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+57
-1
@@ -5,6 +5,62 @@ All notable changes to this project will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [1.7.0] - 2023-09-14
|
||||
|
||||
### Added
|
||||
|
||||
- Introduce SGGameInstance, a customized SenseGlove game instance for future use.
|
||||
- Added the new SenseGloveBackend and SenseGloveBackendKismet modules.
|
||||
- Added SG_CPP20 C++ macro for C++20 detection, which is now default from UE 5.3 onwards.
|
||||
- Added SG_CAPTURE_THIS C++ macro as a workaround for error C4855: implicit capture of 'this' via '[=]' is deprecated in /std:c++20 in order to build the same lambda captures without extra #ifdefs on all supported engine versions.
|
||||
|
||||
### Changed
|
||||
|
||||
- SenseGlove libraries have been updated to v2.12.0-19c9854.
|
||||
- SGCoreImpl/SGPlatform has been moved to SGBuildHacks/SGPlatform.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Proper initialization of the SenseGlove backend in order to fix a bug in certain situations where SGConnect::Init() gets called every frame.
|
||||
- Some other minor fixes and improvements.
|
||||
|
||||
## [1.6.1] - 2023-08-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix Unreal Engine 5.0 build issues.
|
||||
- Minor documentation fixes.
|
||||
|
||||
## [1.6.0] - 2023-08-14
|
||||
|
||||
### Added
|
||||
|
||||
- Added support for the upcoming Unreal Engine 5.3.
|
||||
- Now, the hand's velocity is applied to grabbed actors after being released from the hand.
|
||||
- Introduce the real hands to the SenseGlove module (SGPawn) API.
|
||||
- Added separation of the virtual and real hand rendering.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix the wrong default debug virtual hand gizmo colors when initialized using the default constructor.
|
||||
- Some minor performance fixes and improvements.
|
||||
|
||||
### Changed
|
||||
|
||||
- SenseGlove libraries have been updated to v2.11.0-b775a05.
|
||||
|
||||
## [1.5.3] - 2023-07-19
|
||||
|
||||
This is a hotfix release mostly addressing Android Bluetooth performance issues.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Minor changelog fixes.
|
||||
|
||||
### Changed
|
||||
|
||||
- SenseGlove libraries have been updated to v2.10.1-3b0e7c9.
|
||||
|
||||
## [1.5.2] - 2023-07-19
|
||||
|
||||
This is a hotfix release mostly addressing Android-related issues.
|
||||
@@ -40,7 +96,7 @@ This release breaks ABI/API compatibility with the previous versions in some are
|
||||
### Changed
|
||||
|
||||
- Fully refactored the top-level configurations in the settings system into USTRUCTs.
|
||||
- SenseGlove libraries have been updated to v.2.10.0-12133ac.
|
||||
- SenseGlove libraries have been updated to v2.10.0-12133ac.
|
||||
|
||||
### Removed
|
||||
|
||||
|
||||
@@ -14,9 +14,10 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
|
||||
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
|
||||
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
|
||||
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
|
||||
| **5.0** | ❌ | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x (r21e) | ✅ v1.5.2 | ✅ v1.5.0 |
|
||||
| **5.1** | ❌ | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x (r25b) | ✅ v1.5.2 | ✅ v1.5.0 |
|
||||
| **5.2** | ❌ | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x | ✅ v1.5.x (r25b) | ✅ v1.5.2 | ✅ v1.5.0 |
|
||||
| **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
|
||||
| **5.1** | ❌ | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x (r25b) | ✅ v1.7.0 | ✅ v1.7.0 |
|
||||
| **5.2** | ❌ | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x (r25b) | ✅ v1.7.0 | ✅ v1.7.0 |
|
||||
| **5.3** | ❌ | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x (r25b) | ✅ v1.7.0 | ✅ v1.7.0 |
|
||||
|
||||
* <code>✅</code> Supported
|
||||
* <code>⚠️</code> Not supported by the latest release and might be lacking features
|
||||
@@ -173,20 +174,6 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
│
|
||||
├── linux
|
||||
│ │
|
||||
│ ├── v19 (UE 4.27 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
|
||||
│ │ │ │
|
||||
│ │ │ ├── debug
|
||||
│ │ │ │
|
||||
│ │ │ └── release
|
||||
│ │ │
|
||||
│ │ └── x86-64 (dependencies targeting x86-64 Linux architecture)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ ├── v20 (UE 5.0 and 5.1 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
|
||||
@@ -201,7 +188,21 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ └── v21 (UE 5.2 Linux dependencies)
|
||||
│ ├── v21 (UE 5.2 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
|
||||
│ │ │ │
|
||||
│ │ │ ├── debug
|
||||
│ │ │ │
|
||||
│ │ │ └── release
|
||||
│ │ │
|
||||
│ │ └── x86-64 (dependencies targeting x86-64 Linux architecture)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ └── v22 (UE 5.3 Linux dependencies)
|
||||
│ │
|
||||
│ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
|
||||
│ │ │
|
||||
@@ -216,12 +217,6 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
│ └── release
|
||||
│
|
||||
└── win64
|
||||
│
|
||||
├── msvc141 (Microsoft Visual Studio 2017 dependencies)
|
||||
│ │
|
||||
│ ├── debug
|
||||
│ │
|
||||
│ └── release
|
||||
│
|
||||
├── msvc142 (Microsoft Visual Studio 2019 dependencies)
|
||||
│ │
|
||||
|
||||
+23
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.5.2",
|
||||
"VersionName": "1.7.0",
|
||||
"FriendlyName": "SenseGlove",
|
||||
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
|
||||
"Category": "Virtual Reality",
|
||||
@@ -53,6 +53,28 @@
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveBackend",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveBackendKismet",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveConnect",
|
||||
"Type": "Runtime",
|
||||
|
||||
@@ -45,11 +45,9 @@
|
||||
|
||||
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
|
||||
#include "SenseGlove/Components/SGWristTrackerComponent.h"
|
||||
#include "SGConnect/SGConnect.h"
|
||||
#include "SGCore/SGDeviceList.h"
|
||||
#include "SGBackend/SGBackend.h"
|
||||
#include "SGCore/SGHandPose.h"
|
||||
#include "SGCore/SGHapticGlove.h"
|
||||
#include "SGCore/SGHapticGloveHandProfiles.h"
|
||||
#include "SGDebug/SGDebugVirtualHand.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
@@ -123,11 +121,12 @@ struct USGVirtualHandComponent::FImpl
|
||||
USkeleton* GetSkeleton() const;
|
||||
const FReferenceSkeleton& GetRefSkeleton() const;
|
||||
|
||||
bool InitializeBackend() const;
|
||||
bool UninitializeBackend() const;
|
||||
bool CheckGlove() const;
|
||||
|
||||
void SetVisibility(bool bInVisible) const;
|
||||
FORCEINLINE void SetVisibility(const bool bInVisible) const
|
||||
{
|
||||
Owner->SetVisibility(bInVisible, true);
|
||||
}
|
||||
|
||||
void DrawDebugVirtualHand() const;
|
||||
};
|
||||
@@ -244,7 +243,6 @@ USGVirtualHandComponent::USGVirtualHandComponent(const FObjectInitializer& Objec
|
||||
|
||||
Super::SetSkeletalMesh(nullptr, true);
|
||||
|
||||
bBackendInitialized = false;
|
||||
Glove = nullptr;
|
||||
WristTracker = nullptr;
|
||||
}
|
||||
@@ -306,27 +304,24 @@ void USGVirtualHandComponent::InitializeComponent()
|
||||
Pimpl->SetDefaultMesh();
|
||||
}
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::UninitializeComponent()
|
||||
{
|
||||
Super::UninitializeComponent();
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
if (IsValid(Glove) && AutoStopsAllHapticsOnEndPlay())
|
||||
{
|
||||
Glove->StopHaptics();
|
||||
}
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
@@ -337,8 +332,6 @@ void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
{
|
||||
Glove->StopHaptics();
|
||||
}
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::TickComponent(
|
||||
@@ -615,101 +608,11 @@ const FReferenceSkeleton& USGVirtualHandComponent::FImpl::GetRefSkeleton() const
|
||||
return Mesh->GetRefSkeleton();
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::InitializeBackend() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
{
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Init();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Device Scanning is already running within a different program.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
// Do not pollute the logs!
|
||||
//SGLOG_ERROR("Device Scanning is already running within this program.");
|
||||
// We must return here in case there are two virtual hand components are present in the scene.
|
||||
return true;
|
||||
case 1:
|
||||
SGLOG("Successfully started up DeviceScanning from the current program.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
// Ensure that the device list is empty before doing anything.
|
||||
FSGDeviceList::Dispose();
|
||||
FSGDeviceList::Reinitialize();
|
||||
|
||||
// Load the latest hand profiles.
