fixed
- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
## [1.7.0] - 2023-09-14
### Added
- Introduce SGGameInstance, a customized SenseGlove game instance for future use.
- Added the new SenseGloveBackend and SenseGloveBackendKismet modules.
- Added SG_CPP20 C++ macro for C++20 detection, which is now default from UE 5.3 onwards.
- Added SG_CAPTURE_THIS C++ macro as a workaround for error C4855: implicit capture of 'this' via '[=]' is deprecated in /std:c++20 in order to build the same lambda captures without extra #ifdefs on all supported engine versions.
### Changed
- SenseGlove libraries have been updated to v2.12.0-19c9854.
- SGCoreImpl/SGPlatform has been moved to SGBuildHacks/SGPlatform.
### Fixed
- Proper initialization of the SenseGlove backend in order to fix a bug in certain situations where SGConnect::Init() gets called every frame.
- Some other minor fixes and improvements.
## [1.6.1] - 2023-08-14
### Fixed
- Fix Unreal Engine 5.0 build issues.
- Minor documentation fixes.
## [1.6.0] - 2023-08-14
### Added
- Added support for the upcoming Unreal Engine 5.3.
- Now, the hand's velocity is applied to grabbed actors after being released from the hand.
- Introduce the real hands to the SenseGlove module (SGPawn) API.
- Added separation of the virtual and real hand rendering.
### Fixed
- Fix the wrong default debug virtual hand gizmo colors when initialized using the default constructor.
- Some minor performance fixes and improvements.
### Changed
- SenseGlove libraries have been updated to v2.11.0-b775a05.
## [1.5.3] - 2023-07-19
This is a hotfix release mostly addressing Android Bluetooth performance issues.
### Fixed
- Minor changelog fixes.
### Changed
- SenseGlove libraries have been updated to v2.10.1-3b0e7c9.
## [1.5.2] - 2023-07-19
This is a hotfix release mostly addressing Android-related issues.
@@ -40,7 +107,7 @@ This release breaks ABI/API compatibility with the previous versions in some are
### Changed
- Fully refactored the top-level configurations in the settings system into USTRUCTs.
- SenseGlove libraries have been updated to v.2.10.0-12133ac.
- SenseGlove libraries have been updated to v2.10.0-12133ac.
### Removed
+19 -24
View File
@@ -14,9 +14,10 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
| **5.0** | ❌ | v1.5.x | v1.5.x | v1.5.x | v1.5.x | v1.5.x (r21e) | v1.5.2 | v1.5.0 |
| **5.1** | ❌ | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x (r25b) | ✅ v1.5.2 | ✅ v1.5.0 |
| **5.2** | ❌ | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x (r25b) | ✅ v1.5.2 | ✅ v1.5.0 |
| **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
| **5.1** | ❌ | ✅ v1.8.x | ✅ v1.8.x | ✅ v1.8.x | ✅ v1.8.x | ✅ v1.8.x (r25b) | ✅ v1.8.0 | ✅ v1.8.0 |
| **5.2** | ❌ | ✅ v1.8.x | ✅ v1.8.x | ✅ v1.8.x | ✅ v1.8.x | ✅ v1.8.x (r25b) | ✅ v1.8.0 | ✅ v1.8.0 |
| **5.3** | ❌ | ✅ v1.8.x | ✅ v1.8.x | ✅ v1.8.x | ✅ v1.8.x | ✅ v1.8.x (r25b) | ✅ v1.8.0 | ✅ v1.8.0 |
* <code>✅</code> Supported
* <code>⚠️</code> Not supported by the latest release and might be lacking features
@@ -173,20 +174,6 @@ Please note that modules postfixed with **Impl** are intended for interal use an
├── linux
│ │
│ ├── v19 (UE 4.27 Linux dependencies)
│ │ │
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ └── x86-64 (dependencies targeting x86-64 Linux architecture)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ ├── v20 (UE 5.0 and 5.1 Linux dependencies)
│ │ │
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
@@ -201,7 +188,21 @@ Please note that modules postfixed with **Impl** are intended for interal use an
│ │ │
│ │ └── release
│ │
── v21 (UE 5.2 Linux dependencies)
── v21 (UE 5.2 Linux dependencies)
│ │ │
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ └── x86-64 (dependencies targeting x86-64 Linux architecture)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ └── v22 (UE 5.3 Linux dependencies)
│ │
│ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
│ │ │
@@ -216,12 +217,6 @@ Please note that modules postfixed with **Impl** are intended for interal use an
│ └── release
└── win64
├── msvc141 (Microsoft Visual Studio 2017 dependencies)
│ │
│ ├── debug
│ │
│ └── release
├── msvc142 (Microsoft Visual Studio 2019 dependencies)
│ │
+23 -1
View File
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.5.2",
"VersionName": "1.8.0",
"FriendlyName": "SenseGlove",
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
"Category": "Virtual Reality",
@@ -53,6 +53,28 @@
"Win64"
]
},
{
"Name": "SenseGloveBackend",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
{
"Name": "SenseGloveBackendKismet",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
{
"Name": "SenseGloveConnect",
"Type": "Runtime",
@@ -45,11 +45,9 @@
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
#include "SenseGlove/Components/SGWristTrackerComponent.h"
#include "SGConnect/SGConnect.h"
#include "SGCore/SGDeviceList.h"
#include "SGBackend/SGBackend.h"
#include "SGCore/SGHandPose.h"
#include "SGCore/SGHapticGlove.h"
#include "SGCore/SGHapticGloveHandProfiles.h"
#include "SGDebug/SGDebugVirtualHand.h"
#include "SGLog/SGLog.h"
@@ -123,11 +121,12 @@ struct USGVirtualHandComponent::FImpl
USkeleton* GetSkeleton() const;
const FReferenceSkeleton& GetRefSkeleton() const;
bool InitializeBackend() const;
bool UninitializeBackend() const;
bool CheckGlove() const;
void SetVisibility(bool bInVisible) const;
FORCEINLINE void SetVisibility(const bool bInVisible) const
{
Owner->SetVisibility(bInVisible, true);
}
void DrawDebugVirtualHand() const;
};
@@ -244,7 +243,6 @@ USGVirtualHandComponent::USGVirtualHandComponent(const FObjectInitializer& Objec
Super::SetSkeletalMesh(nullptr, true);
bBackendInitialized = false;
Glove = nullptr;
WristTracker = nullptr;
}
@@ -306,27 +304,24 @@ void USGVirtualHandComponent::InitializeComponent()
Pimpl->SetDefaultMesh();
}
if (Pimpl->InitializeBackend())
{
(void) Pimpl->CheckGlove();
}
(void) Pimpl->CheckGlove();
}
void USGVirtualHandComponent::UninitializeComponent()
{
Super::UninitializeComponent();
(void) Pimpl->UninitializeBackend();
if (IsValid(Glove) && AutoStopsAllHapticsOnEndPlay())
{
Glove->StopHaptics();
}
}
void USGVirtualHandComponent::BeginPlay()
{
Super::BeginPlay();
if (Pimpl->InitializeBackend())
{
(void) Pimpl->CheckGlove();
}
(void) Pimpl->CheckGlove();
}
void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
@@ -337,8 +332,6 @@ void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Glove->StopHaptics();
}
(void) Pimpl->UninitializeBackend();
}
void USGVirtualHandComponent::TickComponent(
@@ -615,101 +608,11 @@ const FReferenceSkeleton& USGVirtualHandComponent::FImpl::GetRefSkeleton() const
return Mesh->GetRefSkeleton();
}
bool USGVirtualHandComponent::FImpl::InitializeBackend() const
{
if (!Owner->bBackendInitialized)
{
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Init();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Device Scanning is already running within a different program.");
return false;
case -1:
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
return false;
case 0:
// Do not pollute the logs!
