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+106
@@ -5,6 +5,112 @@ All notable changes to this project will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [1.9.8] - 2024-03-12
|
||||
|
||||
This is a bugfix release with containing bugfixes backported from the next major release of the plugin as documented below.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not.
|
||||
- Fix a crash inside the USGHandPose::FromHandAngles method.
|
||||
- Some performance optimizations by utilizing MoveTemp in return statements.
|
||||
- Some improvements applied to the source code.
|
||||
- Some other minor fixes.
|
||||
|
||||
### Changed
|
||||
|
||||
- The BonesRotations TMap is no longer a public field of FSGVirtualHandAnimInstanceProxy and instead could be retrieved by calling the GetBonesRotations() method.
|
||||
|
||||
## [1.9.7] - 2024-02-18
|
||||
|
||||
This is a bugfix release with containing bugfixes backported from the next major release of the plugin as documented below.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix various bugs inside the SGPlayerController which occur when the thumb and pinky fingers are simultaneously touching different SGTouchComponents, or only one of them is in touch with such a component. In this case pinky's buzz and force-feedback levels are determined from the SGTouchComponent that is in collision with the thumb instead of the one that is touched by the pinky. Or, the pinky could ignore the buzz and force-feedback level if the thumb is not in collision with an SGTouchComponent. Or, the pinky could have reacted with a buzz or force feedback while only the thumb is in contact with an SGTouchComponent.
|
||||
- Fix the BuzzDuration UPROPERTY range in order not to get clamped at 100.0f and also use float values for ClampMin and UIMin specifiers instead of integer values.
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||||
|
||||
## [1.9.6] - 2024-02-14
|
||||
|
||||
This is a bugfix release.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a few critical bugs inside the NovaGlove class where the higher levels of the API including constructors, Parse, and NewNovaGlove methods mistakenly instantiate a SenseGloveImpl class instead of a NovaGloveImpl class.
|
||||
|
||||
## [1.9.5] - 2024-02-09
|
||||
|
||||
This is a bugfix release.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a wrong type-casting inside SGDeviceModel::ParseFirmware where OutMainVersion and OutSubVersion arguments are getting passed to the lower levels of the API. This could potentially result in a segfault at the FFI boundary between lower and higher levels of the API.
|
||||
|
||||
## [1.9.4] - 2024-02-08
|
||||
|
||||
This is a bugfix release addressing mostly Blueprint API issues with ABI breaking changes inside the Blueprint layer, backported from the next major release of the plugin as documented below.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix the Blueprint Parse function signature for the NovaGloveInfoKismetLibrary where the OutGloveInfo passed by the caller was never actually assigned as it was not getting passed by reference.
|
||||
- Changelog formatting.
|
||||
|
||||
## [1.9.3] - 2024-02-03
|
||||
|
||||
This is a hotfix release addressing a few critical issues that might result in crashes or malfunctions for users of the low-level SenseGlove API, backported from the next major release of the plugin as documented below.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a potential memory corruption inside one of the SGBasicHandModel constructors where the StartPositions parameter gets passed as the StartRotations parameter to lower levels of the API.
|
||||
- Fix a potential memory corruption inside one of the SGSenseGloveInfo constructors where the StartPositions parameter gets passed as the Functions parameter to lower levels of the API.
|
||||
- Fix a potential memory corruption where inside the SGHapticGloveCalibrationSequence::GetCurrentInstruction method, the return statement of the function is getting assigned to the const parameter NextStepKey, thus the return statement of the function will always be empty as well.
|
||||
- Fix a potential memory corruption where inside one of the overloads of the SGSenseGloveImpl::GetGlovePose method, the out parameter of the method is getting passed as the SensorData parameter to the lower levels of the API.
|
||||
- Fix multiple Equals methods for a few classes such as SGInterpolationSet, SGNovaGloveHandProfile, SGNovaGloveInfo, SGSenseGloveHandProfile, SenseGloveInfo, SenseGlovePose, where the Equal method compares the current instance against itself instead of the other instance passed to as the parameter to the method.