|
||||
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
|
||||
|
||||
Owner->bBackendInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::UninitializeBackend() const
|
||||
{
|
||||
// NOTE
|
||||
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
|
||||
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
|
||||
#if ! WITH_EDITOR
|
||||
if (Owner->bBackendInitialized)
|
||||
{
|
||||
FSGDeviceList::Dispose();
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Dispose();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully disposed of DeviceScanner resources.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
Owner->bBackendInitialized = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif /* ! WITH_EDITOR */
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::CheckGlove() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
if (!USGBackend::GetInstance()->IsBackendInitialized())
|
||||
{
|
||||
const bool bSucceeded = InitializeBackend();
|
||||
const bool bSucceeded = USGBackend::GetInstance()->InitializeBackend();
|
||||
if (!bSucceeded)
|
||||
{
|
||||
return false;
|
||||
@@ -758,11 +661,6 @@ bool USGVirtualHandComponent::FImpl::CheckGlove() const
|
||||
return bFoundGlove;
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::FImpl::SetVisibility(const bool bInVisible) const
|
||||
{
|
||||
Owner->SetVisibility(bInVisible, true);
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::FImpl::DrawDebugVirtualHand() const
|
||||
{
|
||||
const UWorld* World{Owner->GetWorld()};
|
||||
|
||||
@@ -40,10 +40,8 @@
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
|
||||
#include "SGConnect/SGConnect.h"
|
||||
#include "SGCore/SGDeviceList.h"
|
||||
#include "SGBackend/SGBackend.h"
|
||||
#include "SGCore/SGHapticGlove.h"
|
||||
#include "SGCore/SGHapticGloveHandProfiles.h"
|
||||
#include "SGDebug/SGDebugGizmo.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
#include "SGSettings/SGSettings.h"
|
||||
@@ -80,8 +78,6 @@ struct USGWristTrackerComponent::FImpl
|
||||
|
||||
bool IsEditor() const;
|
||||
|
||||
bool InitializeBackend() const;
|
||||
bool UninitializeBackend() const;
|
||||
bool CheckGlove() const;
|
||||
|
||||
void UpdateMotionSource() const;
|
||||
@@ -128,7 +124,6 @@ USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& Obj
|
||||
|
||||
bRight = true;
|
||||
|
||||
bBackendInitialized = false;
|
||||
Glove = nullptr;
|
||||
WristLocation = FVector::ZeroVector;
|
||||
WristRotation = FRotator::ZeroRotator;
|
||||
@@ -184,40 +179,20 @@ void USGWristTrackerComponent::InitializeComponent()
|
||||
{
|
||||
Super::InitializeComponent();
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
(void) Pimpl->CheckGlove();
|
||||
|
||||
Pimpl->UpdateMotionSource();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::UninitializeComponent()
|
||||
{
|
||||
Super::UninitializeComponent();
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
(void) Pimpl->CheckGlove();
|
||||
|
||||
Pimpl->UpdateMotionSource();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
{
|
||||
Super::EndPlay(EndPlayReason);
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::TickComponent(
|
||||
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
@@ -264,101 +239,11 @@ bool USGWristTrackerComponent::FImpl::IsEditor() const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::InitializeBackend() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
{
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Init();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Device Scanning is already running within a different program.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
// Do not pollute the logs!
|
||||
//SGLOG_ERROR("Device Scanning is already running within this program.");
|
||||
// We must return here in case two virtual hand components are present in the scene.
|
||||
return true;
|
||||
case 1:
|
||||
SGLOG("Successfully started up DeviceScanning from the current program.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
// Ensure that the device list is empty before doing anything.
|
||||
FSGDeviceList::Dispose();
|
||||
FSGDeviceList::Reinitialize();
|
||||
|
||||
// Load the latest hand profiles.
|
||||
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
|
||||
|
||||
Owner->bBackendInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::UninitializeBackend() const
|
||||
{
|
||||
// NOTE
|
||||
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
|
||||
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
|
||||
#if ! WITH_EDITOR
|
||||
if (Owner->bBackendInitialized)
|
||||
{
|
||||
FSGDeviceList::Dispose();
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Dispose();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully disposed of DeviceScanner resources.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
Owner->bBackendInitialized = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif /* ! WITH_EDITOR */
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::CheckGlove() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
if (!USGBackend::GetInstance()->IsBackendInitialized())
|
||||
{
|
||||
const bool bSucceeded = InitializeBackend();
|
||||
const bool bSucceeded = USGBackend::GetInstance()->InitializeBackend();
|
||||
if (!bSucceeded)
|
||||
{
|
||||
return false;
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Engine/SGGameInstance.h"
|
||||
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
USGGameInstance::USGGameInstance(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
void USGGameInstance::Init()
|
||||
{
|
||||
Super::Init();
|
||||
|
||||
SGLOG("Initializing the SenseGlove GameInstance...")
|
||||
}
|
||||
|
||||
void USGGameInstance::Shutdown()
|
||||
{
|
||||
Super::Shutdown();
|
||||
|
||||
SGLOG("Shutting down the SenseGlove GameInstance...")
|
||||
}
|
||||
@@ -33,7 +33,7 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/GameFramework//SGGameModeBase.h"
|
||||
#include "SenseGlove/GameFramework/SGGameModeBase.h"
|
||||
|
||||
#include "SenseGlove/GameFramework/SGPawn.h"
|
||||
#include "SenseGlove/GameFramework/SGPlayerController.h"
|
||||
|
||||
@@ -38,6 +38,8 @@
|
||||
#include "Camera/CameraComponent.h"
|
||||
#include "Components/PrimitiveComponent.h"
|
||||
#include "Components/SphereComponent.h"
|
||||
#include "Kismet/KismetMathLibrary.h"
|
||||
#include "UObject/UObjectGlobals.h"
|
||||
|
||||
#include "SenseGlove/Components/SGGrabComponent.h"
|
||||
#include "SenseGlove/Components/SGTouchComponent.h"
|
||||
@@ -75,14 +77,74 @@ struct ASGPawn::FImpl
|
||||
* Methods
|
||||
************************/
|
||||
|
||||
void BindRealHandsOverlapEvents();
|
||||
void UnbindRealHandsOverlapEvents();
|
||||
|
||||
void BindFingerGrabOverlapEvents();
|
||||
void UnbindFingerGrabOverlapEvents();
|
||||
|
||||
void BindFingerTouchOverlapEvents();
|
||||
void UnbindFingerTouchOverlapEvents();
|
||||
|
||||
void SetVisibility(USceneComponent* SceneComponent, const bool bVisibility) const;
|
||||
|
||||
void UpdateHandLocation(const bool bRight, const FVector& Location, const bool bUpdateVirtualHand);
|
||||
void UpdateLeftHandLocation(const FVector& Location, const bool bUpdateVirtualHand);
|
||||
void UpdateRightHandLocation(const FVector& Location, const bool bUpdateVirtualHand);
|
||||
|
||||
void UpdateHandRotation(const bool bRight, const FRotator& Rotation, const bool bUpdateVirtualHand);
|
||||
void UpdateLeftHandRotation(const FRotator& Rotation, const bool bUpdateVirtualHand);
|
||||
void UpdateRightHandRotation(const FRotator& Rotation, const bool bUpdateVirtualHand);
|
||||
|
||||
void UpdateHandLocationAndRotation(
|
||||
const bool bRight, const FVector& Location, const FRotator& Rotation, const bool bUpdateVirtualHand);
|
||||
void UpdateLeftHandLocationAndRotation(
|
||||
const FVector& Location, const FRotator& Rotation, const bool bUpdateVirtualHand);
|
||||
void UpdateRightHandLocationAndRotation(
|
||||
const FVector& Location, const FRotator& Rotation, const bool bUpdateVirtualHand);
|
||||
|
||||
FORCEINLINE void RegisterLeftHandOverlappedActor(const AActor* Actor) const
|
||||
{
|
||||
Owner->LeftHandOverlappedActors.AddUnique(Actor);
|
||||
}
|
||||
|
||||
FORCEINLINE void UnregisterLeftHandOverlappedActor(const AActor* Actor) const
|
||||
{
|
||||
Owner->LeftHandOverlappedActors.Remove(Actor);
|
||||
}
|
||||
|
||||
FORCEINLINE void RegisterRightHandOverlappedActor(const AActor* Actor) const
|
||||
{
|
||||
Owner->RightHandOverlappedActors.AddUnique(Actor);
|
||||
}
|
||||
|
||||
FORCEINLINE void UnregisterRightHandOverlappedActor(const AActor* Actor) const
|
||||
{
|
||||
Owner->RightHandOverlappedActors.Remove(Actor);
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsLeftHandOverlappingWithAnyActor() const
|
||||
{
|
||||
return Owner->LeftHandOverlappedActors.Num() > 0;
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsRightHandOverlappingWithAnyActor() const
|
||||
{
|
||||
return Owner->RightHandOverlappedActors.Num() > 0;
|
||||
}
|
||||
|
||||
void DisableActorPhysics(const AActor* Actor) const;
|
||||
void EnableActorPhysics(const AActor* Actor) const;
|
||||
|
||||
void ApplyHandVelocityToGrabbedActor(const FSGGrabState& GrabState) const;
|
||||
|
||||
void SetGrabbedActor(FSGGrabState& GrabState, AActor* Actor) const;
|
||||
void SetLeftHandGrabbedActor(AActor* Actor) const;
|
||||
void SetRightHandGrabbedActor(AActor* Actor) const;
|
||||
|
||||
void RecordHandVelocity(FSGGrabState& GrabState, const float DeltaSeconds) const;
|
||||
|
||||
void Release(FSGGrabState& GrabState) const;
|
||||
};
|
||||
|
||||
ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
@@ -105,6 +167,19 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
|
||||
HandLeft = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("HandLeft"));
|
||||
HandLeft->SetupAttachment(GetRootComponent());
|
||||
HandLeft->SetCanEverAffectNavigation(false);
|
||||
HandLeft->SetGenerateOverlapEvents(true);
|
||||
HandLeft->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
HandLeft->SetCollisionObjectType(ECC_Pawn);
|
||||
HandLeft->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
|
||||
HandLeft->SetCollisionResponseToAllChannels(ECR_Block);
|
||||
HandLeft->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Block);
|
||||
HandLeft->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Block);
|
||||
HandLeft->SetCollisionResponseToChannel(ECC_Pawn, ECR_Block);
|
||||
HandLeft->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
|
||||
HandLeft->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Block);
|
||||
HandLeft->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Block);
|
||||
HandLeft->SetCollisionResponseToChannel(ECC_Destructible, ECR_Block);
|
||||
HandLeft->SetRight(false);
|
||||
HandLeft->SetHiddenIfNoGloveDetected(true);
|
||||
HandLeft->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
|
||||
@@ -113,6 +188,36 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
false, nullptr, ETeleportType::None);
|
||||
HandLeft->SetWristTracker(WristTrackerLeft);
|
||||
|
||||
RealHandLeft = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("RealHandLeft"));
|
||||
RealHandLeft->SetupAttachment(GetRootComponent());
|
||||
RealHandLeft->SetCanEverAffectNavigation(false);
|
||||
