add the instructions for: Setting up the Rigid Bodies
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@@ -117,4 +117,26 @@ However, if you're looking to get up and running with the SenseGlove Unreal Engi
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## Setting up the Rigid Bodies
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1. Open the Physics Asset for the left virtual hand mesh by double-clicking it in the Content Browser. This will open the PhAT (Physics Asset Tool) editor, where the virtual hand mesh for the left hand will appear with a default physics body, usually shaped as a capsule.
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2. In the `Tools` panel, under the `Body Creation` section, locate the `Primitive Type` dropdown and select `Box` instead of the default `Capsule` shape. Then, click the `Generate All Bodies` button at the bottom of the `Tools` panel to create a new physics body.
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3. After generating the new body, some adjustments are required for optimal interactions inside your VR simulations. Press the `r` key on your keyboard to enter scaling mode and use the arrows to resize the physics body. To reposition the body, press the `w` key to switch to translation mode. For adjusting the rotation, press the `e` key. Toggle between these modes as needed to fine-tune the physics body to your requirements.
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4. You can always revisit and adjust the rigid body later after testing its impact in your VR simulations. For now, save the asset and close the PhAT editor.
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5. Repeat the same procedure for the right virtual hand mesh.
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## Setting up the Hit and Overlap Events
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## Setting up the SenseGlove Grab and Touch Sockets
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