//SGLOG_ERROR("Device Scanning is already running within this program.");
// We must return here in case there are two virtual hand components are present in the scene.
return true;
case 1:
SGLOG("Successfully started up DeviceScanning from the current program.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
// Ensure that the device list is empty before doing anything.
FSGDeviceList::Dispose();
FSGDeviceList::Reinitialize();
// Load the latest hand profiles.
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
Owner->bBackendInitialized = true;
return true;
}
return false;
}
bool USGVirtualHandComponent::FImpl::UninitializeBackend() const
{
// NOTE
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
#if ! WITH_EDITOR
if (Owner->bBackendInitialized)
{
FSGDeviceList::Dispose();
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Dispose();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
return false;
case -1:
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
return false;
case 0:
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
return false;
case 1:
SGLOG("Successfully disposed of DeviceScanner resources.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
Owner->bBackendInitialized = false;
return true;
}
#endif /* ! WITH_EDITOR */
return false;
}
bool USGVirtualHandComponent::FImpl::CheckGlove() const
{
if (!Owner->bBackendInitialized)
if (!USGBackend::GetInstance()->IsBackendInitialized())
{
const bool bSucceeded = InitializeBackend();
const bool bSucceeded = USGBackend::GetInstance()->InitializeBackend();
if (!bSucceeded)
{
return false;
@@ -758,11 +661,6 @@ bool USGVirtualHandComponent::FImpl::CheckGlove() const
return bFoundGlove;
}
void USGVirtualHandComponent::FImpl::SetVisibility(const bool bInVisible) const
{
Owner->SetVisibility(bInVisible, true);
}
void USGVirtualHandComponent::FImpl::DrawDebugVirtualHand() const
{
const UWorld* World{Owner->GetWorld()};
@@ -40,10 +40,8 @@
#include "Engine/SkeletalMesh.h"
#include "UObject/ConstructorHelpers.h"
#include "SGConnect/SGConnect.h"
#include "SGCore/SGDeviceList.h"
#include "SGBackend/SGBackend.h"
#include "SGCore/SGHapticGlove.h"
#include "SGCore/SGHapticGloveHandProfiles.h"
#include "SGDebug/SGDebugGizmo.h"
#include "SGLog/SGLog.h"
#include "SGSettings/SGSettings.h"
@@ -80,8 +78,6 @@ struct USGWristTrackerComponent::FImpl
bool IsEditor() const;
bool InitializeBackend() const;
bool UninitializeBackend() const;
bool CheckGlove() const;
void UpdateMotionSource() const;
@@ -128,7 +124,6 @@ USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& Obj
bRight = true;
bBackendInitialized = false;
Glove = nullptr;
WristLocation = FVector::ZeroVector;
WristRotation = FRotator::ZeroRotator;
@@ -184,40 +179,20 @@ void USGWristTrackerComponent::InitializeComponent()
{
Super::InitializeComponent();
if (Pimpl->InitializeBackend())
{
(void) Pimpl->CheckGlove();
}
(void) Pimpl->CheckGlove();
Pimpl->UpdateMotionSource();
}
void USGWristTrackerComponent::UninitializeComponent()
{
Super::UninitializeComponent();
(void) Pimpl->UninitializeBackend();
}
void USGWristTrackerComponent::BeginPlay()
{
Super::BeginPlay();
if (Pimpl->InitializeBackend())
{
(void) Pimpl->CheckGlove();
}
(void) Pimpl->CheckGlove();
Pimpl->UpdateMotionSource();
}
void USGWristTrackerComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Super::EndPlay(EndPlayReason);
(void) Pimpl->UninitializeBackend();
}
void USGWristTrackerComponent::TickComponent(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
@@ -264,101 +239,11 @@ bool USGWristTrackerComponent::FImpl::IsEditor() const
return false;
}
bool USGWristTrackerComponent::FImpl::InitializeBackend() const
{
if (!Owner->bBackendInitialized)
{
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Init();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Device Scanning is already running within a different program.");
return false;
case -1:
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
return false;
case 0:
// Do not pollute the logs!
//SGLOG_ERROR("Device Scanning is already running within this program.");
// We must return here in case two virtual hand components are present in the scene.
return true;
case 1:
SGLOG("Successfully started up DeviceScanning from the current program.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
// Ensure that the device list is empty before doing anything.
FSGDeviceList::Dispose();
FSGDeviceList::Reinitialize();
// Load the latest hand profiles.