|
||||
- Removed a redundant code statement inside the SGNovaGloveImpl::GetSubFirmwareVersion method.
|
||||
- Some minor const correctness fixes.
|
||||
- Some other minor code fixes and improvements.
|
||||
- Fix the wrong version numbers inside the paltform support matrix and the main .uplugin file.
|
||||
- Minor changelog fixes.
|
||||
- Bumped the copyright years.
|
||||
|
||||
## [1.9.2] - 2023-11-03
|
||||
|
||||
### Added
|
||||
|
||||
- Added a list of planned features and their completion status to the main README file.
|
||||
|
||||
### Fixed
|
||||
|
||||
- A bug where the released actor is going to be NULL whenever the OnActorReleased event fires.
|
||||
|
||||
## [1.9.1] - 2023-10-11
|
||||
|
||||
### Fixed
|
||||
|
||||
- Add the missing Unreal Engine C++ header to files that rely on the ENGINE\_\*\_VERSION macros in order to fix the Epic Store build failures on UE 5.3.
|
||||
|
||||
## [1.9.0] - 2023-10-10
|
||||
|
||||
### Changed
|
||||
|
||||
- The BlueprintImplementableEvent UFUNCTION specifier for the OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events have been changed to BlueprintNativeEvent in order to allow them to be implemented from the child C++ classes as well. This won't break any existing Blueprint code that relies on the previous BlueprintImplementableEvent signature.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Add a missing release note entry for the v1.8.0 release to the changelog file.
|
||||
|
||||
## [1.8.0] - 2023-10-10
|
||||
|
||||
### Added
|
||||
|
||||
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
|
||||
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
|
||||
- Fix the DECLARE_EVENT macro signature for OnGrabStateUpdated and OnTouchStateUpdated events.
|
||||
|
||||
## [1.7.0] - 2023-09-14
|
||||
|
||||
### Added
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@ The SenseGlove plug-in for Unreal Engine is licensed under the terms of the MIT
|
||||
```
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 - 2023 SenseGlove
|
||||
Copyright (c) 2020 - 2024 SenseGlove
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -15,9 +15,9 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
|
||||
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
|
||||
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
|
||||
| **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
|
||||
| **5.1** | ❌ | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x (r25b) | ✅ v1.7.0 | ✅ v1.7.0 |
|
||||
| **5.2** | ❌ | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x (r25b) | ✅ v1.7.0 | ✅ v1.7.0 |
|
||||
| **5.3** | ❌ | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x (r25b) | ✅ v1.7.0 | ✅ v1.7.0 |
|
||||
| **5.1** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.7 | ✅ v1.9.7 |
|
||||
| **5.2** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.7 | ✅ v1.9.8 |
|
||||
| **5.3** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.8 | ✅ v1.9.8 |
|
||||
|
||||
* <code>✅</code> Supported
|
||||
* <code>⚠️</code> Not supported by the latest release and might be lacking features
|
||||
@@ -53,6 +53,52 @@ The following modules are intended to be used by the C++ users of this plugin:
|
||||
|
||||
Please note that modules postfixed with **Impl** are intended for interal use and are discouraged to be used by the users of the API. The modules postfixed with **Kismet** are exposing the functionality of the equivalent modules to Blueprints. For other modules descriptions, please see [the Directory Structure section](#directory-structure).
|
||||
|
||||
## Planned Features Completion Status
|
||||
|
||||
### Implemented as of v1.9.8
|
||||
|
||||
- [X] Full SenseGlove low-level core API access through Unreal C++.
|
||||
- [X] Full SenseGlove low-level core API access through Blueprint.
|
||||
- [X] DK 1 Support.
|
||||
- [X] Nova 1 Support.
|
||||
- [X] Support for Microsoft Windows as a development platform.
|
||||
- [X] Support for GNU/Linux as a development platform.
|
||||
- [X] Support for Microsoft Windows as a deployment platform.
|
||||
- [X] Support for GNU/Linux x64 as a deployment platform.
|
||||
- [X] Support for GNU/Linux AArch64 as a deployment platform.
|
||||
- [X] Support for Android as a deployment platform.