RealHandLeft->SetGenerateOverlapEvents(true);
|
||||
RealHandLeft->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RealHandLeft->SetCollisionObjectType(ECC_Pawn);
|
||||
RealHandLeft->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RealHandLeft->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RealHandLeft->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
RealHandLeft->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
RealHandLeft->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
RealHandLeft->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
RealHandLeft->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
RealHandLeft->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
RealHandLeft->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
RealHandLeft->SetRight(false);
|
||||
Pimpl->SetVisibility(RealHandLeft, false);
|
||||
RealHandLeft->SetHiddenIfNoGloveDetected(true);
|
||||
RealHandLeft->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
RealHandLeft->SetRelativeLocation(FVector{30.0f, -20.0f, -10.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
RealHandLeft->SetWristTracker(WristTrackerLeft);
|
||||
|
||||
FSGDebugVirtualHandSettings RealHandLeftDebugSettings;
|
||||
RealHandLeftDebugSettings.bDrawDebugVirtualHand = true;
|
||||
RealHandLeftDebugSettings.DrawingMode = ESGDebugVirtualHandDrawingMode::GizmoJoints;
|
||||
RealHandLeftDebugSettings.GizmoThickness = 0.5f;
|
||||
RealHandLeft->SetDebugVirtualHandSettings(MoveTemp(RealHandLeftDebugSettings));
|
||||
|
||||
LeftThumbFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("LeftThumbFingertipGrabCollider"));
|
||||
LeftThumbFingertipGrabCollider->SetRelativeScale3D(HandLeft->GetDefaultFingertipsGrabColliderSize());
|
||||
@@ -121,7 +226,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
LeftThumbFingertipGrabCollider->bCastDynamicShadow = false;
|
||||
LeftThumbFingertipGrabCollider->SetReceivesDecals(true);
|
||||
LeftThumbFingertipGrabCollider->SetCanEverAffectNavigation(false);
|
||||
LeftThumbFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
LeftThumbFingertipGrabCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
LeftThumbFingertipGrabCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
LeftThumbFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
LeftThumbFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
LeftThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -140,7 +246,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
LeftIndexFingertipGrabCollider->bCastDynamicShadow = false;
|
||||
LeftIndexFingertipGrabCollider->SetReceivesDecals(true);
|
||||
LeftIndexFingertipGrabCollider->SetCanEverAffectNavigation(false);
|
||||
LeftIndexFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
LeftIndexFingertipGrabCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
LeftIndexFingertipGrabCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
LeftIndexFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
LeftIndexFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
LeftIndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -159,7 +266,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
LeftMiddleFingertipGrabCollider->bCastDynamicShadow = false;
|
||||
LeftMiddleFingertipGrabCollider->SetReceivesDecals(true);
|
||||
LeftMiddleFingertipGrabCollider->SetCanEverAffectNavigation(false);
|
||||
LeftMiddleFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
LeftMiddleFingertipGrabCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
LeftMiddleFingertipGrabCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
LeftMiddleFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
LeftMiddleFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
LeftMiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -178,7 +286,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
LeftThumbFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
LeftThumbFingertipTouchCollider->SetReceivesDecals(true);
|
||||
LeftThumbFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
LeftThumbFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
LeftThumbFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
LeftThumbFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
LeftThumbFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
LeftThumbFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
LeftThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -197,7 +306,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
LeftIndexFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
LeftIndexFingertipTouchCollider->SetReceivesDecals(true);
|
||||
LeftIndexFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
LeftIndexFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
LeftIndexFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
LeftIndexFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
LeftIndexFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
LeftIndexFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
LeftIndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -216,7 +326,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
LeftMiddleFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
LeftMiddleFingertipTouchCollider->SetReceivesDecals(true);
|
||||
LeftMiddleFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
LeftMiddleFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
LeftMiddleFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
LeftMiddleFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
LeftMiddleFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
LeftMiddleFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
LeftMiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -235,7 +346,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
LeftRingFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
LeftRingFingertipTouchCollider->SetReceivesDecals(true);
|
||||
LeftRingFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
LeftRingFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
LeftRingFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
LeftRingFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
LeftRingFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
LeftRingFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
LeftRingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -254,7 +366,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
LeftPinkyFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
LeftPinkyFingertipTouchCollider->SetReceivesDecals(true);
|
||||
LeftPinkyFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
LeftPinkyFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
LeftPinkyFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
LeftPinkyFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
LeftPinkyFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
LeftPinkyFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
LeftPinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -272,7 +385,21 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
|
||||
HandRight = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("HandRight"));
|
||||
HandRight->SetupAttachment(GetRootComponent());
|
||||
HandRight->SetCanEverAffectNavigation(false);
|
||||
HandRight->SetGenerateOverlapEvents(true);
|
||||
HandRight->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
HandRight->SetCollisionObjectType(ECC_Pawn);
|
||||
HandRight->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
|
||||
HandRight->SetCollisionResponseToAllChannels(ECR_Block);
|
||||
HandRight->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Block);
|
||||
HandRight->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Block);
|
||||
HandRight->SetCollisionResponseToChannel(ECC_Pawn, ECR_Block);
|
||||
HandRight->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
|
||||
HandRight->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Block);
|
||||
HandRight->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Block);
|
||||
HandRight->SetCollisionResponseToChannel(ECC_Destructible, ECR_Block);
|
||||
HandRight->SetRight(true);
|
||||
HandRight->SetHiddenInGame(true);
|
||||
HandRight->SetHiddenIfNoGloveDetected(true);
|
||||
HandRight->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
@@ -280,6 +407,36 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
false, nullptr, ETeleportType::None);
|
||||
HandRight->SetWristTracker(WristTrackerRight);
|
||||
|
||||
RealHandRight = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("RealHandRight"));
|
||||
RealHandRight->SetupAttachment(GetRootComponent());
|
||||
RealHandRight->SetCanEverAffectNavigation(false);
|
||||
RealHandRight->SetGenerateOverlapEvents(true);
|
||||
RealHandRight->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RealHandRight->SetCollisionObjectType(ECC_Pawn);
|
||||
RealHandRight->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RealHandRight->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RealHandRight->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
RealHandRight->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
RealHandRight->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
RealHandRight->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
RealHandRight->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
RealHandRight->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
RealHandRight->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
RealHandRight->SetRight(true);
|
||||
Pimpl->SetVisibility(RealHandRight, false);
|
||||
RealHandRight->SetHiddenIfNoGloveDetected(true);
|
||||
RealHandRight->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
RealHandRight->SetRelativeLocation(FVector{30.0f, 20.0f, -10.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
RealHandRight->SetWristTracker(WristTrackerRight);
|
||||
|
||||
FSGDebugVirtualHandSettings RealHandRightDebugSettings;
|
||||
RealHandRightDebugSettings.bDrawDebugVirtualHand = true;
|
||||
RealHandRightDebugSettings.DrawingMode = ESGDebugVirtualHandDrawingMode::GizmoJoints;
|
||||
RealHandRightDebugSettings.GizmoThickness = 0.5f;
|
||||
RealHandRight->SetDebugVirtualHandSettings(MoveTemp(RealHandRightDebugSettings));
|
||||
|
||||
RightThumbFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("RightThumbFingertipGrabCollider"));
|
||||
RightThumbFingertipGrabCollider->SetRelativeScale3D(HandLeft->GetDefaultFingertipsGrabColliderSize());
|
||||
@@ -288,7 +445,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightThumbFingertipGrabCollider->bCastDynamicShadow = false;
|
||||
RightThumbFingertipGrabCollider->SetReceivesDecals(true);
|
||||
RightThumbFingertipGrabCollider->SetCanEverAffectNavigation(false);
|
||||
RightThumbFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
RightThumbFingertipGrabCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RightThumbFingertipGrabCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
RightThumbFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RightThumbFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RightThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -307,7 +465,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightIndexFingertipGrabCollider->bCastDynamicShadow = false;
|
||||
RightIndexFingertipGrabCollider->SetReceivesDecals(true);