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
Owner->bBackendInitialized = true;
return true;
}
return false;
}
bool USGWristTrackerComponent::FImpl::UninitializeBackend() const
{
// NOTE
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
#if ! WITH_EDITOR
if (Owner->bBackendInitialized)
{
FSGDeviceList::Dispose();
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Dispose();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
return false;
case -1:
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
return false;
case 0:
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
return false;
case 1:
SGLOG("Successfully disposed of DeviceScanner resources.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
Owner->bBackendInitialized = false;
return true;
}
#endif /* ! WITH_EDITOR */
return false;
}
bool USGWristTrackerComponent::FImpl::CheckGlove() const
{
if (!Owner->bBackendInitialized)
if (!USGBackend::GetInstance()->IsBackendInitialized())
{
const bool bSucceeded = InitializeBackend();
const bool bSucceeded = USGBackend::GetInstance()->InitializeBackend();
if (!bSucceeded)
{
return false;
@@ -0,0 +1,57 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Engine/SGGameInstance.h"
#include "SGLog/SGLog.h"
USGGameInstance::USGGameInstance(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void USGGameInstance::Init()
{
Super::Init();
SGLOG("Initializing the SenseGlove GameInstance...")
}
void USGGameInstance::Shutdown()
{
Super::Shutdown();
SGLOG("Shutting down the SenseGlove GameInstance...")
}
@@ -33,7 +33,7 @@
*/
#include "SenseGlove/GameFramework//SGGameModeBase.h"
#include "SenseGlove/GameFramework/SGGameModeBase.h"
#include "SenseGlove/GameFramework/SGPawn.h"
#include "SenseGlove/GameFramework/SGPlayerController.h"
File diff suppressed because it is too large Load Diff
@@ -48,6 +48,7 @@
#include "SenseGlove/GameFramework/SGPawn.h"
#include "SenseGlove/Haptics/SGGrabState.h"
#include "SenseGlove/Haptics/SGTouchState.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCore/SGBuzzCommand.h"
#include "SGCore/SGForceFeedbackCommand.h"
#include "SGCore/SGHapticGlove.h"
@@ -204,7 +205,7 @@ void ASGPlayerController::BeginPlay()
}
SGPawn->OnGrabStateUpdated().AddWeakLambda(
this, [=](const FSGGrabState& GrabState) -> void
this, [= SG_CAPTURE_THIS](const FSGGrabState& GrabState) -> void
{
if (!IsValid(SGPawn))
{
@@ -235,7 +236,7 @@ void ASGPlayerController::BeginPlay()
});
SGPawn->OnTouchStateUpdated().AddWeakLambda(
this, [=](const FSGTouchState& TouchState) -> void
this, [= SG_CAPTURE_THIS](const FSGTouchState& TouchState) -> void
{
Pimpl->UpdateHapticsFeedback(TouchState);
});
@@ -338,7 +339,7 @@ void ASGPlayerController::FImpl::UpdateHapticsFeedback(const FSGTouchState& Touc
Owner->GetWorldTimerManager().ClearTimer(TouchBuzzStopTimer);
FTimerDelegate TouchBuzzStopHandler;
TouchBuzzStopHandler.BindLambda([=]()-> void
TouchBuzzStopHandler.BindLambda([= SG_CAPTURE_THIS]()-> void
{
Glove->SendHaptics(USGBuzzCommand::Off(Owner));
});
@@ -249,7 +249,7 @@ ASGVirtualHandActor::ASGVirtualHandActor(const FObjectInitializer& ObjectInitial
WristTracker->SetRight(VirtualHand->IsRight());
GrabState = FSGGrabState(VirtualHand, nullptr, nullptr, nullptr, nullptr);
GrabState = FSGGrabState(VirtualHand, FVector::Zero(), {}, nullptr, nullptr, nullptr, nullptr);
TouchState = FSGTouchState(VirtualHand, nullptr, nullptr, nullptr, nullptr, nullptr);
}
@@ -41,6 +41,8 @@
FSGGrabState::FSGGrabState()
: Hand(nullptr),
PreviousHandLocation(FVector::Zero()),
HandVelocityHistory{},
ActorThumbCanGrab(nullptr),
ActorIndexCanGrab(nullptr),
ActorMiddleCanGrab(nullptr),
@@ -49,11 +51,15 @@ FSGGrabState::FSGGrabState()
}
FSGGrabState::FSGGrabState(USGVirtualHandComponent* InHand,
const FVector& InPreviousHandLocation,
const TArray<FVector>& InHandVelocityHistory,
AActor* InActorThumbCanGrab,
AActor* InActorIndexCanGrab,
AActor* InActorMiddleCanGrab,
AActor* InGrabbedActor)
: Hand(InHand),
PreviousHandLocation(InPreviousHandLocation),
HandVelocityHistory(InHandVelocityHistory),
ActorThumbCanGrab(InActorThumbCanGrab),
ActorIndexCanGrab(InActorIndexCanGrab),
ActorMiddleCanGrab(InActorMiddleCanGrab),
@@ -127,9 +127,6 @@ private:
FSGDebugVirtualHandSettings DebugVirtualHandSettings;
private:
UPROPERTY(Transient)
uint8 bBackendInitialized : 1;
UPROPERTY(Transient)
USGHapticGlove* Glove;
@@ -254,6 +251,21 @@ public:
PinkyFingertipTouchSocketName = SocketName;
}
FORCEINLINE const FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings() const
{
return DebugVirtualHandSettings;
}
FORCEINLINE FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings()
{
return DebugVirtualHandSettings;
}
FORCEINLINE void SetDebugVirtualHandSettings(const FSGDebugVirtualHandSettings& InDebugVirtualHandSettings)
{
DebugVirtualHandSettings = InDebugVirtualHandSettings;
}
FORCEINLINE bool IsHiddenInGameIfNoGloveDetected() const
{
return !!bHiddenInGameIfNoGloveDetected;
@@ -111,9 +111,6 @@ private:
FSGWristTrackingSettings WristTrackingSettings;
private:
UPROPERTY(Transient)
uint8 bBackendInitialized : 1;
UPROPERTY(Transient)
USGHapticGlove* Glove;
@@ -166,12 +163,8 @@ public:
virtual void InitializeComponent() override;
virtual void UninitializeComponent() override;
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void TickComponent(float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction) override;
@@ -0,0 +1,50 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Engine/GameInstance.h"
#include "SGGameInstance.generated.h"
UCLASS(config=Game, Transient, BlueprintType, Blueprintable)
class SENSEGLOVE_API USGGameInstance : public UGameInstance
{
GENERATED_UCLASS_BODY()
public:
virtual void Init() override;
virtual void Shutdown() override;
};
@@ -35,6 +35,7 @@
#pragma once
#include "Containers/Array.h"
#include "GameFramework/Pawn.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
#include "Templates/UniquePtr.h"
@@ -57,23 +58,55 @@ class SENSEGLOVE_API ASGPawn : public APawn
GENERATED_UCLASS_BODY()
public:
DECLARE_EVENT_OneParam(ASGVirtualHandActor, FGrabStateUpdatedEvent, const FSGGrabState& GrabState);
DECLARE_EVENT_OneParam(ASGPawn, FGrabStateUpdatedEvent, const FSGGrabState& GrabState);
FGrabStateUpdatedEvent& OnGrabStateUpdated()
{
return GrabStateUpdatedEvent;
};
DECLARE_EVENT_OneParam(ASGVirtualHandActor, FTouchStateUpdatedEvent, const FSGTouchState& TouchState)