|
||||
- [X] Support for Oculus Quest 2 and Oculus Quest Pro.
|
||||
- [X] Support for HTC VIVE Pro and HTC VIVE Focus 3.
|
||||
- [X] Support for HTC VIVE Trackers and HTC VIVE Wrist Trackers.
|
||||
- [X] On-device calibration for Android without the need for SenseCom.
|
||||
- [X] Haptic feedback including force feedback, buzz, and thumper commands.
|
||||
- [X] A customizable Grab component that could be added to any actor.
|
||||
- [X] A customizable Touch component that could be added to any actor.
|
||||
- [X] Ability to grab, release, and throw objects around.
|
||||
- [X] Separation of the real and virtual hand rendering.
|
||||
- [X] An out-of-the-box customizable SGPawn with the ability to be extended in C++ and Blueprint.
|
||||
- [X] Easy wrist/hand tracking debugging using the SenseGlove Debug module.
|
||||
- [X] A generic Settings module with the ability to override settings.
|
||||
- [X] C++/Blueprint interaction events such as OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
|
||||
|
||||
### Upcoming features planned for the v2.0.0 release
|
||||
|
||||
- [ ] A default hand mesh rigged with the standard SenseGlove default hand pose.
|
||||
- [ ] Hand tracking compatible with OpenXR (or other generic hand tracking format).
|
||||
- [ ] Nova 2 Support.
|
||||
|
||||
### Planned features long-term
|
||||
|
||||
- [ ] Get tracking input from sources other than a SenseGlove device.
|
||||
- [ ] Be able to assign behaviors to different objects (meshes) in the scene (e.g. Slider, Hinge, basic Grabables, etc).
|
||||
- [ ] Make it so developers can define or extend their own behavior(s) to an object through Code / Blueprints (e.g. I want a car door that is like a slider, but follows a path rather than a straight line).
|
||||
- [ ] Make the hand(s) able to push around physics-driven objects (for as much as their behaviors allow) (in backlog).
|
||||
- [ ] Be able to grab objects with up to 2 hands (and move them around with both hands at the same time in a way that seems realistic).
|
||||
- [ ] Ensure that our virtual hands (and the objects they hold) do not phase through other physics objects (e.g. walls and tables).
|
||||
- [ ] Allow other scripts to force a grab and/or release to occur (for example, when you place it apart at the designated location, it gets removed from your hand and snaps into place).
|
||||
- [ ] Have some form of weight simulation by making certain objects harder to push, lowering manipulation speed, or making objects only moveable with two hands.
|
||||
- [ ] (Optional) Make it so the fingers of your virtual hands do not clip inside the meshes you are holding (certain people see this as an indicator of how fast the Force-Feedback activates - but it's basically just rendering).
|
||||
|
||||
## Directory Structure
|
||||
|
||||
```
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.7.0",
|
||||
"VersionName": "1.9.8",
|
||||
"FriendlyName": "SenseGlove",
|
||||
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
|
||||
"Category": "Virtual Reality",
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -44,9 +44,9 @@
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy()
|
||||
: FAnimInstanceProxy()
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -39,6 +39,7 @@
|
||||
#include "Components/PrimitiveComponent.h"
|
||||
#include "Components/SphereComponent.h"
|
||||
#include "Kismet/KismetMathLibrary.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "UObject/UObjectGlobals.h"
|
||||
|
||||
#include "SenseGlove/Components/SGGrabComponent.h"
|
||||
@@ -145,6 +146,13 @@ struct ASGPawn::FImpl
|
||||
void RecordHandVelocity(FSGGrabState& GrabState, const float DeltaSeconds) const;
|
||||
|
||||
void Release(FSGGrabState& GrabState) const;
|
||||
|
||||
void TriggerGrabStateUpdatedEvent(const FSGGrabState& GrabState) const;
|
||||
void TriggerTouchStateUpdatedEvent(const FSGTouchState& TouchState) const;
|
||||