|
||||
RightIndexFingertipGrabCollider->SetCanEverAffectNavigation(false);
|
||||
RightIndexFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
RightIndexFingertipGrabCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RightIndexFingertipGrabCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
RightIndexFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RightIndexFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RightIndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -326,7 +485,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightMiddleFingertipGrabCollider->bCastDynamicShadow = false;
|
||||
RightMiddleFingertipGrabCollider->SetReceivesDecals(true);
|
||||
RightMiddleFingertipGrabCollider->SetCanEverAffectNavigation(false);
|
||||
RightMiddleFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
RightMiddleFingertipGrabCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RightMiddleFingertipGrabCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
RightMiddleFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RightMiddleFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RightMiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -345,7 +505,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightThumbFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
RightThumbFingertipTouchCollider->SetReceivesDecals(true);
|
||||
RightThumbFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
RightThumbFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
RightThumbFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RightThumbFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
RightThumbFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RightThumbFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RightThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -364,7 +525,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightIndexFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
RightIndexFingertipTouchCollider->SetReceivesDecals(true);
|
||||
RightIndexFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
RightIndexFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
RightIndexFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RightIndexFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
RightIndexFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RightIndexFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RightIndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -383,7 +545,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightMiddleFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
RightMiddleFingertipTouchCollider->SetReceivesDecals(true);
|
||||
RightMiddleFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
RightMiddleFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
RightMiddleFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RightMiddleFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
RightMiddleFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RightMiddleFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RightMiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -402,7 +565,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightRingFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
RightRingFingertipTouchCollider->SetReceivesDecals(true);
|
||||
RightRingFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
RightRingFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
RightRingFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RightRingFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
RightRingFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RightRingFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RightRingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -421,7 +585,8 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightPinkyFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
RightPinkyFingertipTouchCollider->SetReceivesDecals(true);
|
||||
RightPinkyFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
RightPinkyFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
RightPinkyFingertipTouchCollider->CanCharacterStepUpOn = ECanBeCharacterBase::ECB_Owner;
|
||||
RightPinkyFingertipTouchCollider->SetCollisionObjectType(ECC_Pawn);
|
||||
RightPinkyFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RightPinkyFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RightPinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
@@ -432,10 +597,12 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightPinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
RightPinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
|
||||
LeftHandGrabState = FSGGrabState(HandLeft, nullptr, nullptr, nullptr, nullptr);
|
||||
MaxNumberOfHandVelocitySamples = 10;
|
||||
|
||||
LeftHandGrabState = FSGGrabState(HandLeft, FVector::Zero(), {}, nullptr, nullptr, nullptr, nullptr);
|
||||
LeftHandTouchState = FSGTouchState(HandLeft, nullptr, nullptr, nullptr, nullptr, nullptr);
|
||||
|
||||
RightHandGrabState = FSGGrabState(HandRight, nullptr, nullptr, nullptr, nullptr);
|
||||
RightHandGrabState = FSGGrabState(HandRight, FVector::Zero(), {}, nullptr, nullptr, nullptr, nullptr);
|
||||
RightHandTouchState = FSGTouchState(HandRight, nullptr, nullptr, nullptr, nullptr, nullptr);
|
||||
}
|
||||
|
||||
@@ -452,24 +619,26 @@ void ASGPawn::BeginPlay()
|
||||
|
||||
WristTrackerLeft->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
|
||||
{
|
||||
HandLeft->SetWorldLocation(Location);
|
||||
Pimpl->UpdateLeftHandLocation(Location, !Pimpl->IsLeftHandOverlappingWithAnyActor());
|
||||
});
|
||||
|
||||
WristTrackerLeft->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
|
||||
{
|
||||
HandLeft->SetWorldRotation(Rotation);
|
||||
Pimpl->UpdateLeftHandRotation(Rotation, !Pimpl->IsLeftHandOverlappingWithAnyActor());
|
||||
});
|
||||
|
||||
WristTrackerRight->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
|
||||
{
|
||||
HandRight->SetWorldLocation(Location);
|
||||
Pimpl->UpdateRightHandLocation(Location, !Pimpl->IsRightHandOverlappingWithAnyActor());
|
||||
});
|
||||
|
||||
WristTrackerRight->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
|
||||
{
|
||||
HandRight->SetWorldRotation(Rotation);
|
||||
Pimpl->UpdateRightHandRotation(Rotation, !Pimpl->IsRightHandOverlappingWithAnyActor());
|
||||
});
|
||||
|
||||
Pimpl->BindRealHandsOverlapEvents();
|
||||
|
||||
Pimpl->BindFingerGrabOverlapEvents();
|
||||
Pimpl->BindFingerTouchOverlapEvents();
|
||||
}
|
||||
@@ -478,10 +647,20 @@ void ASGPawn::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
{
|
||||
Super::EndPlay(EndPlayReason);
|
||||
|
||||
Pimpl->UnbindRealHandsOverlapEvents();
|
||||
|
||||
Pimpl->UnbindFingerGrabOverlapEvents();
|
||||
Pimpl->UnbindFingerTouchOverlapEvents();
|
||||
}
|
||||
|
||||
void ASGPawn::Tick(const float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
Pimpl->RecordHandVelocity(LeftHandGrabState, DeltaSeconds);
|
||||
Pimpl->RecordHandVelocity(RightHandGrabState, DeltaSeconds);
|
||||
}
|
||||
|
||||
void ASGPawn::PreInitializeComponents()
|
||||
{
|
||||
Super::PreInitializeComponents();
|
||||
@@ -490,6 +669,101 @@ void ASGPawn::PreInitializeComponents()
|
||||
WristTrackerRight->SetRight(HandRight->IsRight());
|
||||
}
|
||||
|
||||
void ASGPawn::PostInitializeComponents()
|
||||
{
|
||||
Super::PostInitializeComponents();
|
||||
}
|
||||
|
||||
void ASGPawn::OnRealLeftHandOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
|
||||
if (OtherActor == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (OtherActor == LeftHandGrabState.GrabbedActor)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pimpl->RegisterLeftHandOverlappedActor(OtherActor);
|
||||
}
|
||||
|
||||
void ASGPawn::OnRealLeftHandOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (OtherActor == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pimpl->UnregisterLeftHandOverlappedActor(OtherActor);
|
||||
}
|
||||
|
||||
void ASGPawn::OnRealRightHandOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
|
||||
if (OtherActor == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (OtherActor == RightHandGrabState.GrabbedActor)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pimpl->RegisterRightHandOverlappedActor(OtherActor);
|
||||
}
|
||||
|
||||
void ASGPawn::OnRealRightHandOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (OtherActor == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pimpl->UnregisterRightHandOverlappedActor(OtherActor);
|
||||
}
|
||||
|
||||
void ASGPawn::OnLeftThumbFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
@@ -499,6 +773,7 @@ void ASGPawn::OnLeftThumbFingertipGrabColliderOverlapBegins(
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
@@ -517,6 +792,7 @@ void ASGPawn::OnLeftThumbFingertipGrabColliderOverlapEnds(
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (LeftHandGrabState.ActorThumbCanGrab == OtherActor)
|
||||
@@ -535,6 +811,7 @@ void ASGPawn::OnLeftIndexFingertipGrabColliderOverlapBegins(
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
@@ -553,6 +830,7 @@ void ASGPawn::OnLeftIndexFingertipGrabColliderOverlapEnds(
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (LeftHandGrabState.ActorIndexCanGrab == OtherActor)
|
||||
@@ -571,6 +849,7 @@ void ASGPawn::OnLeftMiddleFingertipGrabColliderOverlapBegins(
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
@@ -589,6 +868,7 @@ void ASGPawn::OnLeftMiddleFingertipGrabColliderOverlapEnds(
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (LeftHandGrabState.ActorMiddleCanGrab == OtherActor)
|
||||
@@ -797,6 +1077,7 @@ void ASGPawn::OnRightThumbFingertipGrabColliderOverlapBegins(
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
@@ -815,6 +1096,7 @@ void ASGPawn::OnRightThumbFingertipGrabColliderOverlapEnds(
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (RightHandGrabState.ActorThumbCanGrab == OtherActor)
|
||||
@@ -833,6 +1115,7 @@ void ASGPawn::OnRightIndexFingertipGrabColliderOverlapBegins(
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
@@ -851,6 +1134,7 @@ void ASGPawn::OnRightIndexFingertipGrabColliderOverlapEnds(
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (RightHandGrabState.ActorThumbCanGrab == OtherActor)
|
||||
@@ -869,6 +1153,7 @@ void ASGPawn::OnRightMiddleFingertipGrabColliderOverlapBegins(
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
@@ -887,6 +1172,7 @@ void ASGPawn::OnRightMiddleFingertipGrabColliderOverlapEnds(
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (RightHandGrabState.ActorMiddleCanGrab == OtherActor)
|
||||
@@ -1141,17 +1427,26 @@ void ASGPawn::Grab(USGVirtualHandComponent* Hand, AActor* Actor)
|
||||
Pimpl->DisableActorPhysics(Actor);
|
||||
}
|
||||
|
||||
if (Hand->IsRight())
|
||||
{
|
||||
Pimpl->UnregisterRightHandOverlappedActor(Actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
Pimpl->UnregisterLeftHandOverlappedActor(Actor);
|
||||
}
|
||||
|
||||
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 2
|
||||
const bool bAttached = Actor->AttachToComponent(Hand, MoveTemp(AttachmentRules), SocketName);
|
||||
if (bAttached)
|
||||
{
|
||||
if (Hand->IsRight())
|
||||
{
|
||||
RightHandGrabState.GrabbedActor = Actor;
|
||||
Pimpl->SetRightHandGrabbedActor(Actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