DECLARE_EVENT_OneParam(ASGPawn, FTouchStateUpdatedEvent, const FSGTouchState& TouchState)
FTouchStateUpdatedEvent& OnTouchStateUpdated()
{
return TouchStateUpdatedEvent;
};
DECLARE_EVENT_TwoParams(ASGPawn, FActorGrabbedEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
FActorGrabbedEvent& OnGrabbed()
{
return ActorGrabbedEvent;
};
DECLARE_EVENT_TwoParams(ASGPawn, FActorReleasedEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
FActorReleasedEvent& OnReleased()
{
return ActorReleasedEvent;
};
DECLARE_EVENT_TwoParams(ASGPawn, FActorBeginTouchEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
FActorBeginTouchEvent& OnActorBeginTouch()
{
return ActorBeginTouchEvent;
};
DECLARE_EVENT_TwoParams(ASGPawn, FActorEndTouchEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
FActorEndTouchEvent& OnActorEndTouch()
{
return ActorEndTouchEvent;
};
private:
FGrabStateUpdatedEvent GrabStateUpdatedEvent;
FTouchStateUpdatedEvent TouchStateUpdatedEvent;
FActorGrabbedEvent ActorGrabbedEvent;
FActorReleasedEvent ActorReleasedEvent;
FActorBeginTouchEvent ActorBeginTouchEvent;
FActorEndTouchEvent ActorEndTouchEvent;
private:
struct FImpl;
@@ -99,6 +132,9 @@ private:
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* HandLeft;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* RealHandLeft;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* LeftThumbFingertipGrabCollider;
@@ -129,6 +165,9 @@ private:
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* HandRight;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* RealHandRight;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightThumbFingertipGrabCollider;
@@ -153,6 +192,9 @@ private:
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightPinkyFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
int32 MaxNumberOfHandVelocitySamples;
private:
UPROPERTY(Transient)
FSGGrabState LeftHandGrabState;
@@ -166,6 +208,31 @@ private:
UPROPERTY(Transient)
FSGTouchState RightHandTouchState;
UPROPERTY(Transient)
TArray<const AActor*> LeftHandOverlappedActors;
UPROPERTY(Transient)
TArray<const AActor*> RightHandOverlappedActors;
protected:
UFUNCTION(BlueprintImplementableEvent, Category="SenseGlove | Game Framework | Pawn")
void OnGrabStateUpdated(const FSGGrabState& GrabState);
UFUNCTION(BlueprintImplementableEvent, Category="SenseGlove | Game Framework | Pawn")
void OnTouchStateUpdated(const FSGTouchState& TouchState);
UFUNCTION(BlueprintImplementableEvent, Category="SenseGlove | Game Framework | Pawn")
void OnActorGrabbed(const USGVirtualHandComponent* Hand, const AActor* Actor);
UFUNCTION(BlueprintImplementableEvent, Category="SenseGlove | Game Framework | Pawn")
void OnActorReleased(const USGVirtualHandComponent* Hand, const AActor* Actor);
UFUNCTION(BlueprintImplementableEvent, Category="SenseGlove | Game Framework | Pawn")
void OnActorBeginTouch(const USGVirtualHandComponent* Hand, const AActor* Actor);
UFUNCTION(BlueprintImplementableEvent, Category="SenseGlove | Game Framework | Pawn")
void OnActorEndTouch(const USGVirtualHandComponent* Hand, const AActor* Actor);
public:
FORCEINLINE UCameraComponent* GetCamera() const
{
@@ -182,6 +249,11 @@ public:
return HandLeft;
}
FORCEINLINE USGVirtualHandComponent* GetRealHandLeft() const
{
return RealHandLeft;
}
FORCEINLINE USphereComponent* GetLeftThumbFingertipGrabCollider() const
{
return LeftThumbFingertipGrabCollider;
@@ -232,6 +304,11 @@ public:
return HandRight;
}
FORCEINLINE USGVirtualHandComponent* GetRealHandRight() const
{
return RealHandRight;
}
FORCEINLINE USphereComponent* GetRightThumbFingertipGrabCollider() const
{
return RightThumbFingertipGrabCollider;
@@ -272,12 +349,56 @@ public:
return RightPinkyFingertipTouchCollider;
}
FORCEINLINE int32 GetMaxNumberOfHandVelocitySamples() const
{
return MaxNumberOfHandVelocitySamples;
}
FORCEINLINE void SetMaxNumberOfHandVelocitySamples(const int32 InMaxNumberOfHandVelocitySamples)
{
MaxNumberOfHandVelocitySamples = InMaxNumberOfHandVelocitySamples;
}
public:
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void Tick(float DeltaSeconds) override;
virtual void PreInitializeComponents() override;
virtual void PostInitializeComponents() override;
protected:
UFUNCTION()
virtual void OnRealLeftHandOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRealLeftHandOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRealRightHandOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRealRightHandOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnLeftThumbFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
@@ -35,6 +35,8 @@
#pragma once
#include "Containers/Array.h"
#include "Math/Vector.h"
#include "UObject/ObjectMacros.h"
#include "SGGrabState.generated.h"
@@ -53,6 +55,12 @@ public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
USGVirtualHandComponent* Hand;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
FVector PreviousHandLocation;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
TArray<FVector> HandVelocityHistory;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* ActorThumbCanGrab;
@@ -69,6 +77,8 @@ public:
FSGGrabState();
explicit FSGGrabState(USGVirtualHandComponent* InHand,
const FVector& InPreviousHandLocation,
const TArray<FVector>& InHandVelocityHistory,
AActor* InActorThumbCanGrab,
AActor* InActorIndexCanGrab,
AActor* InActorMiddleCanGrab,
+8
View File
@@ -57,6 +57,7 @@ public class SenseGlove : ModuleRules
"Engine",
"HeadMountedDisplay",
"InputCore",
"SenseGloveBackend",
"SenseGloveConnect",
"SenseGloveCore",
"SenseGloveDebug",
@@ -65,5 +66,12 @@ public class SenseGlove : ModuleRules
"SenseGloveTypes",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"SenseGloveBuildHacks",
}
);
}
}
@@ -0,0 +1,223 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGBackend/SGBackend.h"
#include "Engine/Engine.h"
#include "SGConnect/SGConnect.h"
#include "SGCore/SGDeviceList.h"
#include "SGCore/SGHapticGloveHandProfiles.h"
#include "SGLog/SGLog.h"
struct USGBackend::FImpl
{
/************************
* Owner object
************************/
USGBackend* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGBackend* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
};
USGBackend* USGBackend::GetInstance()
{
if (!ensureAlwaysMsgf(GEngine, TEXT("The engine has not been initialized!")))