void TriggerActorGrabbedEvent(const USGVirtualHandComponent* Hand, const AActor* Actor) const;
|
||||
void TriggerActorReleasedEvent(const USGVirtualHandComponent* Hand, const AActor* Actor) const;
|
||||
void TriggerBeginTouch(const USGVirtualHandComponent* Hand, const AActor* Actor) const;
|
||||
void TriggerEndTouch(const USGVirtualHandComponent* Hand, const AActor* Actor) const;
|
||||
};
|
||||
|
||||
ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
@@ -399,7 +407,6 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
HandRight->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Block);
|
||||
HandRight->SetCollisionResponseToChannel(ECC_Destructible, ECR_Block);
|
||||
HandRight->SetRight(true);
|
||||
HandRight->SetHiddenInGame(true);
|
||||
HandRight->SetHiddenIfNoGloveDetected(true);
|
||||
HandRight->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
@@ -606,6 +613,30 @@ ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
RightHandTouchState = FSGTouchState(HandRight, nullptr, nullptr, nullptr, nullptr, nullptr);
|
||||
}
|
||||
|
||||
void ASGPawn::OnGrabStateUpdated_Implementation(const FSGGrabState& GrabState)
|
||||
{
|
||||
}
|
||||
|
||||
void ASGPawn::OnTouchStateUpdated_Implementation(const FSGTouchState& TouchState)
|
||||
{
|
||||
}
|
||||
|
||||
void ASGPawn::OnActorGrabbed_Implementation(const USGVirtualHandComponent* Hand, const AActor* Actor)
|
||||
{
|
||||
}
|
||||
|
||||
void ASGPawn::OnActorReleased_Implementation(const USGVirtualHandComponent* Hand, const AActor* Actor)
|
||||
{
|
||||
}
|
||||
|
||||
void ASGPawn::OnActorBeginTouch_Implementation(const USGVirtualHandComponent* Hand, const AActor* Actor)
|
||||
{
|
||||
}
|
||||
|
||||
void ASGPawn::OnActorEndTouch_Implementation(const USGVirtualHandComponent* Hand, const AActor* Actor)
|
||||
{
|
||||
}
|
||||
|
||||
void ASGPawn::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
@@ -781,7 +812,7 @@ void ASGPawn::OnLeftThumbFingertipGrabColliderOverlapBegins(
|
||||
if (USGGrabComponent::IsGrabbable(OtherActor))
|
||||
{
|
||||
LeftHandGrabState.ActorThumbCanGrab = OtherActor;
|
||||
GrabStateUpdatedEvent.Broadcast(LeftHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(LeftHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -798,7 +829,7 @@ void ASGPawn::OnLeftThumbFingertipGrabColliderOverlapEnds(
|
||||
if (LeftHandGrabState.ActorThumbCanGrab == OtherActor)
|
||||
{
|
||||
LeftHandGrabState.ActorThumbCanGrab = nullptr;
|
||||
GrabStateUpdatedEvent.Broadcast(LeftHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(LeftHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -819,7 +850,7 @@ void ASGPawn::OnLeftIndexFingertipGrabColliderOverlapBegins(
|
||||
if (USGGrabComponent::IsGrabbable(OtherActor))
|
||||
{
|
||||
LeftHandGrabState.ActorIndexCanGrab = OtherActor;
|
||||
GrabStateUpdatedEvent.Broadcast(LeftHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(LeftHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -836,7 +867,7 @@ void ASGPawn::OnLeftIndexFingertipGrabColliderOverlapEnds(
|
||||
if (LeftHandGrabState.ActorIndexCanGrab == OtherActor)
|
||||
{
|
||||
LeftHandGrabState.ActorIndexCanGrab = nullptr;
|
||||
GrabStateUpdatedEvent.Broadcast(LeftHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(LeftHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -857,7 +888,7 @@ void ASGPawn::OnLeftMiddleFingertipGrabColliderOverlapBegins(
|
||||
if (USGGrabComponent::IsGrabbable(OtherActor))
|
||||
{
|
||||
LeftHandGrabState.ActorMiddleCanGrab = OtherActor;
|
||||
GrabStateUpdatedEvent.Broadcast(LeftHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(LeftHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -874,7 +905,7 @@ void ASGPawn::OnLeftMiddleFingertipGrabColliderOverlapEnds(
|
||||
if (LeftHandGrabState.ActorMiddleCanGrab == OtherActor)
|
||||
{
|
||||
LeftHandGrabState.ActorMiddleCanGrab = nullptr;
|
||||
