42 lines
2.3 KiB
Markdown
42 lines
2.3 KiB
Markdown
# The SenseGlove Unreal Engine Plugin
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## Getting Started
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### Documentation
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For the official documentation please visit the [The SenseGlove Unreal Engine Handbook](https://unreal.docs.senseglove.com/).
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### Extra Resources
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For examples, demo scenes, tutorials, and extra resources please checkout [the SenseGlove Unreal Engine Handbook on the Epic Marketplace](https://www.unrealengine.com/marketplace/en-US/product/the-senseglove-unreal-engine-plugin).
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### How to Download and Install
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Various instructions on [how to download and install the SenseGlove Unreal Engine Plugin](Handbook/src/getting-started/installation/README.md) is available. It could either be installed through [the Epic Games Launcher](Handbook/src/getting-started/installation/epic-games-launcher.md), or [through Microsoft Azure DevOps repositories](Handbook/src/getting-started/installation/microsoft-azure-devops-repositories.md).
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### Platform Support Matrix
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We maintain [a platform support matrix](Handbook/src/appendix/platform-support-matrix.md) which constantly changes as we move forward towards our development goals.
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### Planned Features Completion Status
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We also maintain [a list of planned features and their completion status](Handbook/src/appendix/planned-features-completion-status.md) as a kind of roadmap for this plugin.
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### Changelog
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[A detailed changelog for this project](Handbook/src/appendix/changelog.md) is maintained as well. Please consult the changelog before upgrading to any newer release.
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### Directory Structure
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For the list of modules, directory structure, and how this plugin is organized please visit [the directory structure section](Handbook/src/appendix/directory-structure.md).
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## Licenses
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### SenseGlove Unreal Engine Plug-in License
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The SenseGlove plug-in for Unreal Engine is licensed under the terms of the [MIT License](Handbook/src/license/senseglove-unreal-engine-plugin.md).
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### Third-Party Licenses
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Please note that while the SenseGlove Unreal Engine Plugin is made available under the MIT License, it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [the third-party licenses](Handbook/src/license/third-party.md), please.
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