some changelog errata fixes
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@@ -18,6 +18,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Documentation
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- Changelog errata fixes.
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- Minor changelog formatting fixes.
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## [2.7.1] - 2025-12-09
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@@ -178,7 +179,7 @@ This minor release delivers broad compatibility, stability, and maintainability
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- `SGLog` now relies on `TAtomic<bool>` for thread-safe initialization.
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- `SGBackend` now relies on `TAtomic<bool>` for thread-safe initialization.
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- `USGBackend::IsBackendInitialized()` is no longer inlined and the initialization flag has been moved to the private implementation of `USGBackend`.
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- Bumped the SenseGlove Unreal Engine Marketplace Packager `v0.6.0-4108c6f`.
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- Bumped the SenseGlove Unreal Engine Marketplace Packager to `v0.6.0-4108c6f`.
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### Removed
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@@ -274,7 +275,7 @@ This minor release brings various improvements and, notably, the first version t
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- Now the motion sources for the wrist-tracking hardware or hand-tracking are queried and populated dynamically rather than relying on the hardcoded `EControllerHand` enum. This allows the SenseGlove Unreal Engine Plugin to integrate better into other plugins such as `ViveOpenXR`, which when enabled, provides many more options as the motion source for their various wrist-tracking hardware.
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- `FSGWristTrackingSettings::LeftHandMotionSource` and `FSGWristTrackingSettings::RightHandMotionSource` types have changed from `EControllerHand` to `FName`.
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- Bumped the SenseGlove libraries to `v2.105.3-97ea18cb`.
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- Bumped the SenseGlove Unreal Engine Marketplace Packager `v0.5.0-7df1183`.
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- Bumped the SenseGlove Unreal Engine Marketplace Packager to `v0.5.0-7df1183`.
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- Bumped the copyright years.
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- This is the last release to support Unreal Engine `5.2`. From `v2.5.x` onwards only UE `5.3` and newer will be supported.
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- The `ESGViveHMDDetectionPriority` enum items have changed and are no longer backward-compatible.
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