GrabStateUpdatedEvent.Broadcast(LeftHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(LeftHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -895,7 +926,8 @@ void ASGPawn::OnLeftThumbFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
LeftHandTouchState.ActorThumbTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -912,7 +944,8 @@ void ASGPawn::OnLeftThumbFingertipTouchColliderOverlapEnds(
|
||||
if (LeftHandTouchState.ActorThumbTouching == OtherActor)
|
||||
{
|
||||
LeftHandTouchState.ActorThumbTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerEndTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -933,7 +966,8 @@ void ASGPawn::OnLeftIndexFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
LeftHandTouchState.ActorIndexTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -950,7 +984,8 @@ void ASGPawn::OnLeftIndexFingertipTouchColliderOverlapEnds(
|
||||
if (LeftHandTouchState.ActorIndexTouching == OtherActor)
|
||||
{
|
||||
LeftHandTouchState.ActorIndexTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerEndTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -971,7 +1006,8 @@ void ASGPawn::OnLeftMiddleFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
LeftHandTouchState.ActorMiddleTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -988,7 +1024,8 @@ void ASGPawn::OnLeftMiddleFingertipTouchColliderOverlapEnds(
|
||||
if (LeftHandTouchState.ActorMiddleTouching == OtherActor)
|
||||
{
|
||||
LeftHandTouchState.ActorMiddleTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerEndTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1009,7 +1046,8 @@ void ASGPawn::OnLeftRingFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
LeftHandTouchState.ActorRingTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1026,7 +1064,8 @@ void ASGPawn::OnLeftRingFingertipTouchColliderOverlapEnds(
|
||||
if (LeftHandTouchState.ActorRingTouching == OtherActor)
|
||||
{
|
||||
LeftHandTouchState.ActorRingTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerEndTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1047,7 +1086,8 @@ void ASGPawn::OnLeftPinkyFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
LeftHandTouchState.ActorPinkyTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1064,7 +1104,8 @@ void ASGPawn::OnLeftPinkyFingertipTouchColliderOverlapEnds(
|
||||
if (LeftHandTouchState.ActorPinkyTouching == OtherActor)
|
||||
{
|
||||
LeftHandTouchState.ActorPinkyTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(LeftHandTouchState);
|
||||
Pimpl->TriggerEndTouch(LeftHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1085,7 +1126,7 @@ void ASGPawn::OnRightThumbFingertipGrabColliderOverlapBegins(
|
||||
if (USGGrabComponent::IsGrabbable(OtherActor))
|
||||
{
|
||||
RightHandGrabState.ActorThumbCanGrab = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(LeftHandTouchState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(RightHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1102,7 +1143,7 @@ void ASGPawn::OnRightThumbFingertipGrabColliderOverlapEnds(
|
||||
if (RightHandGrabState.ActorThumbCanGrab == OtherActor)
|
||||
{
|
||||
RightHandGrabState.ActorThumbCanGrab = nullptr;
|
||||
GrabStateUpdatedEvent.Broadcast(RightHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(RightHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1123,7 +1164,7 @@ void ASGPawn::OnRightIndexFingertipGrabColliderOverlapBegins(
|
||||
if (USGGrabComponent::IsGrabbable(OtherActor))
|
||||
{
|
||||
RightHandGrabState.ActorIndexCanGrab = OtherActor;
|
||||
GrabStateUpdatedEvent.Broadcast(RightHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(RightHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1140,7 +1181,7 @@ void ASGPawn::OnRightIndexFingertipGrabColliderOverlapEnds(
|
||||
if (RightHandGrabState.ActorThumbCanGrab == OtherActor)
|
||||
{
|
||||
RightHandGrabState.ActorIndexCanGrab = nullptr;
|
||||