{
return nullptr;
}
USGBackend* Instance{GEngine->GetEngineSubsystem<USGBackend>()};
return Instance;
}
USGBackend::USGBackend()
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
bBackendInitialized = false;
}
bool USGBackend::InitializeBackend()
{
if (!IsBackendInitialized())
{
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Init();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Device Scanning is already running within a different program.");
return false;
case -1:
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
return false;
case 0:
SGLOG_ERROR("Device Scanning is already running within this program.");
return false;
case 1:
SGLOG("Successfully started up DeviceScanning from the current program.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
// Ensure that the device list is empty before doing anything.
FSGDeviceList::Dispose();
FSGDeviceList::Reinitialize();
// Load the latest hand profiles.
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
bBackendInitialized = true;
return true;
}
return false;
}
bool USGBackend::UninitializeBackend()
{
if (IsBackendInitialized())
{
FSGDeviceList::Dispose();
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Dispose();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
return false;
case -1:
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
return false;
case 0:
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
return false;
case 1:
SGLOG("Successfully disposed of DeviceScanner resources.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
bBackendInitialized = false;
return true;
}
return false;
}
bool USGBackend::ShouldCreateSubsystem(UObject* Outer) const
{
return true;
}
void USGBackend::Initialize(FSubsystemCollectionBase& Collection)
{
SGLOG("Initializing the SenseGlove Backend singleton with the engine lifetime...");
Super::Initialize(Collection);
SGLOG("Initializing the SenseGlove Backend singleton with the engine lifetime...");
if (InitializeBackend())
{
SGLOG("The bridge to the SenseGlove Backend has been initialized successfully!")
}
else
{
SGLOG_ERROR("Failed to initialize the bridge to the SenseGlove Backend!")
}
SGLOG("The SenseGlove Backend singleton has been successfully initialized with the engine lifetime!");
}
void USGBackend::Deinitialize()
{
SGLOG("De-initializing the SenseGlove Backend singleton due to the engine lifetime expiration...");
Super::Deinitialize();
if (UninitializeBackend())
{
SGLOG("The bridge to the SenseGlove Backend has been uninitialized successfully!")
}
else
{
SGLOG_ERROR("Failed to uninitialize the bridge to the SenseGlove Backend!")
}
(void)Pimpl.Release();
SGLOG("The SenseGlove Backend singleton has been successfully de-initialized!");
}
USGBackend::FImpl::FImpl(USGBackend* InOwner)
: Owner(InOwner)
{
}
USGBackend::FImpl::~FImpl() = default;
void USGBackend::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,40 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveBackend.h"
#include "Modules/ModuleManager.h"
#include "SenseGloveBackendModule.h"
IMPLEMENT_MODULE(FSenseGloveBackendModule, SenseGloveBackend)
@@ -0,0 +1,38 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "CoreMinimal.h"
@@ -0,0 +1,63 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveBackendModule.h"
#include "SGLog/SGLog.h"
#include "SGBackend/SGBackend.h"
#define LOCTEXT_NAMESPACE "FSenseGloveBackendModule"
void FSenseGloveBackendModule::StartupModule()
{
SGLOG("Starting up SenseGloveBackend module...");
}
void FSenseGloveBackendModule::PreUnloadCallback()
{
SGLOG("Unloading SenseGloveBackend module...");
}
void FSenseGloveBackendModule::PostLoadCallback()
{
SGLOG("Loading of SenseGloveBackend module has succeeded!");
}
void FSenseGloveBackendModule::ShutdownModule()
{
SGLOG("Shutting down SenseGloveBackend module...");
}
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,51 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Modules/ModuleInterface.h"
#define LOCTEXT_NAMESPACE "SenseGloveBackend"
class FSenseGloveBackendModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void PreUnloadCallback() override;
virtual void PostLoadCallback() override;
virtual void ShutdownModule() override;
};
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,87 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Math/Color.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "Subsystems/EngineSubsystem.h"
#include "Templates/UniquePtr.h"
#include "UObject/ObjectMacros.h"
#include "SGBackend.generated.h"
UCLASS(config = SenseGloveBackend)
class SENSEGLOVEBACKEND_API USGBackend : public UEngineSubsystem
{
GENERATED_BODY()
private:
UPROPERTY(Transient)
uint8 bBackendInitialized : 1;
public:
static USGBackend* GetInstance();
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
USGBackend();
public:
FORCEINLINE bool IsBackendInitialized() const
{
return !!bBackendInitialized;
}
bool InitializeBackend();
bool UninitializeBackend();
public:
virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
};
@@ -0,0 +1,65 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
using System;
using UnrealBuildTool;
public class SenseGloveBackend : ModuleRules
{
public SenseGloveBackend(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"SenseGloveConnect",
"SenseGloveCore",
"SenseGloveLog",
"SenseGloveTypes",
}
);
}
}
@@ -0,0 +1,58 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGBackendKismet/SGBackendKismetLibrary.h"
#include "SGBackend/SGBackend.h"
USGBackend* USGBackendKismetLibrary::GetInstance()
{
return USGBackend::GetInstance();
}
bool USGBackendKismetLibrary::IsBackendInitialized(const USGBackend* Backend)
{
return Backend->IsBackendInitialized();
}
bool USGBackendKismetLibrary::InitializeBackend(USGBackend* Backend)
{
return Backend->InitializeBackend();
}
bool USGBackendKismetLibrary::UninitializeBackend(USGBackend* Backend)
{
