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Plugin/Source/SenseGloveCoreKismet/Public/SGCoreKismet/SGBuzzCommandKismetLibrary.h
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/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGBuzzCommandKismetLibrary.generated.h"
class USGBuzzCommand;
UCLASS(meta=(ScriptName = "SesneGloveBuzzCommandKismetLibrary"))
class SENSEGLOVECOREKISMET_API USGBuzzCommandKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Buzz Command",
meta=(WorldContext="WorldContextObject"))
static USGBuzzCommand* MakeBuzzCommand(UObject* WorldContextObject);
UFUNCTION(BlueprintCallable, DisplayName="Make Buzz Command", Category="SenseGlove | Core | Haptics | Buzz Command",
meta=(WorldContext="WorldContextObject"))
static USGBuzzCommand* MakeBuzzCommand_BL(UObject* WorldContextObject, const TArray<int32>& BuzzLevels);
UFUNCTION(BlueprintCallable, DisplayName="Make Buzz Command", Category="SenseGlove | Core | Haptics | Buzz Command",
meta=(WorldContext="WorldContextObject"))
static USGBuzzCommand* MakeBuzzCommand_T_I_M_R_P(UObject* WorldContextObject,
int32 Thumb, int32 Index, int32 Middle, int32 Ring, int32 Pinky);
UFUNCTION(BlueprintCallable, DisplayName="Make Buzz Command", Category="SenseGlove | Core | Haptics | Buzz Command",
meta=(WorldContext="WorldContextObject"))
static USGBuzzCommand* MakeBuzzCommand_F_BL(UObject* WorldContextObject, ESGFinger Finger, int32 BuzzLevel);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Haptics | Buzz Command",
meta=(WorldContext="WorldContextObject"))
static USGBuzzCommand* Off(UObject* WorldContextObject);
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Buzz Command",
meta=(WorldContext="WorldContextObject"))
static USGBuzzCommand* Copy(UObject* WorldContextObject, const USGBuzzCommand* BuzzCommand);
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Haptics | Buzz Command",
meta=(WorldContext="WorldContextObject"))
static USGBuzzCommand* Merge(UObject* WorldContextObject, const USGBuzzCommand* A, const USGBuzzCommand* B);
};