LeftHandGrabState.GrabbedActor = Actor;
|
||||
Pimpl->SetLeftHandGrabbedActor(Actor);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1169,69 +1464,23 @@ void ASGPawn::Grab(USGVirtualHandComponent* Hand, AActor* Actor)
|
||||
Actor->AttachToComponent(Hand, MoveTemp(AttachmentRules), SocketName);
|
||||
if (Hand->IsRight())
|
||||
{
|
||||
RightHandGrabState.GrabbedActor = Actor;
|
||||
Pimpl->SetRightHandGrabbedActor(Actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
LeftHandGrabState.GrabbedActor = Actor;
|
||||
Pimpl->SetLeftHandGrabbedActor(Actor);
|
||||
}
|
||||
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 2 */
|
||||
}
|
||||
|
||||
void ASGPawn::ReleaseLeft()
|
||||
{
|
||||
if (!IsValid(LeftHandGrabState.GrabbedActor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const USGGrabComponent* GrabComponent{USGGrabComponent::GetGrabComponent(LeftHandGrabState.GrabbedActor)};
|
||||
if (!IsValid(GrabComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LeftHandGrabState.GrabbedActor->DetachFromActor(
|
||||
FDetachmentTransformRules(GrabComponent->GetDetachmentLocationRule(),
|
||||
GrabComponent->GetDetachmentRotationRule(),
|
||||
GrabComponent->GetDetachmentScaleRule(),
|
||||
GrabComponent->GetDetachmentInCallModify())
|
||||
);
|
||||
|
||||
if (GrabComponent->GetAffectPhysicsState())
|
||||
{
|
||||
Pimpl->EnableActorPhysics(LeftHandGrabState.GrabbedActor);
|
||||
}
|
||||
|
||||
LeftHandGrabState.GrabbedActor = nullptr;
|
||||
Pimpl->Release(LeftHandGrabState);
|
||||
}
|
||||
|
||||
void ASGPawn::ReleaseRight()
|
||||
{
|
||||
if (!IsValid(RightHandGrabState.GrabbedActor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const USGGrabComponent* GrabComponent{USGGrabComponent::GetGrabComponent(RightHandGrabState.GrabbedActor)};
|
||||
if (!IsValid(GrabComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RightHandGrabState.GrabbedActor->DetachFromActor(
|
||||
FDetachmentTransformRules(GrabComponent->GetDetachmentLocationRule(),
|
||||
GrabComponent->GetDetachmentRotationRule(),
|
||||
GrabComponent->GetDetachmentScaleRule(),
|
||||
GrabComponent->GetDetachmentInCallModify())
|
||||
);
|
||||
|
||||
if (GrabComponent->GetAffectPhysicsState())
|
||||
{
|
||||
Pimpl->EnableActorPhysics(RightHandGrabState.GrabbedActor);
|
||||
}
|
||||
|
||||
RightHandGrabState.GrabbedActor = nullptr;
|
||||
Pimpl->Release(RightHandGrabState);
|
||||
}
|
||||
|
||||
ASGPawn::FImpl::FImpl(ASGPawn* InOwner)
|
||||
@@ -1239,6 +1488,32 @@ ASGPawn::FImpl::FImpl(ASGPawn* InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::BindRealHandsOverlapEvents()
|
||||
{
|
||||
Owner->RealHandLeft->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGPawn::OnRealLeftHandOverlapBegins);
|
||||
Owner->RealHandLeft->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGPawn::OnRealLeftHandOverlapEnds);
|
||||
|
||||
Owner->RealHandRight->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGPawn::OnRealRightHandOverlapBegins);
|
||||
Owner->RealHandRight->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGPawn::OnRealRightHandOverlapEnds);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UnbindRealHandsOverlapEvents()
|
||||
{
|
||||
Owner->RealHandLeft->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGPawn::OnRealLeftHandOverlapBegins);
|
||||
Owner->RealHandLeft->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGPawn::OnRealLeftHandOverlapEnds);
|
||||
|
||||
Owner->RealHandRight->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGPawn::OnRealRightHandOverlapBegins);
|
||||
Owner->RealHandRight->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGPawn::OnRealRightHandOverlapEnds);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::BindFingerGrabOverlapEvents()
|
||||
{
|
||||
Owner->LeftThumbFingertipGrabCollider->OnComponentBeginOverlap.AddDynamic(
|
||||
@@ -1426,10 +1701,107 @@ void ASGPawn::FImpl::UnbindFingerTouchOverlapEvents()
|
||||
Owner, &ASGPawn::OnRightPinkyFingertipTouchColliderOverlapEnds);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::SetVisibility(USceneComponent* SceneComponent, const bool bVisibility) const
|
||||
{
|
||||
if (!ensureAlwaysMsgf(IsValid(SceneComponent), TEXT("Invalid SceneComponent!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SceneComponent->SetHiddenInGame(!bVisibility);
|
||||
SceneComponent->SetVisibility(bVisibility);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UpdateHandLocation(const bool bRight, const FVector& Location, const bool bUpdateVirtualHand)
|
||||
{
|
||||
if (bRight)
|
||||
{
|
||||
UpdateRightHandLocation(Location, bUpdateVirtualHand);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateLeftHandLocation(Location, bUpdateVirtualHand);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UpdateLeftHandLocation(const FVector& Location, const bool bUpdateVirtualHand)
|
||||
{
|
||||
if (bUpdateVirtualHand)
|
||||
{
|
||||
Owner->HandLeft->SetWorldLocation(Location);
|
||||
}
|
||||
Owner->RealHandLeft->SetWorldLocation(Location);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UpdateRightHandLocation(const FVector& Location, const bool bUpdateVirtualHand)
|
||||
{
|
||||
if (bUpdateVirtualHand)
|
||||
{
|
||||
Owner->HandRight->SetWorldLocation(Location);
|
||||
}
|
||||
Owner->RealHandRight->SetWorldLocation(Location);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UpdateHandRotation(const bool bRight, const FRotator& Rotation, const bool bUpdateVirtualHand)
|
||||
{
|
||||
if (bRight)
|
||||
{
|
||||
UpdateRightHandRotation(Rotation, bUpdateVirtualHand);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateLeftHandRotation(Rotation, bUpdateVirtualHand);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UpdateLeftHandRotation(const FRotator& Rotation, const bool bUpdateVirtualHand)
|
||||
{
|
||||
if (bUpdateVirtualHand)
|
||||
{
|
||||
Owner->HandLeft->SetWorldRotation(Rotation);
|
||||
}
|
||||
Owner->RealHandLeft->SetWorldRotation(Rotation);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UpdateRightHandRotation(const FRotator& Rotation, const bool bUpdateVirtualHand)
|
||||
{
|
||||
if (bUpdateVirtualHand)
|
||||
{
|
||||
Owner->HandRight->SetWorldRotation(Rotation);
|
||||
}
|
||||
Owner->RealHandRight->SetWorldRotation(Rotation);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UpdateHandLocationAndRotation(
|
||||
const bool bRight, const FVector& Location, const FRotator& Rotation, const bool bUpdateVirtualHand)
|
||||
{
|
||||
if (bRight)
|
||||
{
|
||||
UpdateRightHandLocationAndRotation(Location, Rotation, bUpdateVirtualHand);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateLeftHandLocationAndRotation(Location, Rotation, bUpdateVirtualHand);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UpdateLeftHandLocationAndRotation(
|
||||
const FVector& Location, const FRotator& Rotation, const bool bUpdateVirtualHand)
|
||||
{
|
||||
UpdateLeftHandLocation(Location, bUpdateVirtualHand);
|
||||
UpdateLeftHandRotation(Rotation, bUpdateVirtualHand);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::UpdateRightHandLocationAndRotation(
|
||||
const FVector& Location, const FRotator& Rotation, const bool bUpdateVirtualHand)
|
||||
{
|
||||
UpdateRightHandLocation(Location, bUpdateVirtualHand);
|
||||
UpdateRightHandRotation(Rotation, bUpdateVirtualHand);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::DisableActorPhysics(const AActor* Actor) const
|
||||
{
|
||||
UPrimitiveComponent* ActorRootComponent{Cast<UPrimitiveComponent>(Actor->GetRootComponent())};
|
||||
|
||||
if (!ensureAlwaysMsgf(IsValid(ActorRootComponent), TEXT("RootComponent is not a valid UPrimativeComponent!")))
|
||||
{
|
||||
return;
|
||||
@@ -1437,6 +1809,7 @@ void ASGPawn::FImpl::DisableActorPhysics(const AActor* Actor) const
|
||||
|
||||
ActorRootComponent->SetEnableGravity(false);
|
||||
ActorRootComponent->SetSimulatePhysics(false);
|
||||
ActorRootComponent->PutRigidBodyToSleep();
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::EnableActorPhysics(const AActor* Actor) const
|
||||
@@ -1447,7 +1820,6 @@ void ASGPawn::FImpl::EnableActorPhysics(const AActor* Actor) const
|
||||
}
|
||||
|
||||
UPrimitiveComponent* ActorRootComponent{Cast<UPrimitiveComponent>(Actor->GetRootComponent())};
|
||||
|
||||
if (!ensureAlwaysMsgf(IsValid(ActorRootComponent), TEXT("RootComponent is not a valid UPrimativeComponent!")))
|
||||
{
|
||||
return;
|
||||
@@ -1455,6 +1827,103 @@ void ASGPawn::FImpl::EnableActorPhysics(const AActor* Actor) const
|
||||
|
||||
ActorRootComponent->SetEnableGravity(true);
|
||||
ActorRootComponent->SetSimulatePhysics(true);
|
||||
ActorRootComponent->WakeRigidBody();
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::ApplyHandVelocityToGrabbedActor(const FSGGrabState& GrabState) const
|
||||
{
|
||||
if (!IsValid(GrabState.Hand))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsValid(GrabState.GrabbedActor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UPrimitiveComponent* ActorRootComponent{Cast<UPrimitiveComponent>(GrabState.GrabbedActor->GetRootComponent())};
|
||||
if (!ensureAlwaysMsgf(IsValid(ActorRootComponent), TEXT("RootComponent is not a valid UPrimativeComponent!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FVector HandVelocity{UKismetMathLibrary::GetVectorArrayAverage(GrabState.HandVelocityHistory)};
|
||||
|
||||
ActorRootComponent->SetPhysicsLinearVelocity(HandVelocity);
|
||||
ActorRootComponent->AddImpulse(MoveTemp(HandVelocity), NAME_None, true);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::SetGrabbedActor(FSGGrabState& GrabState, AActor* Actor) const
|
||||
{
|
||||
GrabState.GrabbedActor = Actor;
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::SetLeftHandGrabbedActor(AActor* Actor) const
|
||||
{
|
||||
SetGrabbedActor(Owner->LeftHandGrabState, Actor);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::SetRightHandGrabbedActor(AActor* Actor) const
|
||||
{
|
||||
SetGrabbedActor(Owner->RightHandGrabState, Actor);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::RecordHandVelocity(FSGGrabState& GrabState, const float DeltaSeconds) const
|
||||
{
|
||||
if (!IsValid(GrabState.Hand))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FVector HandVelocity{
|
||||
(GrabState.Hand->GetComponentLocation() - GrabState.PreviousHandLocation) / DeltaSeconds
|
||||
};
|
||||
|
||||
if (GrabState.HandVelocityHistory.Num() >= Owner->MaxNumberOfHandVelocitySamples)
|
||||
{
|
||||
if (GrabState.HandVelocityHistory.IsValidIndex(0))
|
||||
{
|
||||
GrabState.HandVelocityHistory.RemoveAt(0, 1, false);
|
||||
GrabState.HandVelocityHistory.Emplace(MoveTemp(HandVelocity));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GrabState.HandVelocityHistory.Emplace(MoveTemp(HandVelocity));
|
||||
}
|
||||
|
||||
GrabState.PreviousHandLocation = GrabState.Hand->GetComponentLocation();
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::Release(FSGGrabState& GrabState) const
|
||||
{
|
||||
if (!IsValid(GrabState.GrabbedActor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const USGGrabComponent* GrabComponent{USGGrabComponent::GetGrabComponent(GrabState.GrabbedActor)};
|
||||
if (!IsValid(GrabComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GrabState.GrabbedActor->DetachFromActor(
|
||||
FDetachmentTransformRules(GrabComponent->GetDetachmentLocationRule(),