GrabStateUpdatedEvent.Broadcast(RightHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(RightHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1161,7 +1202,7 @@ void ASGPawn::OnRightMiddleFingertipGrabColliderOverlapBegins(
|
||||
if (USGGrabComponent::IsGrabbable(OtherActor))
|
||||
{
|
||||
RightHandGrabState.ActorMiddleCanGrab = OtherActor;
|
||||
GrabStateUpdatedEvent.Broadcast(RightHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(RightHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1178,7 +1219,7 @@ void ASGPawn::OnRightMiddleFingertipGrabColliderOverlapEnds(
|
||||
if (RightHandGrabState.ActorMiddleCanGrab == OtherActor)
|
||||
{
|
||||
RightHandGrabState.ActorMiddleCanGrab = nullptr;
|
||||
GrabStateUpdatedEvent.Broadcast(RightHandGrabState);
|
||||
Pimpl->TriggerGrabStateUpdatedEvent(RightHandGrabState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1199,7 +1240,8 @@ void ASGPawn::OnRightThumbFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
RightHandTouchState.ActorThumbTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1216,7 +1258,8 @@ void ASGPawn::OnRightThumbFingertipTouchColliderOverlapEnds(
|
||||
if (RightHandTouchState.ActorThumbTouching == OtherActor)
|
||||
{
|
||||
RightHandTouchState.ActorThumbTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerEndTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1237,7 +1280,8 @@ void ASGPawn::OnRightIndexFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
RightHandTouchState.ActorIndexTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1254,7 +1298,8 @@ void ASGPawn::OnRightIndexFingertipTouchColliderOverlapEnds(
|
||||
if (RightHandTouchState.ActorIndexTouching == OtherActor)
|
||||
{
|
||||
RightHandTouchState.ActorIndexTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerEndTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1275,7 +1320,8 @@ void ASGPawn::OnRightMiddleFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
RightHandTouchState.ActorMiddleTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1292,7 +1338,8 @@ void ASGPawn::OnRightMiddleFingertipTouchColliderOverlapEnds(
|
||||
if (RightHandTouchState.ActorMiddleTouching == OtherActor)
|
||||
{
|
||||
RightHandTouchState.ActorMiddleTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerEndTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1313,7 +1360,8 @@ void ASGPawn::OnRightRingFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
RightHandTouchState.ActorRingTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1330,7 +1378,8 @@ void ASGPawn::OnRightRingFingertipTouchColliderOverlapEnds(
|
||||
if (RightHandTouchState.ActorRingTouching == OtherActor)
|
||||
{
|
||||
RightHandTouchState.ActorRingTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerEndTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1351,7 +1400,8 @@ void ASGPawn::OnRightPinkyFingertipTouchColliderOverlapBegins(
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
RightHandTouchState.ActorPinkyTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerBeginTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1368,7 +1418,8 @@ void ASGPawn::OnRightPinkyFingertipTouchColliderOverlapEnds(
|
||||
if (RightHandTouchState.ActorPinkyTouching == OtherActor)
|
||||
{
|
||||
RightHandTouchState.ActorPinkyTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(RightHandTouchState);
|
||||
Pimpl->TriggerTouchStateUpdatedEvent(RightHandTouchState);
|
||||
Pimpl->TriggerEndTouch(RightHandTouchState.Hand, OtherActor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1471,6 +1522,8 @@ void ASGPawn::Grab(USGVirtualHandComponent* Hand, AActor* Actor)
|
||||
Pimpl->SetLeftHandGrabbedActor(Actor);
|
||||
}
|
||||
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 2 */
|
||||
|
||||
Pimpl->TriggerActorGrabbedEvent(Hand, Actor);
|
||||
}
|
||||
|
||||
void ASGPawn::ReleaseLeft()
|
||||
@@ -1923,9 +1976,47 @@ void ASGPawn::FImpl::Release(FSGGrabState& GrabState) const
|
