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Plugin/Source/SenseGloveCoreImpl/Public/SGCoreImpl/SGHapticGloveQuickCalibrationImpl.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/UnrealString.h"
#include "Math/Vector.h"
#include "Templates/UniquePtr.h"
#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
#include "SGCoreImpl/SGPlatform.h"
namespace SGCore
{
namespace Calibration
{
class HapticGloveQuickCalibration;
}
}
class FSGHandPoseImpl;
class FSGHandProfileImpl;
class FSGHapticGloveImpl;
class FSGSensorRangeImpl;
class SENSEGLOVECOREIMPL_API FSGHapticGloveQuickCalibrationImpl final : public FSGHapticGloveCalibrationSequenceImpl
{
public:
typedef SGCore::Calibration::HapticGloveQuickCalibration FHapticGloveQuickCalibrationType;
public:
static float GetDefaultAutoEndTimeout();
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGHapticGloveQuickCalibrationImpl();
explicit FSGHapticGloveQuickCalibrationImpl(TSharedRef<FSGHapticGloveImpl> GloveToCalibrate,
float AutoEndTimeout = GetDefaultAutoEndTimeout());
public:
/**
* The cast from underlying type constructor.
*/
explicit FSGHapticGloveQuickCalibrationImpl(const FHapticGloveQuickCalibrationType& HapticGloveQuickCalibration);
public:
/**
* The copy constructor.
*/
FSGHapticGloveQuickCalibrationImpl(const FSGHapticGloveQuickCalibrationImpl& Rhs);
/**
* The move constructor.
*/
FSGHapticGloveQuickCalibrationImpl(FSGHapticGloveQuickCalibrationImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The destructor.
*/
virtual ~FSGHapticGloveQuickCalibrationImpl();
public:
/**
* The copy assignment operator.
*/
FSGHapticGloveQuickCalibrationImpl& operator=(const FSGHapticGloveQuickCalibrationImpl& Rhs);
/**
* The move assignment operator.
*/
FSGHapticGloveQuickCalibrationImpl& operator=(FSGHapticGloveQuickCalibrationImpl&& Rhs) SG_NOEXCEPT;
public:
/**
* The cast to underlying type method.
*/
const FHapticGloveQuickCalibrationType& ToHapticGloveQuickCalibration() const;
/**
* The cast to underlying pointer type method.
*/
TSharedRef<FHapticGloveQuickCalibrationType> ToHapticGloveQuickCalibrationRef() const;
public:
float GetAutoEndTimeout() const;
int32 GetSmoothingSamples() const;
FSGSensorRangeImpl GetSensorRange() const;
FSGHandProfileImpl GetTemporaryProfile() const;
bool CanAnimate() const;
public:
virtual bool AutoCompleted() const override;
public:
virtual void Reset() override;
virtual void Update(float DeltaSeconds) override;
virtual void AddDataPoint(const TArray<FVector>& CalibrationData) override;
virtual void ConfirmCurrentStep() override;
virtual bool CompileRange(FSGSensorRangeImpl& OutSensorRange) const override;
virtual bool GetHandPose(bool bRightHanded, FSGHandPoseImpl& OutCurrentHandPose) const override;
virtual FString GetCurrentInstruction(const FString& NextStepKey = FString{""}) const override;
};