This website requires JavaScript.
Explore
Help
Sign In
UnrealEngine
/
Plugin
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
a86d9e0f1b3943c02da25322336de7f5c341a232
Plugin
/
Source
/
SenseGloveEditor
T
History
Mamadou Babaei
7c54eeb5b2
never extend the content browser context menu if any skeletal mesh or skeltons selected at the same time
2024-07-02 20:57:54 +02:00
..
Private
never extend the content browser context menu if any skeletal mesh or skeltons selected at the same time
2024-07-02 20:57:54 +02:00
Public
/SGEditor
clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor
2024-07-02 20:53:08 +02:00
SenseGloveEditor.Build.cs
implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor
2024-07-02 20:50:09 +02:00