some changelog errata fixes

This commit is contained in:
Mamadou Babaei
2026-02-04 16:48:02 +01:00
parent 35529bfac6
commit 44178a8b61
+3 -2
View File
@@ -18,6 +18,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Documentation
- Changelog errata fixes.
- Minor changelog formatting fixes.
## [2.7.1] - 2025-12-09
@@ -178,7 +179,7 @@ This minor release delivers broad compatibility, stability, and maintainability
- `SGLog` now relies on `TAtomic<bool>` for thread-safe initialization.
- `SGBackend` now relies on `TAtomic<bool>` for thread-safe initialization.
- `USGBackend::IsBackendInitialized()` is no longer inlined and the initialization flag has been moved to the private implementation of `USGBackend`.
- Bumped the SenseGlove Unreal Engine Marketplace Packager `v0.6.0-4108c6f`.
- Bumped the SenseGlove Unreal Engine Marketplace Packager to `v0.6.0-4108c6f`.
### Removed
@@ -274,7 +275,7 @@ This minor release brings various improvements and, notably, the first version t
- Now the motion sources for the wrist-tracking hardware or hand-tracking are queried and populated dynamically rather than relying on the hardcoded `EControllerHand` enum. This allows the SenseGlove Unreal Engine Plugin to integrate better into other plugins such as `ViveOpenXR`, which when enabled, provides many more options as the motion source for their various wrist-tracking hardware.
- `FSGWristTrackingSettings::LeftHandMotionSource` and `FSGWristTrackingSettings::RightHandMotionSource` types have changed from `EControllerHand` to `FName`.
- Bumped the SenseGlove libraries to `v2.105.3-97ea18cb`.
- Bumped the SenseGlove Unreal Engine Marketplace Packager `v0.5.0-7df1183`.
- Bumped the SenseGlove Unreal Engine Marketplace Packager to `v0.5.0-7df1183`.
- Bumped the copyright years.
- This is the last release to support Unreal Engine `5.2`. From `v2.5.x` onwards only UE `5.3` and newer will be supported.
- The `ESGViveHMDDetectionPriority` enum items have changed and are no longer backward-compatible.