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@@ -5,11 +5,20 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.9.4] - 2024-02-08
This is a bugfix release addressing mostly Blueprint API issues with ABI breaking changes inside the Blueprint layer, backported from the next major release of the plugin as documented below.
### Fixed
- Fix the Blueprint Parse function signature for the NovaGloveInfoKismetLibrary where the OutGloveInfo passed by the caller was never actually assigned as it was not getting passed by reference.
- Changelog formatting.
## [1.9.3] - 2024-02-03
This is a hotfix release addressing a few critical issues that might result in crashes or malfunctions for users of the low-level SenseGlove API, backported from the next major release of the plugin as documented below.
# Fixed
### Fixed
- Fix a potential memory corruption inside one of the SGBasicHandModel constructors where the StartPositions parameter gets passed as the StartRotations parameter to lower levels of the API.
- Fix a potential memory corruption inside one of the SGSenseGloveInfo constructors where the StartPositions parameter gets passed as the Functions parameter to lower levels of the API.
@@ -25,7 +34,7 @@ This is a hotfix release addressing a few critical issues that might result in c
## [1.9.2] - 2023-11-03
# Added
### Added
- Added a list of planned features and their completion status to the main README file.
@@ -378,4 +387,4 @@ This is a minor release focusing on adherence to the Unreal Engine Marketplace G
### Added
- Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.
- Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.
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@@ -15,9 +15,9 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
| **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
| **5.1** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.3 | ✅ v1.9.3 |
| **5.2** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.3 | ✅ v1.9.3 |
| **5.3** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.3 | ✅ v1.9.3 |
| **5.1** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.4 | ✅ v1.9.4 |
| **5.2** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.4 | ✅ v1.9.4 |
| **5.3** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.4 | ✅ v1.9.4 |
* <code>✅</code> Supported
* <code>⚠️</code> Not supported by the latest release and might be lacking features
@@ -55,7 +55,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an
## Planned Features Completion Status
### Implemented as of v1.9.3
### Implemented as of v1.9.4
- [X] Full SenseGlove low-level core API access through Unreal C++.
- [X] Full SenseGlove low-level core API access through Blueprint.
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@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.9.3",
"VersionName": "1.9.4",
"FriendlyName": "SenseGlove",
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
"Category": "Virtual Reality",
@@ -54,7 +54,7 @@ USGNovaGloveInfo* USGNovaGloveInfoKismetLibrary::MakeNovaGloveInfo_DI_HV_FV_SFV_
}
bool USGNovaGloveInfoKismetLibrary::Parse(UObject* WorldContextObject,
const FString& ConstantsString, USGNovaGloveInfo* OutGloveInfo)
const FString& ConstantsString, USGNovaGloveInfo*& OutGloveInfo)
{
return USGNovaGloveInfo::Parse(WorldContextObject, ConstantsString, OutGloveInfo);
}
@@ -72,7 +72,7 @@ public:
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova Glove Info",
meta=(WorldContext="WorldContextObject"))
static bool Parse(UObject* WorldContextObject, const FString& ConstantsString, USGNovaGloveInfo* OutGloveInfo);
static bool Parse(UObject* WorldContextObject, const FString& ConstantsString, USGNovaGloveInfo*& OutGloveInfo);
/**
* Convert a string representation back into a NovaGloveInfo class.