140 lines
4.6 KiB
C++
140 lines
4.6 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2022 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGCoreKismet/SGHandProfileKismetLibrary.h"
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#include "SGCore/SGHandProfile.h"
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USGHandProfile* USGHandProfileKismetLibrary::MakeHandProfile(UObject* WorldContextObject)
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{
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return USGHandProfile::NewHandProfile(WorldContextObject);
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}
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USGHandProfile* USGHandProfileKismetLibrary::MakeHandProfile_bRH_SGHP_NGHP(
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UObject* WorldContextObject,
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const bool bRightHanded,
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const USGSenseGloveHandProfile* SenseGloveHandProfile, const USGNovaGloveHandProfile* NovaGloveHandProfile)
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{
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return USGHandProfile::NewHandProfile(WorldContextObject,
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bRightHanded, SenseGloveHandProfile, NovaGloveHandProfile);
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}
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USGHandProfile* USGHandProfileKismetLibrary::Default(UObject* WorldContextObject, const bool bRightHanded)
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{
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return USGHandProfile::Default(WorldContextObject, bRightHanded);
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}
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USGHandProfile* USGHandProfileKismetLibrary::Deserialize(UObject* WorldContextObject, const FString& SerializedString)
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{
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return USGHandProfile::Deserialize(WorldContextObject, SerializedString);
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}
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FString USGHandProfileKismetLibrary::GetProfileDirectory()
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{
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return USGHandProfile::GetProfileDirectory();
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}
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FString USGHandProfileKismetLibrary::GetLeftHandFileName()
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{
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return USGHandProfile::GetLeftHandFileName();
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}
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FString USGHandProfileKismetLibrary::GetRightHandFileName()
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{
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return USGHandProfile::GetRightHandFileName();
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}
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FString USGHandProfileKismetLibrary::GetProfileFileName(const bool bRightHanded)
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{
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return USGHandProfile::GetProfileFileName(bRightHanded);
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}
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bool USGHandProfileKismetLibrary::GetLatestProfile(
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UObject* WorldContextObject, const bool bRightHanded, USGHandProfile*& OutLatestProfile)
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{
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return USGHandProfile::GetLatestProfile(WorldContextObject, bRightHanded, OutLatestProfile);
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}
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bool USGHandProfileKismetLibrary::StoreProfile(const USGHandProfile* ProfileToStore)
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{
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return USGHandProfile::StoreProfile(ProfileToStore);
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}
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bool USGHandProfileKismetLibrary::ResetCalibration_bRightHanded_bOnDisk(const bool bRightHanded, const bool bOnDisk)
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{
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return USGHandProfile::ResetCalibration(bRightHanded, bOnDisk);
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}
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void USGHandProfileKismetLibrary::ResetCalibration_bObDisk(const bool bOnDisk)
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{
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/// NOTE
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/// Due to overload method with a default parameter value, the compiler will get confused and stops with the error:
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/// "call to 'ResetCalibration' is ambiguous"
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/// So:
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void (*RC)(bool) = &USGHandProfile::ResetCalibration;
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RC(bOnDisk);
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}
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bool USGHandProfileKismetLibrary::IsRight(const USGHandProfile* HandProfile)
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{
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return HandProfile->IsRight();
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}
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USGSenseGloveHandProfile* USGHandProfileKismetLibrary::GetSenseGloveHandProfile(
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UObject* WorldContextObject, const USGHandProfile* HandProfile)
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{
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return HandProfile->GetSenseGloveHandProfile(WorldContextObject);
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}
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USGNovaGloveHandProfile* USGHandProfileKismetLibrary::GetNovaGloveHandProfile(
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UObject* WorldContextObject, const USGHandProfile* HandProfile)
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{
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return HandProfile->GetNovaGloveHandProfile(WorldContextObject);
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}
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bool USGHandProfileKismetLibrary::Equals(const USGHandProfile* A, const USGHandProfile* B)
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{
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return A->Equals(B);
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}
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void USGHandProfileKismetLibrary::Reset(USGHandProfile* HandProfile)
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{
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HandProfile->Reset();
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}
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FString USGHandProfileKismetLibrary::SGSerialize(const USGHandProfile* HandProfile)
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{
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return HandProfile->SGSerialize();
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} |