||||
|
||||
ApplyHandVelocityToGrabbedActor(GrabState);
|
||||
|
||||
TriggerActorReleasedEvent(GrabState.Hand, GrabState.GrabbedActor);
|
||||
|
||||
SetGrabbedActor(GrabState, nullptr);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::TriggerGrabStateUpdatedEvent(const FSGGrabState& GrabState) const
|
||||
{
|
||||
Owner->GrabStateUpdatedEvent.Broadcast(GrabState);
|
||||
Owner->OnGrabStateUpdated(GrabState);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::TriggerTouchStateUpdatedEvent(const FSGTouchState& TouchState) const
|
||||
{
|
||||
Owner->TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
Owner->OnTouchStateUpdated(TouchState);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::TriggerActorGrabbedEvent(const USGVirtualHandComponent* Hand, const AActor* Actor) const
|
||||
{
|
||||
Owner->ActorGrabbedEvent.Broadcast(Hand, Actor);
|
||||
Owner->OnActorGrabbed(Hand, Actor);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::TriggerActorReleasedEvent(const USGVirtualHandComponent* Hand, const AActor* Actor) const
|
||||
{
|
||||
Owner->ActorReleasedEvent.Broadcast(Hand, Actor);
|
||||
Owner->OnActorReleased(Hand, Actor);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::TriggerBeginTouch(const USGVirtualHandComponent* Hand, const AActor* Actor) const
|
||||
{
|
||||
Owner->ActorBeginTouchEvent.Broadcast(Hand, Actor);
|
||||
Owner->OnActorBeginTouch(Hand, Actor);
|
||||
}
|
||||
|
||||
void ASGPawn::FImpl::TriggerEndTouch(const USGVirtualHandComponent* Hand, const AActor* Actor) const
|
||||
{
|
||||
Owner->ActorEndTouchEvent.Broadcast(Hand, Actor);
|
||||
Owner->OnActorEndTouch(Hand, Actor);
|
||||
}
|
||||
|
||||
ASGPawn::FImpl::~FImpl() = default;
|
||||
|
||||
void ASGPawn::FImplDeleter::operator()(const FImpl* P) const
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
#include "SenseGlove/GameFramework/SGPlayerController.h"
|
||||
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
|
||||
#if ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 )
|
||||
#include "Engine/TimerHandle.h"
|
||||
#else /* ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 ) */
|
||||
@@ -260,7 +262,7 @@ USGBuzzCommand* ASGPlayerController::FImpl::GetBuzzCommand(
|
||||
const int32 IndexBuzzLevel = GetBuzzLevel(ActorIndexTouching);
|
||||
const int32 MiddleBuzzLevel = GetBuzzLevel(ActorMiddleTouching);
|
||||
const int32 RingBuzzLevel = GetBuzzLevel(ActorRingTouching);
|
||||
const int32 PinkyBuzzLevel = GetBuzzLevel(ActorThumbTouching);
|
||||
const int32 PinkyBuzzLevel = GetBuzzLevel(ActorPinkyTouching);
|
||||
|
||||
if (ThumbBuzzLevel <= 0 && IndexBuzzLevel <= 0 && MiddleBuzzLevel <= 0 && RingBuzzLevel <= 0 && PinkyBuzzLevel <= 0)
|
||||
{
|
||||
@@ -290,7 +292,7 @@ USGForceFeedbackCommand* ASGPlayerController::FImpl::GetForceFeedbackCommand(
|
||||
const int32 IndexForceFeedbackLevel = GetForceFeedbackLevel(ActorIndexTouching);
|
||||
const int32 MiddleForceFeedbackLevel = GetForceFeedbackLevel(ActorMiddleTouching);
|
||||
const int32 RingForceFeedbackLevel = GetForceFeedbackLevel(ActorRingTouching);
|
||||
const int32 PinkyForceFeedbackLevel = GetForceFeedbackLevel(ActorThumbTouching);
|
||||
const int32 PinkyForceFeedbackLevel = GetForceFeedbackLevel(ActorPinkyTouching);
|
||||
|
||||
if (ThumbForceFeedbackLevel <= 0 && IndexForceFeedbackLevel <= 0 && MiddleForceFeedbackLevel <= 0
|
||||
&& RingForceFeedbackLevel <= 0 && PinkyForceFeedbackLevel <= 0)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -46,13 +46,19 @@ struct SENSEGLOVE_API FSGVirtualHandAnimInstanceProxy : public FAnimInstanceProx
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
private:
|
||||
TMap<FName, FRotator> BonesRotations;
|
||||
|
||||
public:
|
||||
FSGVirtualHandAnimInstanceProxy();
|
||||
FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance);
|
||||
|
||||
public:
|
||||
FORCEINLINE const TMap<FName, FRotator>& GetBonesRotations() const
|
