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Plugin/Source/SenseGloveCoreKismet/Private/SGCoreKismet/SGHapticGloveKismetLibrary.cpp
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGCoreKismet/SGHapticGloveKismetLibrary.h"
#include "SGCore/SGBasicHandModel.h"
#include "SGCore/SGBuzzCommand.h"
#include "SGCore/SGForceFeedbackCommand.h"
#include "SGCore/SGHandPose.h"
#include "SGCore/SGHandProfile.h"
#include "SGCore/SGHapticGlove.h"
#include "SGCore/SGThumperCommand.h"
TArray<USGHapticGlove*> USGHapticGloveKismetLibrary::GetHapticGloves(UObject* WorldContextObject)
{
return USGHapticGlove::GetHapticGloves(WorldContextObject);
}
bool USGHapticGloveKismetLibrary::GetGlove_OutG(UObject* WorldContextObject, USGHapticGlove*& OutGlove)
{
return USGHapticGlove::GetGlove(WorldContextObject, OutGlove);
}
bool USGHapticGloveKismetLibrary::GetGlove_bRH_OutG(UObject* WorldContextObject,
const bool bRightHanded, USGHapticGlove*& OutGlove)
{
return USGHapticGlove::GetGlove(WorldContextObject, bRightHanded, OutGlove);
}
ESGDeviceType USGHapticGloveKismetLibrary::GetDeviceType(const USGHapticGlove* HapticGlove)
{
return HapticGlove->GetDeviceType();
}
FString USGHapticGloveKismetLibrary::GetDeviceId(const USGHapticGlove* HapticGlove)
{
return HapticGlove->GetDeviceId();
}
FString USGHapticGloveKismetLibrary::GetHardwareVersion(const USGHapticGlove* HapticGlove)
{
return HapticGlove->GetHardwareVersion();
}
int32 USGHapticGloveKismetLibrary::GetFirmwareVersion(const USGHapticGlove* HapticGlove)
{
return HapticGlove->GetFirmwareVersion();
}
int32 USGHapticGloveKismetLibrary::GetSubFirmwareVersion(const USGHapticGlove* HapticGlove)
{
return HapticGlove->GetSubFirmwareVersion();
}
bool USGHapticGloveKismetLibrary::IsRight(const USGHapticGlove* HapticGlove)
{
return HapticGlove->IsRight();
}
bool USGHapticGloveKismetLibrary::GetImuRotation_FQuat_OutI(USGHapticGlove* HapticGlove, FQuat& OutImu)
{
return HapticGlove->GetImuRotation(OutImu);
}
bool USGHapticGloveKismetLibrary::GetImuRotation_FRotator_OutI(USGHapticGlove* HapticGlove, FRotator& OutImu)
{
return HapticGlove->GetImuRotation(OutImu);
}
bool USGHapticGloveKismetLibrary::GetHandPose_HG_HP_OutHP(
UObject* WorldContextObject, USGHapticGlove* HapticGlove,
const USGBasicHandModel* HandGeometry, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
{
return HapticGlove->GetHandPose(WorldContextObject, HandGeometry, HandProfile, OutHandPose);
}
bool USGHapticGloveKismetLibrary::GetHandPose_HP_OutHP(
UObject* WorldContextObject,
USGHapticGlove* HapticGlove, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
{
return HapticGlove->GetHandPose(WorldContextObject, HandProfile, OutHandPose);
}
bool USGHapticGloveKismetLibrary::GetHandPose_HG_OutHP(
UObject* WorldContextObject,
USGHapticGlove* HapticGlove, const USGBasicHandModel* HandGeometry, USGHandPose*& OutHandPose)
{
return HapticGlove->GetHandPose(WorldContextObject, HandGeometry, OutHandPose);
}
bool USGHapticGloveKismetLibrary::GetHandPose_OutHP(
UObject* WorldContextObject, USGHapticGlove* HapticGlove, USGHandPose*& OutHandPose)
{
return HapticGlove->GetHandPose(WorldContextObject, OutHandPose);
}
void USGHapticGloveKismetLibrary::StopHaptics(USGHapticGlove* HapticGlove)
{
return HapticGlove->StopHaptics();
}
void USGHapticGloveKismetLibrary::StopVibrations(USGHapticGlove* HapticGlove)
{
return HapticGlove->StopVibrations();
}
void USGHapticGloveKismetLibrary::SendHaptics_FFC(
USGHapticGlove* HapticGlove, const USGForceFeedbackCommand* ForceFeedbackCommand)
{
return HapticGlove->SendHaptics(ForceFeedbackCommand);
