bump the senseglove unreal engine plugin to v2.7.1

This commit is contained in:
Mamadou Babaei
2025-12-10 11:28:40 +01:00
parent 7a787e3748
commit d385048eb5
5 changed files with 28 additions and 10 deletions
+1 -1
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@@ -368,7 +368,7 @@ install-build-deps:
@cargo install mdbook --version "0.4.49" --locked
@cargo install xq --vers "^0.4" --locked
@cargo install mdbook-alerts --vers "^0.7" --locked
@cargo install mdbook-pdf --vers "^0.1" --locked
@cargo install mdbook-pdf --vers "0.1.11" --locked
ifeq ($(SG_BUILD_PLATFORM),$(SG_BUILD_PLATFORM_LINUX))
@echo "Installing mdbook-pdf-outline..."
@python -m venv $(VIRTUAL_ENV) \
@@ -5,6 +5,24 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
### [Unreleased]
### Documentation
- Minor changelog formatting fixes.
## [2.7.1] - 2025-12-09
This patch release addresses a severe regression affecting UE `5.5` projects with specific settings.
### Fixed
- Resolved a critical deadlock between the rendering and game threads in Unreal Engine `5.5` that when `IHeadMountedDisplay::GetHMDMonitorInfo()` is invoked from `FSGXRTracker::GetControllerTransform()` in certain conditions; specifically while SenseCom is running and gloves are present and connected. This issue is [related to critical deadlock issue (UE-212224), occurring during PipelinedFrameState acquisition, which had already been addressed for the plugin versions running on UE `5.6+`](#260---2025-06-04). Because it only gets triggered under specific project settings, we were previously unaware that it also affected IHeadMountedDisplay::GetHMDMonitorInfo() in UE `5.5`.
### Documentation
- Locked the [mdbook-pdf](https://github.com/HollowMan6/mdbook-pdf) crate to [`v0.1.11`](https://github.com/HollowMan6/mdbook-pdf/releases/tag/v0.1.11) due to the following `v0.1.12` panick during PDF generation: called `Result::unwrap()` on an `Err` value: Unable to deserialize the `RenderContext`.
## [2.7.0] - 2025-11-18
This minor release focuses on delivering performance improvements, made possible by major optimizations in the underlying proprietary SenseGlove libraries, while also introducing some breaking changes.
@@ -2,10 +2,10 @@
| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux x86-64 (Native Toolchain)** | **Linux AArch64 (Native Toolchain)** | **Meta Quest Standalone (Android NDK)** | **HTC VIVE Standalone (Android NDK)** | **Fab** | **Azure DevOps Version** |
|:--------:|-------------------------|-------------------------|-------------------------|:-----------------------------------:|:------------------------------------:|:---------------------------------------:|:-------------------------------------:|:--------:|:------------------------:|
| **5.7** | ❌ | ❌ | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x (r25b) | ❓ | ✅ v2.7.0 | ✅ v2.7.0 |
| **5.6** | ❌ | ❌ | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x (r25b) | ❓ | ✅ v2.7.0 | ✅ v2.7.0 |
| **5.5** | ❌ | ❌ | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x (r25b) | ❓ | ✅ v2.7.0 | ✅ v2.7.0 |
| **5.4** | ❌ | ❌ | ⚠️ v2.7.x | ⚠️ v2.7.x | ⚠️ v2.7.x | ⚠️ v2.7.x (r25b) | ⚠️ v2.7.x (r25b) | ⚠️ v2.7.0 | ⚠️ v2.7.0 |
| **5.7** | ❌ | ❌ | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x (r25b) | ❓ | ✅ v2.7.1 | ✅ v2.7.1 |
| **5.6** | ❌ | ❌ | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x (r25b) | ❓ | ✅ v2.7.1 | ✅ v2.7.1 |
| **5.5** | ❌ | ❌ | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x | ✅ v2.7.x (r25b) | ❓ | ✅ v2.7.1 | ✅ v2.7.1 |
| **5.4** | ❌ | ❌ | ⚠️ v2.7.x | ⚠️ v2.7.x | ⚠️ v2.7.x | ⚠️ v2.7.x (r25b) | ⚠️ v2.7.x (r25b) | ⚠️ v2.7.1 | ⚠️ v2.7.1 |
| **5.3** | ❌ | ⚠️ v2.6.x | ⚠️ v2.6.x | ⚠️ v2.6.x | ⚠️ v2.6.x | ⚠️ v2.6.x (r25b) | ⚠️ v2.6.x (r25b) | ⚠️ v2.6.3 | ⚠️ v2.6.3 |
| **5.2** | ❌ | ⚠️ v2.4.x | ⚠️ v2.4.x | ⚠️ v2.4.x | ⚠️ v2.4.x | ⚠️ v2.4.x (r25b) | ❓ | ⚠️ v2.4.2 | ⚠️ v2.4.2 |
| **5.1** | ❌ | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x (r25b) | ❓ | ⚠️ v2.0.0 | ⚠️ v2.0.2 |
+1 -1
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@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.7.0",
"VersionName": "2.7.1",
"FriendlyName": "SenseGlove",
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
"Category": "Virtual Reality",
@@ -72,12 +72,12 @@ struct FSGHMDTracker::FStaticImpl
void FSGHMDTracker::FStaticImpl::GetHMDMonitorInfo(
IHeadMountedDisplay* Device, IHeadMountedDisplay::MonitorInfo& OutMonitorInfo)
{
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 5
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 4
Device->GetHMDMonitorInfo(OutMonitorInfo);
return;
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 5 */
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION <= 4 */
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 6
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
TPromise<TOptional<IHeadMountedDisplay::MonitorInfo>> Promise;
const TFuture<TOptional<IHeadMountedDisplay::MonitorInfo>> Future{Promise.GetFuture()};
@@ -100,7 +100,7 @@ void FSGHMDTracker::FStaticImpl::GetHMDMonitorInfo(
OutMonitorInfo = Result.GetValue();
}
}
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 6 */
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
}
FName FSGHMDTracker::GetDeviceName()