|
||||
GrabComponent->GetDetachmentRotationRule(),
|
||||
GrabComponent->GetDetachmentScaleRule(),
|
||||
GrabComponent->GetDetachmentInCallModify())
|
||||
);
|
||||
|
||||
if (GrabComponent->GetAffectPhysicsState())
|
||||
{
|
||||
EnableActorPhysics(GrabState.GrabbedActor);
|
||||
}
|
||||
|
||||
ApplyHandVelocityToGrabbedActor(GrabState);
|
||||
|
||||
SetGrabbedActor(GrabState, nullptr);
|
||||
}
|
||||
|
||||
ASGPawn::FImpl::~FImpl() = default;
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
#include "SenseGlove/GameFramework/SGPawn.h"
|
||||
#include "SenseGlove/Haptics/SGGrabState.h"
|
||||
#include "SenseGlove/Haptics/SGTouchState.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCore/SGBuzzCommand.h"
|
||||
#include "SGCore/SGForceFeedbackCommand.h"
|
||||
#include "SGCore/SGHapticGlove.h"
|
||||
@@ -204,7 +205,7 @@ void ASGPlayerController::BeginPlay()
|
||||
}
|
||||
|
||||
SGPawn->OnGrabStateUpdated().AddWeakLambda(
|
||||
this, [=](const FSGGrabState& GrabState) -> void
|
||||
this, [= SG_CAPTURE_THIS](const FSGGrabState& GrabState) -> void
|
||||
{
|
||||
if (!IsValid(SGPawn))
|
||||
{
|
||||
@@ -235,7 +236,7 @@ void ASGPlayerController::BeginPlay()
|
||||
});
|
||||
|
||||
SGPawn->OnTouchStateUpdated().AddWeakLambda(
|
||||
this, [=](const FSGTouchState& TouchState) -> void
|
||||
this, [= SG_CAPTURE_THIS](const FSGTouchState& TouchState) -> void
|
||||
{
|
||||
Pimpl->UpdateHapticsFeedback(TouchState);
|
||||
});
|
||||
@@ -338,7 +339,7 @@ void ASGPlayerController::FImpl::UpdateHapticsFeedback(const FSGTouchState& Touc
|
||||
Owner->GetWorldTimerManager().ClearTimer(TouchBuzzStopTimer);
|
||||
|
||||
FTimerDelegate TouchBuzzStopHandler;
|
||||
TouchBuzzStopHandler.BindLambda([=]()-> void
|
||||
TouchBuzzStopHandler.BindLambda([= SG_CAPTURE_THIS]()-> void
|
||||
{
|
||||
Glove->SendHaptics(USGBuzzCommand::Off(Owner));
|
||||
});
|
||||
|
||||
@@ -249,7 +249,7 @@ ASGVirtualHandActor::ASGVirtualHandActor(const FObjectInitializer& ObjectInitial
|
||||
|
||||
WristTracker->SetRight(VirtualHand->IsRight());
|
||||
|
||||
GrabState = FSGGrabState(VirtualHand, nullptr, nullptr, nullptr, nullptr);
|
||||
GrabState = FSGGrabState(VirtualHand, FVector::Zero(), {}, nullptr, nullptr, nullptr, nullptr);
|
||||
TouchState = FSGTouchState(VirtualHand, nullptr, nullptr, nullptr, nullptr, nullptr);
|
||||
}
|
||||
|
||||
|
||||
@@ -41,6 +41,8 @@
|
||||
|
||||
FSGGrabState::FSGGrabState()
|
||||
: Hand(nullptr),
|
||||
PreviousHandLocation(FVector::Zero()),
|
||||
HandVelocityHistory{},
|
||||
ActorThumbCanGrab(nullptr),
|
||||
ActorIndexCanGrab(nullptr),
|
||||
ActorMiddleCanGrab(nullptr),
|
||||
@@ -49,11 +51,15 @@ FSGGrabState::FSGGrabState()
|
||||
}
|
||||
|
||||
FSGGrabState::FSGGrabState(USGVirtualHandComponent* InHand,
|
||||
const FVector& InPreviousHandLocation,
|
||||
const TArray<FVector>& InHandVelocityHistory,
|
||||
AActor* InActorThumbCanGrab,
|
||||
AActor* InActorIndexCanGrab,
|
||||
AActor* InActorMiddleCanGrab,
|
||||
AActor* InGrabbedActor)
|
||||
: Hand(InHand),
|
||||
PreviousHandLocation(InPreviousHandLocation),
|
||||
HandVelocityHistory(InHandVelocityHistory),
|
||||
ActorThumbCanGrab(InActorThumbCanGrab),
|
||||
ActorIndexCanGrab(InActorIndexCanGrab),
|
||||
ActorMiddleCanGrab(InActorMiddleCanGrab),
|
||||
|
||||
@@ -127,9 +127,6 @@ private:
|
||||
FSGDebugVirtualHandSettings DebugVirtualHandSettings;
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
uint8 bBackendInitialized : 1;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
USGHapticGlove* Glove;
|
||||
|
||||
@@ -254,6 +251,21 @@ public:
|
||||
PinkyFingertipTouchSocketName = SocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE const FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings() const
|
||||
{
|
||||
return DebugVirtualHandSettings;
|
||||
}
|
||||
|
||||
FORCEINLINE FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings()
|
||||
{
|
||||
return DebugVirtualHandSettings;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetDebugVirtualHandSettings(const FSGDebugVirtualHandSettings& InDebugVirtualHandSettings)
|
||||
{
|
||||
DebugVirtualHandSettings = InDebugVirtualHandSettings;
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsHiddenInGameIfNoGloveDetected() const
|
||||
{
|
||||
return !!bHiddenInGameIfNoGloveDetected;
|
||||
|
||||
@@ -111,9 +111,6 @@ private:
|
||||
FSGWristTrackingSettings WristTrackingSettings;
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
uint8 bBackendInitialized : 1;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
USGHapticGlove* Glove;
|
||||
|
||||
@@ -166,12 +163,8 @@ public:
|
||||
|
||||
virtual void InitializeComponent() override;
|
||||
|
||||
virtual void UninitializeComponent() override;
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
|
||||
virtual void TickComponent(float DeltaTime,
|
||||
enum ELevelTick TickType,
|
||||
FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine/GameInstance.h"
|
||||
|
||||
#include "SGGameInstance.generated.h"
|
||||
|
||||
UCLASS(config=Game, Transient, BlueprintType, Blueprintable)
|
||||
class SENSEGLOVE_API USGGameInstance : public UGameInstance
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
virtual void Init() override;
|
||||
virtual void Shutdown() override;
|
||||
};
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "GameFramework/Pawn.h"
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
@@ -99,6 +100,9 @@ private:
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* HandLeft;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* RealHandLeft;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* LeftThumbFingertipGrabCollider;
|
||||
|
||||
@@ -129,6 +133,9 @@ private:
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* HandRight;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* RealHandRight;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightThumbFingertipGrabCollider;
|
||||
|
||||
@@ -153,6 +160,9 @@ private:
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightPinkyFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
int32 MaxNumberOfHandVelocitySamples;
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
FSGGrabState LeftHandGrabState;
|
||||
@@ -166,6 +176,12 @@ private:
|
||||
UPROPERTY(Transient)
|
||||
FSGTouchState RightHandTouchState;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
TArray<const AActor*> LeftHandOverlappedActors;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
TArray<const AActor*> RightHandOverlappedActors;
|
||||
|
||||
public:
|
||||
FORCEINLINE UCameraComponent* GetCamera() const
|
||||
{
|
||||
@@ -182,6 +198,11 @@ public:
|
||||
return HandLeft;
|
||||
}
|
||||
|
||||
FORCEINLINE USGVirtualHandComponent* GetRealHandLeft() const
|
||||
{
|
||||
return RealHandLeft;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetLeftThumbFingertipGrabCollider() const
|
||||
{
|
||||
return LeftThumbFingertipGrabCollider;
|
||||
@@ -232,6 +253,11 @@ public:
|
||||
return HandRight;
|
||||
}
|
||||
|
||||
FORCEINLINE USGVirtualHandComponent* GetRealHandRight() const
|
||||
{
|
||||
return RealHandRight;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRightThumbFingertipGrabCollider() const
|
||||
{
|
||||
return RightThumbFingertipGrabCollider;
|
||||
@@ -272,12 +298,56 @@ public:
|
||||
return RightPinkyFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE int32 GetMaxNumberOfHandVelocitySamples() const
|
||||
{
|
||||
return MaxNumberOfHandVelocitySamples;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetMaxNumberOfHandVelocitySamples(const int32 InMaxNumberOfHandVelocitySamples)
|
||||
{
|
||||
MaxNumberOfHandVelocitySamples = InMaxNumberOfHandVelocitySamples;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual void BeginPlay() override;
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
virtual void PreInitializeComponents() override;
|
||||
virtual void PostInitializeComponents() override;
|
||||
|
||||
protected:
|
||||
UFUNCTION()
|
||||
virtual void OnRealLeftHandOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRealLeftHandOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRealRightHandOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRealRightHandOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftThumbFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGGrabState.generated.h"
|
||||
@@ -53,6 +55,12 @@ public:
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
USGVirtualHandComponent* Hand;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
FVector PreviousHandLocation;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
TArray<FVector> HandVelocityHistory;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* ActorThumbCanGrab;
|
||||
|
||||
@@ -69,6 +77,8 @@ public:
|
||||
FSGGrabState();
|
||||
|
||||
explicit FSGGrabState(USGVirtualHandComponent* InHand,
|
||||
const FVector& InPreviousHandLocation,
|
||||
const TArray<FVector>& InHandVelocityHistory,
|
||||
AActor* InActorThumbCanGrab,
|
||||
AActor* InActorIndexCanGrab,
|
||||
AActor* InActorMiddleCanGrab,
|
||||
|
||||
@@ -57,6 +57,7 @@ public class SenseGlove : ModuleRules
|
||||
"Engine",
|
||||
"HeadMountedDisplay",
|
||||
"InputCore",
|
||||
"SenseGloveBackend",
|
||||
"SenseGloveConnect",
|
||||
"SenseGloveCore",
|
||||
"SenseGloveDebug",
|
||||
@@ -65,5 +66,12 @@ public class SenseGlove : ModuleRules
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
|
||||
PrivateIncludePathModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveBuildHacks",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,223 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGBackend/SGBackend.h"
|
||||
|
||||
#include "Engine/Engine.h"
|
||||
|
||||
#include "SGConnect/SGConnect.h"
|
||||
#include "SGCore/SGDeviceList.h"
|
||||
#include "SGCore/SGHapticGloveHandProfiles.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
struct USGBackend::FImpl
|
||||
{
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
USGBackend* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(USGBackend* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
};
|
||||
|
||||
USGBackend* USGBackend::GetInstance()
|
||||
{
|
||||
if (!ensureAlwaysMsgf(GEngine, TEXT("The engine has not been initialized!")))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
USGBackend* Instance{GEngine->GetEngineSubsystem<USGBackend>()};
|
||||
return Instance;
|
||||
}
|
||||
|
||||
USGBackend::USGBackend()
|
||||
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
bBackendInitialized = false;
|
||||
}
|
||||
|
||||
bool USGBackend::InitializeBackend()
|
||||
{
|
||||
if (!IsBackendInitialized())
|
||||
{
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Init();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Device Scanning is already running within a different program.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("Device Scanning is already running within this program.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully started up DeviceScanning from the current program.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
// Ensure that the device list is empty before doing anything.
|
||||
FSGDeviceList::Dispose();
|
||||
FSGDeviceList::Reinitialize();
|
||||
|
||||
// Load the latest hand profiles.