return Backend->UninitializeBackend();
}
@@ -0,0 +1,40 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveBackendKismet.h"
#include "Modules/ModuleManager.h"
#include "SenseGloveBackendKismetModule.h"
IMPLEMENT_MODULE(FSenseGloveBackendKismetModule, SenseGloveBackendKismet)
@@ -0,0 +1,38 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "CoreMinimal.h"
@@ -0,0 +1,62 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveBackendKismetModule.h"
#include "SGLog/SGLog.h"
#define LOCTEXT_NAMESPACE "FSenseGloveBackendKismetModule"
void FSenseGloveBackendKismetModule::StartupModule()
{
SGLOG("Starting up SenseGloveBackendKismet module...");
}
void FSenseGloveBackendKismetModule::PreUnloadCallback()
{
SGLOG("Unloading SenseGloveBackendKismet module...");
}
void FSenseGloveBackendKismetModule::PostLoadCallback()
{
SGLOG("Loading of SenseGloveBackendKismet module has succeeded!");
}
void FSenseGloveBackendKismetModule::ShutdownModule()
{
SGLOG("Shutting down SenseGloveBackendKismet module...");
}
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,51 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Modules/ModuleInterface.h"
#define LOCTEXT_NAMESPACE "SenseGloveBackendKismet"
class FSenseGloveBackendKismetModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void PreUnloadCallback() override;
virtual void PostLoadCallback() override;
virtual void ShutdownModule() override;
};
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,61 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGBackendKismetLibrary.generated.h"
class USGBackend;
UCLASS(meta=(ScriptName = "SesneGloveBackendKismetLibrary"))
class SENSEGLOVEBACKENDKISMET_API USGBackendKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
static USGBackend* GetInstance();
UFUNCTION(BlueprintPure, Category="SenseGlove | Backend")
static bool IsBackendInitialized(const USGBackend* Backend);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
bool InitializeBackend(UPARAM(ref) USGBackend* Backend);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
bool UninitializeBackend(UPARAM(ref) USGBackend* Backend);
};
@@ -0,0 +1,64 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
using System;
using UnrealBuildTool;
public class SenseGloveBackendKismet : ModuleRules
{
public SenseGloveBackendKismet(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"SenseGloveBackend",
"SenseGloveLog",
"SenseGloveKismet",
"SenseGloveTypes",
}
);
}
}
@@ -33,4 +33,4 @@
*/
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
@@ -41,8 +41,20 @@
#define SG_CPP17 0
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L ) */
#if SG_CPP17
#if ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L )
#define SG_CPP20 1
#else /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L ) */
#define SG_CPP20 0
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L ) */
#if SG_CPP17 || SG_CPP20
#define SG_NOEXCEPT noexcept
#else /* SG_CPP17 */
#else /* SG_CPP17 || SG_CPP20 */
#define SG_NOEXCEPT
#endif /* SG_CPP17 */
#endif /* SG_CPP17 || SG_CPP20 */
#if SG_CPP20
#define SG_CAPTURE_THIS , this
#else /* SG_CPP17 || SG_CPP20 */
#define SG_CAPTURE_THIS
#endif /* SG_CPP17 || SG_CPP20 */
@@ -147,7 +147,9 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_2_OR_LATER
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
@@ -166,7 +168,9 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_2_OR_LATER
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
@@ -292,7 +296,9 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_2_OR_LATER
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
@@ -311,7 +317,9 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_2_OR_LATER
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
@@ -63,9 +63,10 @@ public class SenseGloveCore : ModuleRules
}
);
PublicIncludePathModuleNames.AddRange(
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"SenseGloveBuildHacks",
"SenseGloveTypes",
}
);
@@ -42,6 +42,7 @@
#include "Runtime/Launch/Resources/Version.h"
#include "SGBuildHacks/SGInclude_Core_BasicHandModel.h"
#include "SGBuildHacks/SGInclude_Core_Quat.h"
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
#include "SGCoreImpl/SGCoreEnumCast.h"
#include "SGCoreImpl/SGQuatImpl.h"
@@ -43,6 +43,7 @@
#include "SGBuildHacks/SGInclude_Core_Quat.h"
#include "SGBuildHacks/SGInclude_Core_HandInterpolator.h"
#include "SGBuildHacks/SGInclude_Core_InterpolationSet.h"
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
#include "SGCoreImpl/SGCoreEnumCast.h"
#include "SGCoreImpl/SGInterpolationSetImpl.h"
@@ -40,7 +40,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
class FSGVect3DImpl;
@@ -39,7 +39,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -40,7 +40,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -43,8 +43,8 @@
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCoreImpl/SGDeviceImpl.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -39,8 +39,8 @@
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCoreImpl/SGFingerCommandImpl.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -38,7 +38,7 @@
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -41,7 +41,7 @@
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -38,7 +38,7 @@
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -40,7 +40,7 @@
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -39,8 +39,8 @@
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCoreImpl/SGFingerCommandImpl.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -40,7 +40,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
class FSGInterpolationSetImpl;
@@ -38,7 +38,7 @@
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
class FSGHandInterpolatorImpl;
@@ -38,7 +38,7 @@
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
class FSGHandInterpolatorImpl;
@@ -39,7 +39,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -41,7 +41,7 @@