}
void USGHapticGloveKismetLibrary::SendHaptics_BC(
USGHapticGlove* HapticGlove, const USGBuzzCommand* BuzzCommand)
{
return HapticGlove->SendHaptics(BuzzCommand);
}
void USGHapticGloveKismetLibrary::SendHaptics_TC(
USGHapticGlove* HapticGlove, const USGThumperCommand* ThumperCommand)
{
return HapticGlove->SendHaptics(ThumperCommand);
}
void USGHapticGloveKismetLibrary::SendHaptics_FFC_BC(
USGHapticGlove* HapticGlove,
const USGForceFeedbackCommand* ForceFeedbackCommand, const USGBuzzCommand* BuzzCommand)
{
return HapticGlove->SendHaptics(ForceFeedbackCommand, BuzzCommand);
}
void USGHapticGloveKismetLibrary::SendHaptics_FFC_BC_TC(
USGHapticGlove* HapticGlove,
const USGForceFeedbackCommand* ForceFeedbackCommand,
const USGBuzzCommand* BuzzCommand,
const USGThumperCommand* ThumperCommand)
{
return HapticGlove->SendHaptics(ForceFeedbackCommand, BuzzCommand, ThumperCommand);
}
bool USGHapticGloveKismetLibrary::GetCalibrationValues(USGHapticGlove* HapticGlove, TArray<FVector>& OutValues)
{
return HapticGlove->GetCalibrationValues(OutValues);
}
void USGHapticGloveKismetLibrary::ResetCalibrationRange(USGHapticGlove* HapticGlove)
{
HapticGlove->ResetCalibrationRange();
}
void USGHapticGloveKismetLibrary::UpdateCalibrationRange(USGHapticGlove* HapticGlove)
{
HapticGlove->UpdateCalibrationRange();
}
void USGHapticGloveKismetLibrary::UpdateCalibrationRange_CV(USGHapticGlove* HapticGlove,
const TArray<FVector>& CalibrationValues)
{
HapticGlove->UpdateCalibrationRange(CalibrationValues);
}
void USGHapticGloveKismetLibrary::GetCalibrationRange(USGHapticGlove* HapticGlove,
TArray<FVector>& OutMinValues,
TArray<FVector>& OutMaxValues)
{
HapticGlove->GetCalibrationRange(OutMinValues, OutMaxValues);
}
void USGHapticGloveKismetLibrary::UpdateCalibration(
UObject* WorldContextObject, USGHapticGlove* HapticGlove, USGHandProfile*& OutProfile)
{
HapticGlove->UpdateCalibration(WorldContextObject, OutProfile);
}
void USGHapticGloveKismetLibrary::ApplyCalibration(
UObject* WorldContextObject, const USGHapticGlove* HapticGlove, USGHandProfile*& OutProfile)
{
HapticGlove->ApplyCalibration(WorldContextObject, OutProfile);
}
void USGHapticGloveKismetLibrary::GetWristLocation_RP_FQuat_RR_TH_OutWP_OutWR(
const USGHapticGlove* HapticGlove,
const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FQuat& OutWristRotation)
{
HapticGlove->GetWristLocation(ReferencePosition, ReferenceRotation,
TrackingHardware,
OutWristPosition, OutWristRotation);
}
void USGHapticGloveKismetLibrary::GetWristLocation_RP_FRotator_RR_TH_OutWP_OutWR(
const USGHapticGlove* HapticGlove,
const FVector& ReferencePosition, const FRotator& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FRotator& OutWristRotation)
{
HapticGlove->GetWristLocation(ReferencePosition, ReferenceRotation,
TrackingHardware,
OutWristPosition, OutWristRotation);
}
void USGHapticGloveKismetLibrary::GetGloveLocation_RP_FQuat_RR_TH_OutGP_OutGR(
const USGHapticGlove* HapticGlove,
const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FQuat& OutGloveRotation)
{
HapticGlove->GetGloveLocation(ReferencePosition, ReferenceRotation,
TrackingHardware,
OutGlovePosition, OutGloveRotation);
}
void USGHapticGloveKismetLibrary::GetGloveLocation_RP_FRotator_RR_TH_OutGP_OutGR(
const USGHapticGlove* HapticGlove,
const FVector& ReferencePosition, const FRotator& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FRotator& OutGloveRotation)
{
HapticGlove->GetGloveLocation(ReferencePosition, ReferenceRotation,
TrackingHardware,
OutGlovePosition, OutGloveRotation);
}