bump the plugin version to v2.0.8
This commit is contained in:
@@ -5,6 +5,14 @@ All notable changes to this project will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [2.0.8] - 2024-07-15
|
||||
|
||||
This is a bugfix release that contains a somewhat important bugfix backported from the next release of the plugin as documented below.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a bug where the SGPawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at CDO initialization time.
|
||||
|
||||
## [2.0.7] - 2024-05-29
|
||||
|
||||
This is a bugfix release with no actual plugin code changes, only fixing issues with binary assets incompatible with UE versions earlier than 5.4.
|
||||
|
||||
@@ -8,9 +8,9 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
|
||||
|
||||
| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux x86-64 (Native Toolchain)** | **Linux AArch64 (Native Toolchain)** | **Android (NDK)** | **UE Marketplace Version** | **Azure DevOps Version** |
|
||||
|----------|:-----------------------:|:-----------------------:|:-----------------------:|:-----------------------------------:|:------------------------------------:|:-----------------:|:--------------------------:|:------------------------:|
|
||||
| **5.4** | ❌ | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.7 | ✅ v2.0.7 |
|
||||
| **5.3** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.7 | ✅ v2.0.7 |
|
||||
| **5.2** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.7 | ✅ v2.0.7 |
|
||||
| **5.4** | ❌ | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.8 | ✅ v2.0.8 |
|
||||
| **5.3** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.8 | ✅ v2.0.8 |
|
||||
| **5.2** | ❌ | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x | ✅ v2.0.x (r25b) | ✅ v2.0.8 | ✅ v2.0.8 |
|
||||
| **5.1** | ❌ | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x (r25b) | ⚠️ v2.0.1 | ⚠️ v2.0.2 |
|
||||
| **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
|
||||
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
|
||||
@@ -54,7 +54,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
|
||||
## Planned Features Completion Status
|
||||
|
||||
### Implemented as of v2.0.7
|
||||
### Implemented as of v2.0.8
|
||||
|
||||
- [X] Full SenseGlove low-level core API access through Unreal C++.
|
||||
- [X] Full SenseGlove low-level core API access through Blueprint.
|
||||
@@ -84,11 +84,15 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
|
||||
### Upcoming features planned for the v2.1.0 release
|
||||
|
||||
- [ ] A fallback to HMD and wrist tracker hardware auto-detection mechanism when automatic detection of the wrist tracker hardware is desired.
|
||||
- [ ] OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support.
|
||||
- [ ] FXRMotionControllerData compatible hand animation system.
|
||||
- [ ] FXRMotionControllerData compatible wrist tracking system.
|
||||
- [ ] FXRMotionControllerData compatible hand interaction manipulation system.
|
||||
- [ ] Ability to fallback to hand tracking when a glove is not present and use the bare hands for interactions, or a combination of glove and hand tracking if no motion controller input is detected.
|
||||
- [ ] The SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor.
|
||||
- [ ] A flexible virtual hand animation system that can take the mesh bone's transforms into account for a more reliable hand animation.
|
||||
- [ ] Ability to manage the Engine Scalability Settings through the SenseGlove plugin in order to change the graphics settings on the fly.
|
||||
|
||||
### Planned features long-term
|
||||
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.0.7",
|
||||
"VersionName": "2.0.8",
|
||||
"FriendlyName": "SenseGlove",
|
||||
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
|
||||
"Category": "Virtual Reality",
|
||||
|
||||
Reference in New Issue
Block a user