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -38,7 +38,7 @@
#include "Containers/Array.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -44,8 +44,8 @@
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCoreImpl/SGDeviceImpl.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -39,8 +39,8 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
#include "SGCoreImpl/SGPlatform.h"
namespace SGCore
{
@@ -38,7 +38,7 @@
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -38,7 +38,7 @@
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
class FSGHandInterpolatorImpl;
@@ -44,8 +44,8 @@
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCoreImpl/SGHapticGloveImpl.h"
#include "SGCoreImpl/SGPlatform.h"
namespace SGCore
{
@@ -38,7 +38,7 @@
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -39,7 +39,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -39,7 +39,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
class FSGHandInterpolatorImpl;
@@ -44,8 +44,8 @@
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCoreImpl/SGHapticGloveImpl.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -39,7 +39,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -39,7 +39,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -38,7 +38,7 @@
#include "Containers/UnrealString.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -39,7 +39,7 @@
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -38,7 +38,7 @@
#include "HAL/Platform.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -40,8 +40,8 @@
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCoreImpl/SGBuzzCommandImpl.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGTypes/SGCoreTypes.h"
namespace SGCore
@@ -39,7 +39,7 @@
#include "HAL/Platform.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
namespace SGCore
{
@@ -58,7 +58,6 @@ public class SenseGloveCoreImpl : ModuleRules
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SenseGloveBuildHacks",
"SenseGloveInterop",
"SenseGloveLog",
"SenseGloveTypes",
@@ -66,6 +65,13 @@ public class SenseGloveCoreImpl : ModuleRules
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"SenseGloveBuildHacks",
}
);
AddCoreLibrary(Target);
PublicDefinitions.Add("SENSEGLOVE_BUILDING_CORE_IMPL_MODULE");
@@ -146,7 +152,9 @@ public class SenseGloveCoreImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_2_OR_LATER
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
@@ -165,7 +173,9 @@ public class SenseGloveCoreImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_2_OR_LATER
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
@@ -60,8 +60,9 @@ public class SenseGloveInterop : ModuleRules
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"SenseGloveBuildHacks",
"SenseGloveCoreImpl",
}
);
}
}
}
@@ -57,6 +57,11 @@ USGVirtualHandComponent* UPawnKismetLibrary::GetHandLeft(const ASGPawn* Pawn)
return Pawn->GetHandLeft();
}
USGVirtualHandComponent* UPawnKismetLibrary::GetRealHandLeft(const ASGPawn* Pawn)
{
return Pawn->GetHandLeft();
}
USphereComponent* UPawnKismetLibrary::GetLeftThumbFingertipGrabCollider(const ASGPawn* Pawn)
{
return Pawn->GetLeftThumbFingertipGrabCollider();
@@ -107,6 +112,11 @@ USGVirtualHandComponent* UPawnKismetLibrary::GetHandRight(const ASGPawn* Pawn)
return Pawn->GetHandRight();
}
USGVirtualHandComponent* UPawnKismetLibrary::GetRealHandRight(const ASGPawn* Pawn)
{
return Pawn->GetRealHandRight();
}
USphereComponent* UPawnKismetLibrary::GetRightThumbFingertipGrabCollider(const ASGPawn* Pawn)
{
return Pawn->GetRightThumbFingertipGrabCollider();
@@ -72,8 +72,8 @@ bool UVirtualHandComponentKismetLibrary::IsRight(const USGVirtualHandComponent*
return VirtualHandComponent->IsRight();
}
void UVirtualHandComponentKismetLibrary::SetRight(USGVirtualHandComponent* VirtualHandComponent,
const bool bInRight)
void UVirtualHandComponentKismetLibrary::SetRight(
USGVirtualHandComponent* VirtualHandComponent, const bool bInRight)
{
VirtualHandComponent->SetRight(bInRight);
}
@@ -96,8 +96,8 @@ bool UVirtualHandComponentKismetLibrary::AutoStopsAllHapticsOnEndPlay(
return VirtualHandComponent->AutoStopsAllHapticsOnEndPlay();
}
void UVirtualHandComponentKismetLibrary::SetAutoStopAllHapticsOnEndPlay(USGVirtualHandComponent* VirtualHandComponent,
const bool bInAutoStopAllHapticsOnEndPlay)
void UVirtualHandComponentKismetLibrary::SetAutoStopAllHapticsOnEndPlay(
USGVirtualHandComponent* VirtualHandComponent, const bool bInAutoStopAllHapticsOnEndPlay)
{
VirtualHandComponent->SetAutoStopAllHapticsOnEndPlay(bInAutoStopAllHapticsOnEndPlay);
}
@@ -119,8 +119,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetThumbFingertipGrabSocketName
return VirtualHandComponent->GetThumbFingertipGrabSocketName();
}
void UVirtualHandComponentKismetLibrary::SetThumbFingertipGrabSocketName(USGVirtualHandComponent* VirtualHandComponent,
const FName& SocketName)
void UVirtualHandComponentKismetLibrary::SetThumbFingertipGrabSocketName(
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
{
VirtualHandComponent->SetThumbFingertipGrabSocketName(SocketName);
}
@@ -131,8 +131,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetIndexFingertipGrabSocketName
return VirtualHandComponent->GetIndexFingertipGrabSocketName();
}
void UVirtualHandComponentKismetLibrary::SetIndexFingertipGrabSocketName(USGVirtualHandComponent* VirtualHandComponent,
const FName& SocketName)
void UVirtualHandComponentKismetLibrary::SetIndexFingertipGrabSocketName(
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
{
VirtualHandComponent->SetIndexFingertipGrabSocketName(SocketName);
}
@@ -143,8 +143,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetMiddleFingertipGrabSocketNam
return VirtualHandComponent->GetMiddleFingertipGrabSocketName();
}
void UVirtualHandComponentKismetLibrary::SetMiddleFingertipGrabSocketName(USGVirtualHandComponent* VirtualHandComponent,
const FName& SocketName)
