update the changelog

This commit is contained in:
Mamadou Babaei
2024-03-22 21:03:55 +01:00
parent c8bd51960d
commit 019ea4fe35
+2
View File
@@ -18,6 +18,8 @@ This is the second major release of the SenseGlove Unreal Engine Plugin adding s
### Fixed
- A few critical bug fixes that have already been backported to the v1.x.x series through v1.9.3 to v1.9.7 releases.
- A few other crashes in the low-level API that has not been backported to the v1.x.x series.
- Revamped the way we do FVector <-> SGVect3D, FQuat <-> SGQuat, and SenseGlove <-> Unreal Engine angles conversions in order to properly translate between the SenseGlove and Unreal Engine coordinate systems.
- Fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not.
- SenseGlove Backend Libraries v2.101.x series address a critical crash with DK1 gloves.
- Fix the modules' order inside the .uplugin file.