add an important note about branches and compatibility
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@@ -6,7 +6,29 @@ A sample project demonstrating how to integrate the SenseGlove Unreal Engine Plu
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This demo is compatible with UE `5.4`.
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This demo is compatible with UE `5.4`.
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For a MetaXR-compatible version switch to the `metaxr` branch and for a ViveOpenXR-compatible version switch to the `viveopenxr` branch.
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**IMPORTANT NOTE**: This repository contains multiple branches, each configured for specific combinations of HMDs, wrist-tracking hardware, and plugins. Not all configurations are supported in this demo. Below is a breakdown of the available branches and their configurations:
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- `pcvr-quest`:
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- PCVR Mode
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- Quest 3 Controller
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- Epic OpenXR Plugin
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<br />
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- `pcvr-vive`:
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- PCVR Mode
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- VIVE Focus 3 Wrist Tracker
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- Epic OpenXR and OpenXRViveTracker Plugins
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<br />
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- `standalone-quest`:
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- Standalone Mode (Android)
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- Quest 3 Controller
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- Epic OpenXR Plugin
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<br />
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- `standalone-vive`:
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- Standalone Mode (Android)
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- VIVE Focus 3 Wrist Tracker
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- HTC ViveOpenXR Plugin
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To adjust the wrist-tracking settings for your specific hardware, please refer to the [official documentation](https://unreal.docs.senseglove.com/next/getting-started/setup-wrist-tracking-hardware/).
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## How to checkout
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## How to checkout
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