|
||||
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
|
||||
|
||||
bBackendInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGBackend::UninitializeBackend()
|
||||
{
|
||||
if (IsBackendInitialized())
|
||||
{
|
||||
FSGDeviceList::Dispose();
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Dispose();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully disposed of DeviceScanner resources.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
bBackendInitialized = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGBackend::ShouldCreateSubsystem(UObject* Outer) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void USGBackend::Initialize(FSubsystemCollectionBase& Collection)
|
||||
{
|
||||
SGLOG("Initializing the SenseGlove Backend singleton with the engine lifetime...");
|
||||
|
||||
Super::Initialize(Collection);
|
||||
|
||||
SGLOG("Initializing the SenseGlove Backend singleton with the engine lifetime...");
|
||||
|
||||
if (InitializeBackend())
|
||||
{
|
||||
SGLOG("The bridge to the SenseGlove Backend has been initialized successfully!")
|
||||
}
|
||||
else
|
||||
{
|
||||
SGLOG_ERROR("Failed to initialize the bridge to the SenseGlove Backend!")
|
||||
}
|
||||
|
||||
SGLOG("The SenseGlove Backend singleton has been successfully initialized with the engine lifetime!");
|
||||
}
|
||||
|
||||
void USGBackend::Deinitialize()
|
||||
{
|
||||
SGLOG("De-initializing the SenseGlove Backend singleton due to the engine lifetime expiration...");
|
||||
|
||||
Super::Deinitialize();
|
||||
|
||||
if (UninitializeBackend())
|
||||
{
|
||||
SGLOG("The bridge to the SenseGlove Backend has been uninitialized successfully!")
|
||||
}
|
||||
else
|
||||
{
|
||||
SGLOG_ERROR("Failed to uninitialize the bridge to the SenseGlove Backend!")
|
||||
}
|
||||
|
||||
(void)Pimpl.Release();
|
||||
|
||||
SGLOG("The SenseGlove Backend singleton has been successfully de-initialized!");
|
||||
}
|
||||
|
||||
USGBackend::FImpl::FImpl(USGBackend* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
USGBackend::FImpl::~FImpl() = default;
|
||||
|
||||
void USGBackend::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGloveBackend.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "SenseGloveBackendModule.h"
|
||||
|
||||
IMPLEMENT_MODULE(FSenseGloveBackendModule, SenseGloveBackend)
|
||||
@@ -0,0 +1,38 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
@@ -0,0 +1,63 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGloveBackendModule.h"
|
||||
|
||||
#include "SGLog/SGLog.h"
|
||||
#include "SGBackend/SGBackend.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSenseGloveBackendModule"
|
||||
|
||||
void FSenseGloveBackendModule::StartupModule()
|
||||
{
|
||||
SGLOG("Starting up SenseGloveBackend module...");
|
||||
}
|
||||
|
||||
void FSenseGloveBackendModule::PreUnloadCallback()
|
||||
{
|
||||
SGLOG("Unloading SenseGloveBackend module...");
|
||||
}
|
||||
|
||||
void FSenseGloveBackendModule::PostLoadCallback()
|
||||
{
|
||||
SGLOG("Loading of SenseGloveBackend module has succeeded!");
|
||||
}
|
||||
|
||||
void FSenseGloveBackendModule::ShutdownModule()
|
||||
{
|
||||
SGLOG("Shutting down SenseGloveBackend module...");
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleInterface.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SenseGloveBackend"
|
||||
|
||||
class FSenseGloveBackendModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void PreUnloadCallback() override;
|
||||
virtual void PostLoadCallback() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,87 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Math/Color.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "Subsystems/EngineSubsystem.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGBackend.generated.h"
|
||||
|
||||
UCLASS(config = SenseGloveBackend)
|
||||
class SENSEGLOVEBACKEND_API USGBackend : public UEngineSubsystem
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
uint8 bBackendInitialized : 1;
|
||||
|
||||
public:
|
||||
static USGBackend* GetInstance();
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
public:
|
||||
USGBackend();
|
||||
|
||||
public:
|
||||
FORCEINLINE bool IsBackendInitialized() const
|
||||
{
|
||||
return !!bBackendInitialized;
|
||||
}
|
||||
|
||||
bool InitializeBackend();
|
||||
bool UninitializeBackend();
|
||||
|
||||
public:
|
||||
virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
|
||||
|
||||
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
|
||||
virtual void Deinitialize() override;
|
||||
};
|
||||
@@ -0,0 +1,65 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class SenseGloveBackend : ModuleRules
|
||||
{
|
||||
public SenseGloveBackend(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"InputCore",
|
||||
"SenseGloveConnect",
|
||||
"SenseGloveCore",
|
||||
"SenseGloveLog",
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGBackendKismet/SGBackendKismetLibrary.h"
|
||||
|
||||
#include "SGBackend/SGBackend.h"
|
||||
|
||||
USGBackend* USGBackendKismetLibrary::GetInstance()
|
||||
{
|
||||
return USGBackend::GetInstance();
|
||||
}
|
||||
|
||||
bool USGBackendKismetLibrary::IsBackendInitialized(const USGBackend* Backend)
|
||||
{
|
||||
return Backend->IsBackendInitialized();
|
||||
}
|
||||
|
||||
bool USGBackendKismetLibrary::InitializeBackend(USGBackend* Backend)
|
||||
{
|
||||
return Backend->InitializeBackend();
|
||||
}
|
||||
|
||||
bool USGBackendKismetLibrary::UninitializeBackend(USGBackend* Backend)
|
||||
{
|
||||
return Backend->UninitializeBackend();
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGloveBackendKismet.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "SenseGloveBackendKismetModule.h"
|
||||
|
||||
IMPLEMENT_MODULE(FSenseGloveBackendKismetModule, SenseGloveBackendKismet)
|
||||
@@ -0,0 +1,38 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
@@ -0,0 +1,62 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGloveBackendKismetModule.h"
|
||||
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSenseGloveBackendKismetModule"
|
||||
|
||||
void FSenseGloveBackendKismetModule::StartupModule()
|
||||
{
|
||||
SGLOG("Starting up SenseGloveBackendKismet module...");
|
||||
}
|
||||
|
||||
void FSenseGloveBackendKismetModule::PreUnloadCallback()
|
||||
{
|
||||
SGLOG("Unloading SenseGloveBackendKismet module...");
|
||||
}
|
||||
|
||||
void FSenseGloveBackendKismetModule::PostLoadCallback()
|
||||
{
|
||||
SGLOG("Loading of SenseGloveBackendKismet module has succeeded!");
|
||||
}
|
||||
|
||||
void FSenseGloveBackendKismetModule::ShutdownModule()
|
||||
{
|
||||
SGLOG("Shutting down SenseGloveBackendKismet module...");
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleInterface.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SenseGloveBackendKismet"
|
||||
|
||||
class FSenseGloveBackendKismetModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void PreUnloadCallback() override;
|
||||
virtual void PostLoadCallback() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,61 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SGKismet/SGBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "SGBackendKismetLibrary.generated.h"
|
||||
|
||||
class USGBackend;
|
||||
|
||||
UCLASS(meta=(ScriptName = "SesneGloveBackendKismetLibrary"))
|
||||
class SENSEGLOVEBACKENDKISMET_API USGBackendKismetLibrary final : public USGBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
|
||||
static USGBackend* GetInstance();
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Backend")
|
||||
static bool IsBackendInitialized(const USGBackend* Backend);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
|
||||
bool InitializeBackend(UPARAM(ref) USGBackend* Backend);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
|
||||
bool UninitializeBackend(UPARAM(ref) USGBackend* Backend);
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class SenseGloveBackendKismet : ModuleRules
|
||||
{
|
||||
public SenseGloveBackendKismet(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"SenseGloveBackend",
|
||||
"SenseGloveLog",
|
||||
"SenseGloveKismet",
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -33,4 +33,4 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
+15
-3
@@ -41,8 +41,20 @@
|
||||
#define SG_CPP17 0
|
||||
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L ) */
|
||||
|
||||
#if SG_CPP17
|
||||
#if ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L )
|
||||
#define SG_CPP20 1
|
||||
#else /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L ) */
|
||||
#define SG_CPP20 0
|
||||
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L ) */
|
||||
|
||||
#if SG_CPP17 || SG_CPP20
|
||||
#define SG_NOEXCEPT noexcept
|
||||
#else /* SG_CPP17 */
|
||||
#else /* SG_CPP17 || SG_CPP20 */
|
||||
#define SG_NOEXCEPT
|
||||
#endif /* SG_CPP17 */
|
||||
#endif /* SG_CPP17 || SG_CPP20 */
|
||||
|
||||
#if SG_CPP20
|
||||
#define SG_CAPTURE_THIS , this
|
||||
#else /* SG_CPP17 || SG_CPP20 */
|
||||
#define SG_CAPTURE_THIS
|
||||
#endif /* SG_CPP17 || SG_CPP20 */
|
||||
@@ -147,7 +147,9 @@ public class SenseGloveConnectImpl : ModuleRules
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
@@ -166,7 +168,9 @@ public class SenseGloveConnectImpl : ModuleRules
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
@@ -292,7 +296,9 @@ public class SenseGloveConnectImpl : ModuleRules
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
@@ -311,7 +317,9 @@ public class SenseGloveConnectImpl : ModuleRules
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
|
||||
@@ -63,9 +63,10 @@ public class SenseGloveCore : ModuleRules
|
||||
}
|
||||
);
|
||||
|
||||
PublicIncludePathModuleNames.AddRange(
|
||||
PrivateIncludePathModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveBuildHacks",
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
|
||||
#include "SGBuildHacks/SGInclude_Core_BasicHandModel.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_Quat.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
|
||||
#include "SGCoreImpl/SGCoreEnumCast.h"
|
||||
#include "SGCoreImpl/SGQuatImpl.h"
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
|
||||
#include "SGBuildHacks/SGInclude_Core_Quat.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_HandInterpolator.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_InterpolationSet.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
|
||||
#include "SGCoreImpl/SGCoreEnumCast.h"
|
||||
#include "SGCoreImpl/SGInterpolationSetImpl.h"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
class FSGVect3DImpl;
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -43,8 +43,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGDeviceImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGFingerCommandImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGFingerCommandImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
class FSGInterpolationSetImpl;
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
class FSGHandInterpolatorImpl;
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
class FSGHandInterpolatorImpl;