||||
{
|
||||
return BonesRotations;
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void PreEvaluateAnimation(UAnimInstance* InAnimInstance) override;
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -57,8 +57,7 @@ private:
|
||||
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
|
||||
int32 BuzzLevel;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove",
|
||||
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false", ClampMin = "0.0", UIMin = "0.0"))
|
||||
float BuzzDuration;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove",
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -58,23 +58,55 @@ class SENSEGLOVE_API ASGPawn : public APawn
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
DECLARE_EVENT_OneParam(ASGVirtualHandActor, FGrabStateUpdatedEvent, const FSGGrabState& GrabState);
|
||||
DECLARE_EVENT_OneParam(ASGPawn, FGrabStateUpdatedEvent, const FSGGrabState& GrabState);
|
||||
|
||||
FGrabStateUpdatedEvent& OnGrabStateUpdated()
|
||||
{
|
||||
return GrabStateUpdatedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_OneParam(ASGVirtualHandActor, FTouchStateUpdatedEvent, const FSGTouchState& TouchState)
|
||||
DECLARE_EVENT_OneParam(ASGPawn, FTouchStateUpdatedEvent, const FSGTouchState& TouchState)
|
||||
|
||||
FTouchStateUpdatedEvent& OnTouchStateUpdated()
|
||||
{
|
||||
return TouchStateUpdatedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TwoParams(ASGPawn, FActorGrabbedEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
FActorGrabbedEvent& OnGrabbed()
|
||||
{
|
||||
return ActorGrabbedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TwoParams(ASGPawn, FActorReleasedEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
FActorReleasedEvent& OnReleased()
|
||||
{
|
||||
return ActorReleasedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TwoParams(ASGPawn, FActorBeginTouchEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
FActorBeginTouchEvent& OnActorBeginTouch()
|
||||
{
|
||||
return ActorBeginTouchEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TwoParams(ASGPawn, FActorEndTouchEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
FActorEndTouchEvent& OnActorEndTouch()
|
||||
{
|
||||
return ActorEndTouchEvent;
|
||||
};
|
||||
|
||||
private:
|
||||
FGrabStateUpdatedEvent GrabStateUpdatedEvent;
|
||||
FTouchStateUpdatedEvent TouchStateUpdatedEvent;
|
||||
FActorGrabbedEvent ActorGrabbedEvent;
|
||||
FActorReleasedEvent ActorReleasedEvent;
|
||||
FActorBeginTouchEvent ActorBeginTouchEvent;
|
||||
FActorEndTouchEvent ActorEndTouchEvent;
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
@@ -182,6 +214,25 @@ private:
|
||||
UPROPERTY(Transient)
|
||||
TArray<const AActor*> RightHandOverlappedActors;
|
||||
|
||||
protected:
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnGrabStateUpdated(const FSGGrabState& GrabState);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnTouchStateUpdated(const FSGTouchState& TouchState);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnActorGrabbed(const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnActorReleased(const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnActorBeginTouch(const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnActorEndTouch(const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
public:
|
||||
FORCEINLINE UCameraComponent* GetCamera() const
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
(The MIT License)
|
||||
|
||||
Copyright (c) 2020 - 2023 SenseGlove
|
||||
Copyright (c) 2020 - 2024 SenseGlove
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -37,7 +37,10 @@
|
||||
|
||||
#include "Engine/Engine.h"
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
#include "SGConnect/SGConnect.h"
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
#include "SGCore/SGDeviceList.h"
|
||||
#include "SGCore/SGHapticGloveHandProfiles.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user