fix a mangled method name in layer 4

This commit is contained in:
Mamadou Babaei
2022-11-23 21:20:21 +01:00
parent dba82045d0
commit 3ecdb979d8
2 changed files with 2 additions and 2 deletions
@@ -210,7 +210,7 @@ void USGHapticGloveKismetLibrary::ApplyCalibration(
HapticGlove->ApplyCalibration(WorldContextObject, OutProfile);
}
void USGHapticGloveKismetLibrary::GetWristLocation_RP_FQuat_RR_TH_OutWP_Out_WR(
void USGHapticGloveKismetLibrary::GetWristLocation_RP_FQuat_RR_TH_OutWP_OutWR(
const USGHapticGlove* HapticGlove,
const FVector& ReferencePosition, const FQuat& ReferenceRotation,
const ESGPositionalTrackingHardware TrackingHardware,
@@ -269,7 +269,7 @@ public:
* @remarks The simplest interface, using default offsets.
*/
UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | Haptic Glove")
static void GetWristLocation_RP_FQuat_RR_TH_OutWP_Out_WR(
static void GetWristLocation_RP_FQuat_RR_TH_OutWP_OutWR(
const USGHapticGlove* HapticGlove,
const FVector& ReferencePosition, const FQuat& ReferenceRotation,
ESGPositionalTrackingHardware TrackingHardware,