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/Array.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGDeviceImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
class FSGHandInterpolatorImpl;
|
||||
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGHapticGloveImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
class FSGHandInterpolatorImpl;
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGHapticGloveImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "HAL/Platform.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -40,8 +40,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGBuzzCommandImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "HAL/Platform.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -58,7 +58,6 @@ public class SenseGloveCoreImpl : ModuleRules
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveBuildHacks",
|
||||
"SenseGloveInterop",
|
||||
"SenseGloveLog",
|
||||
"SenseGloveTypes",
|
||||
@@ -66,6 +65,13 @@ public class SenseGloveCoreImpl : ModuleRules
|
||||
}
|
||||
);
|
||||
|
||||
PrivateIncludePathModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveBuildHacks",
|
||||
}
|
||||
);
|
||||
|
||||
AddCoreLibrary(Target);
|
||||
|
||||
PublicDefinitions.Add("SENSEGLOVE_BUILDING_CORE_IMPL_MODULE");
|
||||
@@ -146,7 +152,9 @@ public class SenseGloveCoreImpl : ModuleRules
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
@@ -165,7 +173,9 @@ public class SenseGloveCoreImpl : ModuleRules
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
|
||||
@@ -60,8 +60,9 @@ public class SenseGloveInterop : ModuleRules
|
||||
PrivateIncludePathModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveBuildHacks",
|
||||
"SenseGloveCoreImpl",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -57,6 +57,11 @@ USGVirtualHandComponent* UPawnKismetLibrary::GetHandLeft(const ASGPawn* Pawn)
|
||||
return Pawn->GetHandLeft();
|
||||
}
|
||||
|
||||
USGVirtualHandComponent* UPawnKismetLibrary::GetRealHandLeft(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetHandLeft();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetLeftThumbFingertipGrabCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetLeftThumbFingertipGrabCollider();
|
||||
@@ -107,6 +112,11 @@ USGVirtualHandComponent* UPawnKismetLibrary::GetHandRight(const ASGPawn* Pawn)
|
||||
return Pawn->GetHandRight();
|
||||
}
|
||||
|
||||
USGVirtualHandComponent* UPawnKismetLibrary::GetRealHandRight(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRealHandRight();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetRightThumbFingertipGrabCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRightThumbFingertipGrabCollider();
|
||||
|
||||
@@ -72,8 +72,8 @@ bool UVirtualHandComponentKismetLibrary::IsRight(const USGVirtualHandComponent*
|
||||
return VirtualHandComponent->IsRight();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetRight(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const bool bInRight)
|
||||
void UVirtualHandComponentKismetLibrary::SetRight(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const bool bInRight)
|
||||
{
|
||||
VirtualHandComponent->SetRight(bInRight);
|
||||
}
|
||||
@@ -96,8 +96,8 @@ bool UVirtualHandComponentKismetLibrary::AutoStopsAllHapticsOnEndPlay(
|
||||
return VirtualHandComponent->AutoStopsAllHapticsOnEndPlay();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetAutoStopAllHapticsOnEndPlay(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const bool bInAutoStopAllHapticsOnEndPlay)
|
||||
void UVirtualHandComponentKismetLibrary::SetAutoStopAllHapticsOnEndPlay(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const bool bInAutoStopAllHapticsOnEndPlay)
|
||||
{
|
||||
VirtualHandComponent->SetAutoStopAllHapticsOnEndPlay(bInAutoStopAllHapticsOnEndPlay);
|
||||
}
|
||||
@@ -119,8 +119,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetThumbFingertipGrabSocketName
|
||||
return VirtualHandComponent->GetThumbFingertipGrabSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetThumbFingertipGrabSocketName(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FName& SocketName)
|
||||
void UVirtualHandComponentKismetLibrary::SetThumbFingertipGrabSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetThumbFingertipGrabSocketName(SocketName);
|
||||
}
|
||||
@@ -131,8 +131,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetIndexFingertipGrabSocketName
|
||||
return VirtualHandComponent->GetIndexFingertipGrabSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetIndexFingertipGrabSocketName(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FName& SocketName)
|
||||
void UVirtualHandComponentKismetLibrary::SetIndexFingertipGrabSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetIndexFingertipGrabSocketName(SocketName);
|
||||
}
|
||||
@@ -143,8 +143,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetMiddleFingertipGrabSocketNam
|
||||
return VirtualHandComponent->GetMiddleFingertipGrabSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetMiddleFingertipGrabSocketName(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FName& SocketName)
|
||||
void UVirtualHandComponentKismetLibrary::SetMiddleFingertipGrabSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetMiddleFingertipGrabSocketName(SocketName);
|
||||
}
|
||||
@@ -161,8 +161,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetThumbFingertipTouchSocketNam
|
||||
return VirtualHandComponent->GetThumbFingertipTouchSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetThumbFingertipTouchSocketName(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FName& SocketName)
|
||||
void UVirtualHandComponentKismetLibrary::SetThumbFingertipTouchSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetThumbFingertipTouchSocketName(SocketName);
|
||||
}
|
||||
@@ -173,8 +173,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetIndexFingertipTouchSocketNam
|
||||
return VirtualHandComponent->GetIndexFingertipTouchSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetIndexFingertipTouchSocketName(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FName& SocketName)
|
||||
void UVirtualHandComponentKismetLibrary::SetIndexFingertipTouchSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetIndexFingertipTouchSocketName(SocketName);
|
||||
}
|
||||
@@ -198,8 +198,8 @@ const FName& UVirtualHandComponentKismetLibrary::GetRingFingertipTouchSocketName
|
||||
return VirtualHandComponent->GetRingFingertipTouchSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetRingFingertipTouchSocketName(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FName& SocketName)
|
||||
void UVirtualHandComponentKismetLibrary::SetRingFingertipTouchSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetRingFingertipTouchSocketName(SocketName);
|
||||
}
|
||||
@@ -210,18 +210,32 @@ const FName& UVirtualHandComponentKismetLibrary::GetPinkyFingertipTouchSocketNam
|
||||
return VirtualHandComponent->GetPinkyFingertipTouchSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetPinkyFingertipTouchSocketName(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FName& SocketName)
|
||||
void UVirtualHandComponentKismetLibrary::SetPinkyFingertipTouchSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetPinkyFingertipTouchSocketName(SocketName);
|
||||
}
|
||||
|
||||
const FSGDebugVirtualHandSettings& UVirtualHandComponentKismetLibrary::GetDebugVirtualHandSettings(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetDebugVirtualHandSettings();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetDebugVirtualHandSettings(
|
||||
USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FSGDebugVirtualHandSettings& InDebugVirtualHandSettings)
|
||||
{
|
||||
VirtualHandComponent->SetDebugVirtualHandSettings(InDebugVirtualHandSettings);
|
||||
}
|
||||
|
||||
bool UVirtualHandComponentKismetLibrary::IsGloveConnected(const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->IsGloveConnected();
|
||||
}
|
||||
|
||||
USGHapticGlove* UVirtualHandComponentKismetLibrary::GetConnectedGlove(const USGVirtualHandComponent* VirtualHandComponent)
|
||||
USGHapticGlove* UVirtualHandComponentKismetLibrary::GetConnectedGlove(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetConnectedGlove();
|
||||
}
|
||||
|
||||
@@ -71,6 +71,9 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGVirtualHandComponent* GetHandLeft(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGVirtualHandComponent* GetRealHandLeft(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetLeftThumbFingertipGrabCollider(const ASGPawn* Pawn);
|
||||
|
||||
@@ -101,6 +104,9 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGVirtualHandComponent* GetHandRight(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGVirtualHandComponent* GetRealHandRight(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetRightThumbFingertipGrabCollider(const ASGPawn* Pawn);
|
||||
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
#include "UObject/NameTypes.h"
|
||||
|
||||
#include "SGKismet/SGBlueprintFunctionLibrary.h"
|
||||
#include "SGSettings/SGDebugVirtualHandSettings.h"
|
||||
#include "SGTypes/SGNameArray.h"
|
||||
|
||||
#include "SGVirtualHandComponentKismetLibrary.generated.h"
|
||||
@@ -160,6 +161,14 @@ public:
|
||||
static void SetPinkyFingertipTouchSocketName(UPARAM(ref) USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FName& SocketName);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component")
|
||||
static const FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings(
|
||||
const USGVirtualHandComponent* VirtualHandComponent);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component")
|
||||
static void SetDebugVirtualHandSettings(UPARAM(ref) USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FSGDebugVirtualHandSettings& InDebugVirtualHandSettings);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component")
|
||||
static bool IsGloveConnected(const USGVirtualHandComponent* VirtualHandComponent);
|
||||
|
||||
|
||||
@@ -44,8 +44,8 @@ FSGDebugVirtualHandSettings::FSGDebugVirtualHandSettings()
|
||||
GizmoLength(1.0f),
|
||||
GizmoThickness(1.0f),
|
||||
GizmoXAxisColor(255, 0, 0, 255),
|
||||
GizmoYAxisColor(255, 0, 0, 255),
|
||||
GizmoZAxisColor(255, 0, 0, 255),
|
||||
GizmoYAxisColor(0, 255, 0, 255),
|
||||
GizmoZAxisColor(0, 0, 255, 255),
|
||||
bPersistentLines(false),
|
||||
LifeTimeModifier(1.1f),
|
||||
DepthPriority(0)
|
||||
|
||||
@@ -107,8 +107,6 @@ void USGSettings::Initialize(FSubsystemCollectionBase& Collection)
|
||||
|
||||
Super::Initialize(Collection);
|
||||
|
||||
SGLOG("Initializing the SenseGlove settings singleton with the engine lifetime...");
|
||||
|
||||
SGLOG("The SenseGlove settings singleton has been successfully initialized with the engine lifetime!");
|
||||
}
|
||||
|
||||
@@ -118,7 +116,7 @@ void USGSettings::Deinitialize()
|
||||
|
||||
Super::Deinitialize();
|
||||
|
||||
Pimpl.Release();
|
||||
(void)Pimpl.Release();
|
||||
|
||||
SGLOG("The SenseGlove settings singleton has been successfully de-initialized!");
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user