Files
Plugin/Source/SenseGloveSettings/Private/SGSettings/SGDebugVirtualHandSettings.cpp
T

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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGSettings/SGDebugVirtualHandSettings.h"
FSGDebugVirtualHandSettings::FSGDebugVirtualHandSettings(
const ESGDebugVirtualHandDrawingMode InDrawingMode,
const FVector& InCubeExtent, const FColor& InCubeColor, const float InCubeThickness,
const float InGizmoLength, const float InGizmoThickness,
const FColor& InGizmoXAxisColor, const FColor& InGizmoYAxisColor, const FColor& InGizmoZAxisColor,
const bool bInPersistentLines, const float InLifeTimeModifier, const uint8 InDepthPriority)
: DrawingMode(InDrawingMode),
CubeExtent(InCubeExtent),
CubeColor(InCubeColor),
CubeThickness(InCubeThickness),
GizmoLength(InGizmoLength),
GizmoThickness(InGizmoThickness),
GizmoXAxisColor(InGizmoXAxisColor),
GizmoYAxisColor(InGizmoYAxisColor),
GizmoZAxisColor(InGizmoZAxisColor),
bPersistentLines(bInPersistentLines),
LifeTimeModifier(InLifeTimeModifier),
DepthPriority(InDepthPriority)
{
}