fix readme typos and errors
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@@ -61,17 +61,17 @@ Source
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│
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├── SenseGlove (the UE-specific high-level API)
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│
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├── SenseGloveBuildHacks (uses Excepttions and RTTI, internally used for compiler-specific build hacks)
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├── SenseGloveBuildHacks (uses Exceptions and RTTI, internally used for compiler-specific build hacks)
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│
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├── SenseGloveConnect (exposes part of the SGConnect low-level API to C++ and Blueprints)
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├── SenseGloveConnect (exposes part of the SGConnect low-level API to C++)
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│
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├── SenseGloveConnectImpl (uses Excepttions and RTTI, intended for internal use only)
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├── SenseGloveConnectImpl (uses Exceptions and RTTI, intended for internal use only)
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│
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├── SenseGloveConnectKismet (SGConnect functionality exposed to Blueprints)
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│
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├── SenseGloveCore (exposes part of the SGCoreCpp low-level API to C++ and Blueprints)
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├── SenseGloveCore (exposes part of the SGCoreCpp low-level API to C++)
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│
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├── SenseGloveCoreImpl (uses Excepttions and RTTI, intended for internal use only)
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├── SenseGloveCoreImpl (uses Exceptions and RTTI, intended for internal use only)
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│
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├── SenseGloveCoreKismet (SGCoreCpp functionality exposed to Blueprints)
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│
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@@ -170,4 +170,4 @@ The SenseGlove plug-in for Unreal Engine is licensed under the terms of the [MIT
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### Third-Party Licenses
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Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.
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Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.
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