void UVirtualHandComponentKismetLibrary::SetMiddleFingertipGrabSocketName(
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
{
VirtualHandComponent->SetMiddleFingertipGrabSocketName(SocketName);
}
@@ -161,8 +161,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetThumbFingertipTouchSocketNam
return VirtualHandComponent->GetThumbFingertipTouchSocketName();
}
void UVirtualHandComponentKismetLibrary::SetThumbFingertipTouchSocketName(USGVirtualHandComponent* VirtualHandComponent,
const FName& SocketName)
void UVirtualHandComponentKismetLibrary::SetThumbFingertipTouchSocketName(
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
{
VirtualHandComponent->SetThumbFingertipTouchSocketName(SocketName);
}
@@ -173,8 +173,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetIndexFingertipTouchSocketNam
return VirtualHandComponent->GetIndexFingertipTouchSocketName();
}
void UVirtualHandComponentKismetLibrary::SetIndexFingertipTouchSocketName(USGVirtualHandComponent* VirtualHandComponent,
const FName& SocketName)
void UVirtualHandComponentKismetLibrary::SetIndexFingertipTouchSocketName(
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
{
VirtualHandComponent->SetIndexFingertipTouchSocketName(SocketName);
}
@@ -198,8 +198,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetRingFingertipTouchSocketName
return VirtualHandComponent->GetRingFingertipTouchSocketName();
}
void UVirtualHandComponentKismetLibrary::SetRingFingertipTouchSocketName(USGVirtualHandComponent* VirtualHandComponent,
const FName& SocketName)
void UVirtualHandComponentKismetLibrary::SetRingFingertipTouchSocketName(
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
{
VirtualHandComponent->SetRingFingertipTouchSocketName(SocketName);
}
@@ -210,18 +210,32 @@ const FName& UVirtualHandComponentKismetLibrary::GetPinkyFingertipTouchSocketNam
return VirtualHandComponent->GetPinkyFingertipTouchSocketName();
}
void UVirtualHandComponentKismetLibrary::SetPinkyFingertipTouchSocketName(USGVirtualHandComponent* VirtualHandComponent,
const FName& SocketName)
void UVirtualHandComponentKismetLibrary::SetPinkyFingertipTouchSocketName(
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
{
VirtualHandComponent->SetPinkyFingertipTouchSocketName(SocketName);
}
const FSGDebugVirtualHandSettings& UVirtualHandComponentKismetLibrary::GetDebugVirtualHandSettings(
const USGVirtualHandComponent* VirtualHandComponent)
{
return VirtualHandComponent->GetDebugVirtualHandSettings();
}
void UVirtualHandComponentKismetLibrary::SetDebugVirtualHandSettings(
USGVirtualHandComponent* VirtualHandComponent,
const FSGDebugVirtualHandSettings& InDebugVirtualHandSettings)
{
VirtualHandComponent->SetDebugVirtualHandSettings(InDebugVirtualHandSettings);
}
bool UVirtualHandComponentKismetLibrary::IsGloveConnected(const USGVirtualHandComponent* VirtualHandComponent)
{
return VirtualHandComponent->IsGloveConnected();
}
USGHapticGlove* UVirtualHandComponentKismetLibrary::GetConnectedGlove(const USGVirtualHandComponent* VirtualHandComponent)
USGHapticGlove* UVirtualHandComponentKismetLibrary::GetConnectedGlove(
const USGVirtualHandComponent* VirtualHandComponent)
{
return VirtualHandComponent->GetConnectedGlove();
}
@@ -71,6 +71,9 @@ public:
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
static USGVirtualHandComponent* GetHandLeft(const ASGPawn* Pawn);
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
static USGVirtualHandComponent* GetRealHandLeft(const ASGPawn* Pawn);
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
static USphereComponent* GetLeftThumbFingertipGrabCollider(const ASGPawn* Pawn);
@@ -101,6 +104,9 @@ public:
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
static USGVirtualHandComponent* GetHandRight(const ASGPawn* Pawn);
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
static USGVirtualHandComponent* GetRealHandRight(const ASGPawn* Pawn);
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
static USphereComponent* GetRightThumbFingertipGrabCollider(const ASGPawn* Pawn);
@@ -44,6 +44,7 @@
#include "UObject/NameTypes.h"
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGSettings/SGDebugVirtualHandSettings.h"
#include "SGTypes/SGNameArray.h"
#include "SGVirtualHandComponentKismetLibrary.generated.h"
@@ -160,6 +161,14 @@ public:
static void SetPinkyFingertipTouchSocketName(UPARAM(ref) USGVirtualHandComponent* VirtualHandComponent,
const FName& SocketName);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component")
static const FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings(
const USGVirtualHandComponent* VirtualHandComponent);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component")
static void SetDebugVirtualHandSettings(UPARAM(ref) USGVirtualHandComponent* VirtualHandComponent,
const FSGDebugVirtualHandSettings& InDebugVirtualHandSettings);
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component")
static bool IsGloveConnected(const USGVirtualHandComponent* VirtualHandComponent);
@@ -44,8 +44,8 @@ FSGDebugVirtualHandSettings::FSGDebugVirtualHandSettings()
GizmoLength(1.0f),
GizmoThickness(1.0f),
GizmoXAxisColor(255, 0, 0, 255),
GizmoYAxisColor(255, 0, 0, 255),
GizmoZAxisColor(255, 0, 0, 255),
GizmoYAxisColor(0, 255, 0, 255),
GizmoZAxisColor(0, 0, 255, 255),
bPersistentLines(false),
LifeTimeModifier(1.1f),
DepthPriority(0)
@@ -107,8 +107,6 @@ void USGSettings::Initialize(FSubsystemCollectionBase& Collection)
Super::Initialize(Collection);
SGLOG("Initializing the SenseGlove settings singleton with the engine lifetime...");
SGLOG("The SenseGlove settings singleton has been successfully initialized with the engine lifetime!");
}
@@ -118,7 +116,7 @@ void USGSettings::Deinitialize()
Super::Deinitialize();
Pimpl.Release();
(void)Pimpl.Release();
SGLOG("The SenseGlove settings singleton has been successfully de-initialized!");
}
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